The Witcher Sells 600,000 Copies, "Big Surprise" Coming
The Witcher [http://www.cdprojekt.com/], its gritty RPG tale of a sword-swinging monster slayer for hire, has sold over 600,000 copies in only three months.
The game's popularity and commercial success is reflected in the numerous awards [http://www.thewitcher.com/community/en/awards/]given to the game since its launch, including "PC RPG of the Year" from IGN, GameSpy, Play Magazine and PC Gamer as well as the "Reader's Choice Award" for Best RPG at Gamespot. "We are very happy with The Witcher's performance to date," said CD Projekt RED co-CEO Adam Kiciński. "Our goal was - and still is - to reach one million copies sold during the first year. 600,000 games sold in just three months brings us much closer to this ambitious goal. It's a great success for us, made all the more impressive by the fact that The Witcher was created by a completely new team and it is our debut both as a game developer and in bringing our products to a global audience."
Kiciński also dropped hints about the future of the game, saying, "Our plans include continuous game support, the release of the powerful D'jinni module editor, the continued release of game updates and patches, and in late spring gamers can expect a pretty big surprise, which will be revealed at a press conference really soon - February 18th!"
"Unfortunately, I can't reveal anything further at this time, but I assure you that we won't rest on our laurels," he added. "We set our standards very high with The Witcher and we surely don't want to lower them in the future."
Released in October 2007, The Witcher tells the story of Aurora engine [http://en.wikipedia.org/wiki/Geralt_of_Rivia], the game is notable for its system of actions and consequences which shape the course and outcome of the game, as well as the morally ambiguous nature of its protagonist.
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The Witcher [http://www.cdprojekt.com/], its gritty RPG tale of a sword-swinging monster slayer for hire, has sold over 600,000 copies in only three months.
The game's popularity and commercial success is reflected in the numerous awards [http://www.thewitcher.com/community/en/awards/]given to the game since its launch, including "PC RPG of the Year" from IGN, GameSpy, Play Magazine and PC Gamer as well as the "Reader's Choice Award" for Best RPG at Gamespot. "We are very happy with The Witcher's performance to date," said CD Projekt RED co-CEO Adam Kiciński. "Our goal was - and still is - to reach one million copies sold during the first year. 600,000 games sold in just three months brings us much closer to this ambitious goal. It's a great success for us, made all the more impressive by the fact that The Witcher was created by a completely new team and it is our debut both as a game developer and in bringing our products to a global audience."
Kiciński also dropped hints about the future of the game, saying, "Our plans include continuous game support, the release of the powerful D'jinni module editor, the continued release of game updates and patches, and in late spring gamers can expect a pretty big surprise, which will be revealed at a press conference really soon - February 18th!"
"Unfortunately, I can't reveal anything further at this time, but I assure you that we won't rest on our laurels," he added. "We set our standards very high with The Witcher and we surely don't want to lower them in the future."
Released in October 2007, The Witcher tells the story of Aurora engine [http://en.wikipedia.org/wiki/Geralt_of_Rivia], the game is notable for its system of actions and consequences which shape the course and outcome of the game, as well as the morally ambiguous nature of its protagonist.
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