The Witcher Sells A Million, More On The Way?

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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The Witcher Sells A Million, More On The Way?


CD Projekt RED has announced that its epic RPG The Witcher [http://www.thewitcher.com] has broken one million unit sales, and suggests there's much more to come from Geralt and company.

The announcement follows closely behind the release of The Witcher: Enhanced Edition [http://www.thewitcher.com/community/en/www/ee_description.html], the updated version of the hit RPG that added new content and corrected many of the original game's flaws. The Witcher: Enhanced Edition was released at retail in mid-September, and is also available as a free download for current owners of the game. "The Witcher, the epic RPG that puts players in the morally lenient boots of the aforementioned anti-hero, has sold more than a million copies to real, live people since its release twelve months ago," the studio said on the game's website. "Scientific research has proven that those sales numbers are quite good for a debut game based on a relatively unfamiliar IP from an unknown studio on a 'dead' platform."

"We created The Witcher with the intent of becoming an acclaimed and successful development studio that always made games for its fans," said CD Projekt RED CEO Adam Kicinski. "We spent more than $11 million developing The Witcher and the Enhanced Edition, and it sure is nice to make some of that money back!"

"The success of The Witcher has ensured that we'll be able to make the games we want - and the games that fans want - for the foreseeable future, and the amazing response we had from the gaming community to the Enhanced Edition really reinforced that we're on the right track with our development philosophy," he continued. "We really couldn't have achieved this sort of success without the support of our amazing fans."

"There are a lot more places to explore in the world of The Witcher and there's obviously a huge audience out there that would still love to see the game on consoles," added Michael Kicinski, CEO of parent company CD Projekt, who hinted that a move to other platforms could happen in the future. "We're PC developers first and foremost," he said, "but you never know!"

The company has put out a truly kick-ass "thank you" video, which includes a few seconds of what could be new Witcher material along with one or two other, entirely different games, available at GameTrailers [http://www.gametrailers.com/player/42116.html].


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TsunamiWombat

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Sep 6, 2008
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Arbre said:
Piracy prevented the game from selling 10 million units!
DAMN PIRATES! LETS ONLY MAKE CONSOLE GAMES FROM NOW O- oh wait.

This is awesome. It's really rare and really NICE to see the Good Guys succeed for a change instead of the evil asshats.
 

BloodSquirrel

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Jun 23, 2008
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The Witcher was good, but a sequel could use some improvements.

When I found out that it was adapted from some books, a lot of things clicked in place- the story actually did feel like it was pieced together from too many different elements from a larger body of work, without having been properly smoothed into a cohesive whole. More coherent than KOTOR 2, but, hell, what wasn't?

They also failed with Geralt as the main character- they were trying to let Gerlat have a pre-defined personality, while at the same time giving the player plenty of choices to make. The end result was that Geralt felt too lifeless and vague to stand on his own as an interesting character, while at the same time making too many of his own decisions to feel like the player's character.

The "shades of gray" and "lesser of two evils" crap can also go to hell. Part of the fun of a proper RPG is having wildly divergent choices, and no number of "realistic" moral choices can match the fun of marrying a woman just to sacrifice her at the temple of shadows or using the force to make Zalbaar kill Mission.