The worst and most pointless weapon in any game.

Recommended Videos

Fijiman

I am THE PANTS!
Legacy
Dec 1, 2011
16,509
0
1
Benpasko said:
Fijiman said:
The laser weapons are useless because they overheat too quickly and take forever to cool back down.
They're useless against human enemies, but they do a ton of damage to vehicles. You can shoot a tank to death with the laser AR.
Random berk said:
Once again, I am talking about shooting without VATS. I was using the rifle's scope. And it cannot hit shit.
That sounds like an issue with your system or game. I can land maximum draw distance shots 90% of the time with the Ratslayer Varmint Rifle or the Gobi Scout Rifle, on the Xbox version of NV.
Yeah, but if I want to go around blowing vehicles up I'm going to use something more effective like explosives or another vehicle. And I have to agree with you on the Fallout snipers. Unless my reticule or the enemy suddenly lurches five feet to the side I usually hit my targets about 90% of the time.

Colt47 said:
... The wabbajack in Elder scrolls. Its saving grace is the name is fun to say.
I completely agree with you on that. It's effect isn't useful at all and it takes way too much to keep the damn thing charged.
 

Vale

New member
May 1, 2013
180
0
0
The Bane from Borderlands 2.
It's more annoying than Claptrap. It also makes you unable to move at anything more than a crawl. Has decent damage, but it's not worth it.

Also the SMG Array in MechWarrior 4 and its expansions. It may as well be repairing enemies for all the damage it does. At least it has the excuse of being a simple machinegun mounted on a fucking 20-to-100 ton mech and thus being somewhat realistic.

Edit: pistols in the STALKER franchise. Only legitimate exception is a fully upgraded March in Call of Pripyat.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,331
0
0
Arnoxthe1 said:
rutger5000 said:
That's very easy. Avo's tear or Sword of Aeons from Fable. Both swords are the ultimate goals of the game, and especially the Sword of Aeons is central to the plot. However neither are as strong as Solus greatsword. A sword that can just be bought if you have the gold. However gold is meaningless in fable due to the market exploit.
So Avo's tear and the Sword of Aeons are both massive dissapointments.
canadamus_prime said:
Esp. since they nerfed the Sword of Aeons in Lost Chapters.
False. The Solus Greatsword was a heavy weapon and, thus, had all the problems of such. Heavy weapons have a slow swing (you could land 2 blows with the Avo's Tear/Sword of Aeons by the time the Solus finished up its swing) and if you got hit with one out, you could be caught in a very annoying stunlock if an enemy decides he wants to hit you again. The AT/SoA had none of that crap and also had one of the best combination of augments. (Experience, Health, and Mana) The Solus may do more damage in one swing but the AT/SoA had higher DPS with none of the drawbacks of a heavy weapon and some nice bonuses.

Also, the Sword of Aeons, both visual and story wise, was just completely boss.

Well, looks like you really... *puts on sunglasses* created a fable.
I agree, both the Sword of Aeons and Avo's Tear were better than the Solus Greatsword because of the DPS and Augments. However it still sucked that they nerfed the SoA in Lost Chapters.
 

TheEvilCheese

Cheesey.
Dec 16, 2008
1,151
0
0
leet_x1337 said:
The Gatito pins. For the amount of work it takes to get a full set and activate them, they really don't work that well - particularly the Eden set.
The eden set is abysmal, especially considering how horrible it is to get, but the 'over the top' set can be pretty cool with certain additions and the Big bang / Crunch can do crazy damage.


Porbably the dark souls Mail breaker, despite having a good crit multiplier you'll get more BS damage with the Estoc (which has a blade about twice as long and is obtainable at the start of the game.)

And if we're doing attacks as well as weapons, splash wins for me.
 

Antwerp Caveman

New member
Jan 19, 2010
236
0
0
vv85 said:
Klobb, Goldeneye64 (mandatory mention)

All of the Unreal series infinite ammo weapons were pretty poor, especially the recharging pistol from Unreal 1.

The crystal shard from System Shock 2 - so useless


Klobb: why?

Unreal-pistol: not if you got all 4 upgrades!
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
0
0
Gemini Soul from .hack//Mutation.

-20 to Magical and Physical Attack. I hope you enjoy inflicting 1 damage on every hit!

Did I mention you have to go to a specific dungeon to get that weapon?
 

YouBecame

New member
May 2, 2010
480
0
0
I'm definitely thinking like a cracked dirk from diablo 2. The worst damage, every character *starts* with better items, and worth nothing. My friends and I held on to these just to present the worst item we could find!
 

008Zulu_v1legacy

New member
Sep 6, 2009
6,019
0
0
The Melta gun from Fire Warrior (Tau based 40k FPS). I could not get the thing to work. I didn't know what it was, it seemed to require some sort of charge up before firing but it didn't work. Not even in close combat it didn't do anything.
 

LadyTiamat

New member
Aug 13, 2011
210
0
0
likalaruku said:
I seem to recall an RPG where a boss enemy had to be defeated with a sword that had stats significantly lower than the one I was already using. I tried the better sword & sure enough the special sword was the only thing that would kill it. The sword had no further use after that.
Could it be the serpent slicer in Dark Cloud? The one you had to use to kill that giant unkillable 'killer snake'?
 

Grach

New member
Aug 31, 2012
339
0
0
IBlackKiteI said:
Battlefield 3 used to have lots of good guns and a bunch of gamebreaker guns. Now it has lots of good guns and a bunch of crap guns. Half of the machine guns are just better than the other half. M240 is a better Type 88, MG36 is a better QBB.
Yeah, stuff like shotguns with 12 gauge slugs rocks the balls and ass of everything close quarters, while things like the M16A3 and M4A1 are the go to weapons for everything mid-range. Good thing that in the servers I play in, people limit themselves with the semi-auto shotguns.

IBlackKiteI said:
Modern Warfare 2 was king of pointless weapons, probably one of the reasons I hated it so much. Weapon balance was a complete atrocity. Why use a semi-automatic pistol when you can pack an automatic with the same damage and a bigger magazine or a shotgun that can snipe people? Why use a heavy as fuck, difficult to control (for CoD) LMG when you can use a much lighter, easier to use assault rifle that is better in every way that matters? This wasn't just a case of crappy gun here, a good gun there, entire categories of weapons were practically worthless, pistols, LMGs, SMGs aside from broken as hell UMP and dual P90.
Yeah, assault rifles and machine pistols are composed pretty much 90% of everyone's loadout. I remember clearly using the ACR most of the time along with a PP-2000. For those of you who don't know, the ACR was so accurate and so stable that when firing full-auto it was still pretty much a low tier sniper rifle. The PP-2000 is a russian machine pistol that was stupidly accurate, it's iron sights were nothing short of perfect and its range was very long for a machine pistol. It did crap damage but when you can put rounds into people rather quickly it hardly matters.
The UMP was so easy to control that you could breach entire rooms with no dificulty.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
3,133
0
0
WanderingFool said:
Every heavy weapon from ME2 (save the Cain, which is to be use when you have zero fucks to give about "collateral damage")
Have you ever even TOUCHED the Collector Particle Rifle? That thing rapes boss enemies like nothing else.

superpandasauras said:
I'm going to have to go with the Spy-cicle from Team Fortress 2.
Seeing as a ton of weapons have no back-stab sound, and it can be melted by the Spy coming in contact with fire.
It's an almost-straight upgrade from the stock Knife. If you burst into flames, switch to the Spy-cicle to instantly put yourself out and be immune to flames for about 2 seconds. Disgustingly OP, as it lets you evade Pyros (combine with Dead Ringer for optimal results).
 

The Enquirer

New member
Apr 10, 2013
1,007
0
0
The starting pistol from the original doom was pretty useless. Especially since there were so may other weapons just laying around and they were all way better than the pistol.
 

Timedraven 117

New member
Jan 5, 2011
456
0
0
WouldYouKindly said:
Shotguns. Almost every game that features one is hilariously terrible. There's no game I wanted to use the shotgun... excluding Black because it sounds like a grenade going off and blows people away in the most amusing way. I'd trade it out for an SMG first chance I got in any other game. SMGs also obliterate anyone close to you on top of being effective enough at medium range.
What about the halo 1 and 2 shotguns? Halo one shotgun with a pistol as back up was the best combo.
 

Mr F.

New member
Jul 11, 2012
613
0
0
The sniper is what made ME1 so dull for me that I couldnt be bothered with the series. It was simply too good (Go into cover, come out, shoot enemy, go into cover). Then again, I just flat out hated ME combat. I briefly tried 3, then got bored.

Dunno what I can really say, I mainly play RTS games.

*ponders*

Nope, nothing to add. Everything has its purpose if used properly in an RTS game (If the RTS has been built right). Like in CoH, I cannot think of any unit that is utterly pointless. Bar maybe the Flakk 88, its useless if you are playing against humans or bots on one of the harder difficulties. Sure, it will demolish tanks, but unless you are playing against a moron it will get max like, 1 kill (Which is offset by the cost of the fucking thing) after which it will get hit by off map arty, On map arty, a mortar, a sniper...

Man, I need to play more FPSs, the last one I got even half interested in was BF2142. Wait...

Arty in Bf 1942 if you did not have a sniper spotting shit for you. That took useless to the next level. Oh, and planes in the same game, if you were up against bots. Other planes would not be the threat, tanks/apc's would snipe you with MG's. The heavy bomber on El Alamein in particular. It was so difficult to be any level of decent with that thing, plus you would get shot down rather quickly unless you could convince people to be gunners for you.

Man, I really want a new 1942 using the latest engine. Destructo Scenery + WW2 = Win. Been wanting that since I first played Bad Company 2. Seriously. A city map (Berlin, Stalingrad, you get the idea) that starts not blown up in which one of the sides gets access to heavy bombers? That would be 10,000 levels of epic.
 

GamerAddict7796

New member
Jun 2, 2010
271
0
0
WanderingFool said:
Off the top of my head?

The combat shotgun from FO3 (my sneezes in game where more effective.)
You must be using it wrong because I can get a one shot kill on a raider no probs.

The M.I.R.V from FO3 - fires 8 mini nukes per shot and if you aim too low, you'll die!
 

Arnoxthe1

Elite Member
Dec 25, 2010
3,391
2
43
canadamus_prime said:
I agree, both the Sword of Aeons and Avo's Tear were better than the Solus Greatsword because of the DPS and Augments. However it still sucked that they nerfed the SoA in Lost Chapters.
I'll definitely give you that. They had to though. They were going to have the original damage for the SoA carry on into TLC at first but then they saw how incredibly OP'd it was and they had to nerf it in order to create SOME challenge for the player. lol

When Fable 2 and 3 were coming out, I kept hoping they would bring back the SoA but they never did. *sigh* I think it's now lost to time.
 

momijirabbit

New member
Nov 2, 2012
242
0
0
Any Assault Rifle from Borderlands 2.
Weaker than the SMGs most of the time. slow rates of fire and aside from the Torque made ones, utterly pointless.
 

WouldYouKindly

New member
Apr 17, 2011
1,431
0
0
My name is Fiction said:
WouldYouKindly said:
Shotguns. Almost every game that features one is hilariously terrible. There's no game I wanted to use the shotgun... excluding Black because it sounds like a grenade going off and blows people away in the most amusing way. I'd trade it out for an SMG first chance I got in any other game. SMGs also obliterate anyone close to you on top of being effective enough at medium range.
Alloy cannon, that is all.
XCOM right? I'm not actually using that gun personally, and I still usually only had one guy using it out of a six man squad. I preferred my plasma sniper who would demolish practically everyone with double tap.


Timedraven 117 said:
WouldYouKindly said:
Shotguns. Almost every game that features one is hilariously terrible. There's no game I wanted to use the shotgun... excluding Black because it sounds like a grenade going off and blows people away in the most amusing way. I'd trade it out for an SMG first chance I got in any other game. SMGs also obliterate anyone close to you on top of being effective enough at medium range.
What about the halo 1 and 2 shotguns? Halo one shotgun with a pistol as back up was the best combo.
Never played Halo. I was a PS2 gamer back then and I don't have any desire to get into it now. What was the range on it? Could you hurt someone 20 feet away? By hurt, I mean kill in a reasonable amount of shots.