The worst and most pointless weapon in any game.

Gordon_4_v1legacy

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drh1975 said:
I'm surprised no one mentioned the Vindicator Battle Rifle (found during the Recruit Archangel mission) in Mass Effect 2. It had a ridiculously low ammo capacity and could only fire a few shots before needing to be reloaded. To put it nicely, that was the worst excuse for an assault rifle I have ever used. The Revenant Machine Gun (found on the Collector ship) was far better.
Real men used the Mattock anyway; a controllable, semi automatic rifle that hits like a jet-propelled freight train? Sign me up!

On the subject of ME3 weapons, the Acolyte Pistol. What a worthless pile of crap; it does minor damage to enemies and strips away their barrier/shields and has to be charged prior to each shot. Why anyone would use it while pistols like the M-358 Talon are available fucking mystifies me.
 

Seydaman

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Benpasko said:
mtcp122 said:
Right now, the only thing coming to mind was the sniper rifles from Mass Effect (the first one). There were few opportunities to use it and when you did it you could not hold it steady.
Until you put a Scramrail and Explosive Rounds on one, then you can oneshot geth armatures. Sniper Rifles in ME1 were way overpowered.

On-Topic: The whips in Dark Souls. They do next to no damage, and have an awful moveset.
Don't the whips do partial damage through shields? I could see a lightning/fire whip +5 being kind of rocking...
 

UrinalDook

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Colt47 said:
... The wabbajack in Elder scrolls. Its saving grace is the name is fun to say.
You're kidding, right? Wabbajack is the one weapon in the entirety of Oblivion you can use to kill evil old Mehrunes Dagon.

Sure, it's hilariously sequence breaking and borks the game. But it works.
 

Tahaneira

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Feb 1, 2011
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Gordon_4 said:
drh1975 said:
I'm surprised no one mentioned the Vindicator Battle Rifle (found during the Recruit Archangel mission) in Mass Effect 2. It had a ridiculously low ammo capacity and could only fire a few shots before needing to be reloaded. To put it nicely, that was the worst excuse for an assault rifle I have ever used. The Revenant Machine Gun (found on the Collector ship) was far better.
Real men used the Mattock anyway; a controllable, semi automatic rifle that hits like a jet-propelled freight train? Sign me up!

On the subject of ME3 weapons, the Acolyte Pistol. What a worthless pile of crap; it does minor damage to enemies and strips away their barrier/shields and has to be charged prior to each shot. Why anyone would use it while pistols like the M-358 Talon are available fucking mystifies me.
It's vital to a Gold/Platinum flamethrower build. Takes down a Banshee's barriers in only two shots, then start the barbeque. It also does ungodly amounts of damage to geth Bombers, for some reason, and stripping shields isn't a bad function in general against geth.

On further thought, I'd also have to go with the Eviscerator (though not as bad as the Raptor); it tries to be a balance between clip size, range, and damage, and winds up being horribly lacking in actually killing things. For a non-ME3 example, I'd have to say maces and one-handed axes from Oblivion. I don't know if my game was bugged, but no matter what my Blunt level, it would take forever to actually kill anything. Daggers and swords worked so much better.
 

Colt47

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UrinalDook said:
Colt47 said:
... The wabbajack in Elder scrolls. Its saving grace is the name is fun to say.
You're kidding, right? Wabbajack is the one weapon in the entirety of Oblivion you can use to kill evil old Mehrunes Dagon.

Sure, it's hilariously sequence breaking and borks the game. But it works.
Well, I was referring to it in Elder Scrolls Skyrim. Ironically the weapon has some legitimate uses in the fourth entry thanks to how the game handled enemy statistics in comparison to player level.
 

Paul Cunningham

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The luger or silenced pistol from Timesplitters 2 were abysmal single weapons in multiplayer. They had use in the story because of silent headshots, but thats gone in the deathmatches. Dual pistols were so so, but not a single pistol.
Also from that game, the brick. a novelty weapon, but not effective in the slightest
 

Timedraven 117

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WouldYouKindly said:
Timedraven 117 said:
WouldYouKindly said:
Shotguns. Almost every game that features one is hilariously terrible. There's no game I wanted to use the shotgun... excluding Black because it sounds like a grenade going off and blows people away in the most amusing way. I'd trade it out for an SMG first chance I got in any other game. SMGs also obliterate anyone close to you on top of being effective enough at medium range.
What about the halo 1 and 2 shotguns? Halo one shotgun with a pistol as back up was the best combo.
Never played Halo. I was a PS2 gamer back then and I don't have any desire to get into it now. What was the range on it? Could you hurt someone 20 feet away? By hurt, I mean kill in a reasonable amount of shots.
Pretty good range, when you do get it though you mostly either in the Autumn, or inside the library, which is a underground facility. But usually you had your pistol for other thing you could not one hit with the shotgun due to range. But the range was pretty great from what i remember.
 

Bad Jim

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Mines in Elite 2 : Frontier

Frontier is pretty realistic for a space game, having Newtonian physics and realistic scale. The Sun really is about a hundred million miles away from Earth. Another thing that's realistic is how completely ineffective mines are in space combat. When the combatants have infinite room for manoeuvre and total visibility, a floating explosive hazard will never hit anything.

It's not a joke weapon, it's not a noob weapon and it's not a useful tool that can be used as a weapon if you are desperate. It's just a really terrible weapon.
 

Iwata

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The Boulton-Paul Defiant, a piece of shit fighter in any WWII sim which mounts no forward-firing guns. Instead, all of its weapons are in a rear-facing turret, which essentially means you have to get in the enemy's line of fire to shoot at it, while lacking the speed or maneuverability to out-fight him.

At least it's true to the plane's real life, where it did so poorly that it ended up being relegated to night-fighting duties, in the hopes that in the dark the enemy would only realize too late that it was a fighter plane that ONLY SHOOTS BACKWARDS!

 

EeviStev

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drh1975 said:
I'm surprised no one mentioned the Vindicator Battle Rifle
Well, give it a while; people are still posting.

Edit: OT, in case I get in trouble: I don't know if anyone knows/remembers Recoil? You control a tank, and every weapon is cool and fun to use- except the laser. It did piss-all damage as far as I could tell, and it's draw card (being able to bounce the laser off of surfaces) was too unpredictable to be of any use.
 

voltair27

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WanderingFool said:
Off the top of my head?


The combat shotgun from FO3 (my sneezes in game where more effective.)

Thats it for now...
Wut. Honestly? That was a hell of a gun. I could one-shot Super Mutants from 50 feet away with that thing.
 

II2

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Drakmorg said:
The Thirtyeight from Vampire: The Masquerade - Bloodlines (Anyone else remember that game?)

Without a doubt in my mind, the absolute worst non-joke weapon in any game. Everything about it is terrible. The accuracy, the damage, hell, even the firing rate sucked. You are literally better off just running up to enemies and using your bare fists in every single encounter when that piece of crap is your only available ranged combat option.
Guns in that game in general suck up until you get to Hollywood, but even then, that is the absolute worst of the bunch.
Good god yeah. You'd literally be better served in any class just with your undead fisticuffs.
 

Scott Rothman

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x-Tomfoolery-x said:
Changing my answer to the Red Rust Blade from Castlevania.
Yes! My exact answer. I always assumed there had to be some hidden power to it, like one of the items that functions differently based on what you have equipped. But no, it's just the slowest and least damaging weapon in the game; and it's two handed.
 

Batou667

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MrBrightside919

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My vote goes to The Klobb from Goldeneye...the only gun I can think of that can take an entire clip of ammunition to put someone down WITH HEADSHOTS...
 

uzo

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The table leg, a Russian Partizani weapon from Mount & Blade: Napoleonic Wars.

It's so slow you have to be a jedi to block with it (in that you have to see the future - it blocks slower than even the slowest of attacks), and the swing is so slow, and reach so short, that it can be dodged by simply walking backwards, and the damage is so weak you have to clobber enemy infantry 5-6 times before they stay down.

All that time, an enemy infantry only needs 1 good hit to kill you outright with a bayonet which has greater reach and faster speed.



That said, if you have mad melee skillz you can still take down inexperienced cavalry with naught but a table leg. Nothing beats the satisfaction of smashing a dragoon's face in with a piece of furniture after you've killed his horse with a broken vodka bottle.
 

JagermanXcell

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WouldYouKindly said:
Shotguns. Almost every game that features one is hilariously terrible. There's no game I wanted to use the shotgun... excluding Black because it sounds like a grenade going off and blows people away in the most amusing way. I'd trade it out for an SMG first chance I got in any other game. SMGs also obliterate anyone close to you on top of being effective enough at medium range.
Then you play a game like RE4 which turns the shotgun into the ultimate weapon that gets you out of EVERY hairy situation and through EVERY boss battle.

OT:
The Rivet Gun DLC from Dead Space 2.
Not only did EA make you pay for it, but they had the decency to sell a gun that looked viable only to have it have the kick/damage feel like a BB gun vs necromorphs.

Bioshock Infinite's weapons, most of em. For me it was just the Shotgun, the Carbine, and the Handcannon (damn that 2 weapon only system) w/ wacky vigor combos. As soon as the Vox weapons were introduced I facepalmed at their uselessness.

Andre's Blacksmiths Hammer from Dark Souls. A jagged ghost blade and the mail breaker are more viable then that low AR piece of garbage, but what do you expect from a weapon thats made to smith weapons. Also you have kill the most useful blacksmith in the game for it... now that is Artificial Difficulty.

Almost EVERY weapon throughout the Metal Gear Solid franchise. Sure they were fun, but cmon! Mk22 tranq gun DESTROYED ALL.
Or Raiden's sword/main weapons if we're including Revengance, since that game had horrible sub weapons too.
 

Starke

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Timedraven 117 said:
Laspistol from 40K. You DID say any game. But oh wait it doesn't count since its used as a laser pointer that can kill someone.
Yeah, on that front, I'm trying to remember, but there was a weapon in the old Decipher Star Wars CCG that would reduce someone's forfeit to 0 for the rest of the battle, and nothing else. You couldn't actually kill anyone with it, and shooting someone with the thing meant they were actually less likely to die in that battle.