Can someone tell me what The Witcher series is all about? Despite how popular and successful it is, I really don't see people talk about the story or anything about it, unlike other franchises where people can write out essays long after its been released. Is there an overarching narrative? Or is it just about a monster slayer fixing the problems of other characters?
I didn't play 1 or 2, as I got super bored with Witcher 1 while just in the tutorial. But I did play 3, and yes, there is an overarcing narrative, but it's REALLY easy to forget about it. Like all massive open world sandboxes, you can forget the main story arc for weeks of playtime, and do nothing but sidequest stuff. I personally found the game incredibly boring, and uninteresting, but I did finish it, because I felt a little compelled to do so.
But it's basically just your typical cynical, gravel voiced, chiseled chin protagonist, going around, being hated by everyone he meets because he's a freaky mutant, but also needing him to work for them and kill the monsters that are attacking them. The premise of the whole witcher order, is that they always work for coin, they are quite adamant about this point apparently. Sadly, the game makes coin almost worthless, as there is almost nothing worth buying, so the whole "I will kill the monster for coin" ethos falls apart in gameplay due to ludo narrative dissonance. I actually roleplayed Growly McGrowlFace as never asking for more coin from anyone that wasn't a dick to him. If they were at least civil to him, and treated him with respect and decency, he would either do it for free (if it was an option), or at base price. If the person was a dick to Growly, I'd try and fleece them for every coin I could, because fuck them.
But....yeah I mean, it was a game, stuff happened. I didn't really give a shit about any of it. It felt very bland and samey as the game went on. Everything was just killing monsters. And yeah I get it, that's his job, but it made for a really repetitive 40-60 hours of gameplay.