The Witcher 3 Devs Discuss The Hardest Quests to Program And Write

Steven Bogos

The Taco Man
Jan 17, 2013
9,354
0
0
The Witcher 3 Devs Discuss The Hardest Quests to Program And Write

//cdn.themis-media.com/media/global/images/library/deriv/1319/1319634.jpg
It should come as no surprise to Witcher fans that the "Bloody Barron" quest-line was the most difficult one to write.

In a special Q and A [http://forums.cdprojektred.com/threads/72670-The-Questing-Beast-A-Q-amp-A-with-RED-Quest-DesignersPawel-Sasko-and-Mateusz-Tomaszkiewicz] with quest designers Pawel Sasko and Mateusz Tomaszkiewicz, CD Projekt Red talked a bit about the most difficult quests to design in The Witcher 3 - both from a technical standpoint and a writing standpoint. It should come as no real surprise to fans that "The Battle of Kaer Morhen" was easily the most complicated quest, while the "Bloody Barron" quest-line was the most difficult one to write.

"From the early state of paper design we knew that it was going to be a huge and complicated quest--and it turned out to be even worse than we expected," Sasko said of The Battle of Kaer Morhen. "Players could have between nine and 16 characters supporting them, depending on all other things they did--and those characters could appear in any possible combination, plus some of them had to have additional separate scenes (for instance: the dialog with Roche and Ves confronting Letho). I had to make sure that every player who brought a unique set of characters had a quality experience that would stay with them for a long time."

The quest became even more complicated when you factor in the fact that each character performs a specific action during the battle - which can change drastically depending on what other characters are present!

"All scenes and gameplay situations were designed to give the player a reward from what they did in all the quests before," Sasko said. "At the end, I was proud of what we managed to achieve and I'm grateful that I was working on it."

As for the notorious Bloody Barron, which many fans agree was one of the most enthralling, conflicting, and just well written quest-lines of the game, "The topic we decided to tackle was difficult and ambitious and required special attention. Karolina Stachyra, who did all the writing, spent lots of time with me dealing with nuances," Sasko said. "Both Mateusz Tomaszkiewicz and Marcin Blacha offered lots of feedback and ideas to improve the writing--we wanted to present [the] mood of Velen through the character of Baron and sketch the similarities between two fathers who lost their daughters (Geralt and Baron)."

The designers also talked about their personal favorite quests (including the infamous "DRM" quest - "The Tower Outta Nowheres"), the design process, and what it's like to work with the writers. You can check out the full Q and A on the CD Projekt Red forums [http://forums.cdprojektred.com/threads/72670-The-Questing-Beast-A-Q-amp-A-with-RED-Quest-DesignersPawel-Sasko-and-Mateusz-Tomaszkiewicz].

Source: GameSpot [http://forums.cdprojektred.com/threads/72670-The-Questing-Beast-A-Q-amp-A-with-RED-Quest-DesignersPawel-Sasko-and-Mateusz-Tomaszkiewicz]

Permalink
 

Nazriel

New member
Apr 4, 2010
28
0
0
It's not often discussion or Q&As on the writing within a game happen, cool! Thanks for the article and link Steven.


Charcharo said:
Well... they nailed that one.
Too bad they did not nail the book character and themes, but that is me expecting far too much of a video game.
I imagine there would drift on that after three games; though I thought I read only the first Witcher game really took after the novel, and after that it was more "inspired by" as they took more world building and character development upon themselves. I could be wrong!
 

Chaos Isaac

New member
Jun 27, 2013
609
0
0
I honestly didn't find the Bloody Baron conflicting in the slightest, or really enthralling at all. I guess the writing wasn't bad, but my lack of care towards it I can't say fully.

I can see the battle of Kaer Morhen being really technical and all. But uh. It wasn't that good and the ending sucked.
However, seeing all the kinda end to character storylines was neato.