WarZ is just a pain in the ass, and the worst thing is that it actually showed a lot of promise. Really the game is a lot less fun than even Dead Island with multiplayer, it falls way short of being any sort of competition to DayZ.
I went and bought the alpha, but the games I played were just horrible. I played one game, spawned and within 2 minutes a gang of bandits were gunning me down - ran for it and gave them the slip. Walked about 200 yards towards the next disappointing town, and a hacker was waiting. That's not good gameplay, that's not a good gaming experience in my book. In DayZ the bandits make things interesting, it's a different experience with a much wider scope. Usually, a new spawn has the chance to get into the woods or find some decent weapons and get a decent start.
In WarZ, you want a decent weapon - well you better spend some money. Hammerpoint should know that microtransactions have no place whatsoever in a survival game. The zombies are coming, better set up shop and sell some shit that should be available anyway, because a purchase price isn't enough for Hammerpoint. It has to work one of only 2 ways... If I buy a game, I shouldn't have to pay to upgrade my character or buy gear. If the game is free, then I don't mind spending upto the purchase price on microtransactions, like Planetside2.
If Hammerpoint released WarZ for free, then gamers would have a different attitude I'm sure - it might actually bounce back and do well, instead publisher greed got in the way.
The whole respawning delay thing really annoyed me though - they really screwed that up. They took the perma-death of DayZ, asked themselves what gamers want, and decided that the character shouldn't die, they should sit in a queue waiting to respawn again, meanwhile the player takes on another character, and on and on until you end up with 5 characters all over the damn place. The mistake was considering what the gamer would want... well the gamer probably shouldn't be consulted when it comes to perma-death. I mean, why do Hammerpoint think that DayZ is doing so well! - why people take it so seriously, it's because they know that it's better to survive than to start from scratch. In WarZ, your punishment is that you can't play that character for a while - sadly that's not a deterrent to being an asshole to other players.
I went and bought the alpha, but the games I played were just horrible. I played one game, spawned and within 2 minutes a gang of bandits were gunning me down - ran for it and gave them the slip. Walked about 200 yards towards the next disappointing town, and a hacker was waiting. That's not good gameplay, that's not a good gaming experience in my book. In DayZ the bandits make things interesting, it's a different experience with a much wider scope. Usually, a new spawn has the chance to get into the woods or find some decent weapons and get a decent start.
In WarZ, you want a decent weapon - well you better spend some money. Hammerpoint should know that microtransactions have no place whatsoever in a survival game. The zombies are coming, better set up shop and sell some shit that should be available anyway, because a purchase price isn't enough for Hammerpoint. It has to work one of only 2 ways... If I buy a game, I shouldn't have to pay to upgrade my character or buy gear. If the game is free, then I don't mind spending upto the purchase price on microtransactions, like Planetside2.
If Hammerpoint released WarZ for free, then gamers would have a different attitude I'm sure - it might actually bounce back and do well, instead publisher greed got in the way.
The whole respawning delay thing really annoyed me though - they really screwed that up. They took the perma-death of DayZ, asked themselves what gamers want, and decided that the character shouldn't die, they should sit in a queue waiting to respawn again, meanwhile the player takes on another character, and on and on until you end up with 5 characters all over the damn place. The mistake was considering what the gamer would want... well the gamer probably shouldn't be consulted when it comes to perma-death. I mean, why do Hammerpoint think that DayZ is doing so well! - why people take it so seriously, it's because they know that it's better to survive than to start from scratch. In WarZ, your punishment is that you can't play that character for a while - sadly that's not a deterrent to being an asshole to other players.