The Combat Shotgun decimates, its the saw off which does nothing.WanderingFool said:The combat shotgun from FO3 (my sneezes in game where more effective.)
It's still much better than the MIRV, which shoots 8 mini nukes at a time.MrBenSampson said:The Fat Man in FO3. It's way too heavy, does far more damage than is necessary, and there are only 99 mini-nukes to be found in the vanilla game. It's the weapon that I feel compelled to save for the moment that I would need it, but that moment never comes. I used it once as a last resort when I got swarmed by a horde of feral ghoul reavers. I actually would have been fine without it, if one of the reavers didn't glitch, and dodge almost every round fired at it.
The sniper rifles in New vagas are practicaly over powered, the antimatterial rifle with explosive rounds could oneshot deathclaws if you was lucky. The gauss rifle, holo rifle, and the YCS WERE over powered. Higher scaling with energy weapons, easier ammo to find, convert, and upgrade, and with lower requirments to use you could speed run to them and vaporize anything. On varyhard mode the CVS could 3 shot deathclaws depending on damage modifying perks.Random berk said:Fallout 3 and New Vegas. As I recall it basically had the same problem in both. I was able to hit targets with a hunting rifle at the same range more reliably than I could hit them with a sniper rifle in 3.My name is Fiction said:Which fallout are we talking about?Random berk said:The sniper rifles in Fallout. What's the point in having a sniper scope if your shots hit or miss based on a statistic? Completely pointless.
Also the sword in Assassin's Creed. Yeah, it's basically the most deadly close combat weapon ever concieved short of a lightsaber thanks to AC's fight mechanics, but it does exactly the same thing as the long knife, with the same level of effectiveness, and the knife looks cooler. In fact, I'm pretty sure the knife is faster in AC: Revelations.
What's even sillier is how the chinese pistol is inferior to the BB gun.Easton Dark said:The Knife from Resident Evil 2 - No way would fighting with it be worth the health loss or time.
The Chinese Pistol from Fallout 3 - I'm pretty sure it's the weapon no one could use even if they wanted to. Not even its unique version was any good, and it used the ammo your vastly superior 10mm pistol used and that's the first gun you get.
Why bethesda gave you the best pistol in the game to start out, I have no idea. Adding in others seems silly.
That is a very odd problem you've got there... I mean, V.A.T.S. didn't make use of scopes in the same way that Fallout 1 and 2 did (increased accuracy at long range, no accuracy at short range), but if you use scopedRandom berk said:Fallout 3 and New Vegas. As I recall it basically had the same problem in both. I was able to hit targets with a hunting rifle at the same range more reliably than I could hit them with a sniper rifle in 3.My name is Fiction said:Which fallout are we talking about?Random berk said:The sniper rifles in Fallout. What's the point in having a sniper scope if your shots hit or miss based on a statistic? Completely pointless.
Also the sword in Assassin's Creed. Yeah, it's basically the most deadly close combat weapon ever concieved short of a lightsaber thanks to AC's fight mechanics, but it does exactly the same thing as the long knife, with the same level of effectiveness, and the knife looks cooler. In fact, I'm pretty sure the knife is faster in AC: Revelations.
I've got a handful of kills with the AA weapons in BF3. Mostly with the emplacements and the mobile AA, but I've got about 5-10 with the stinger and it's Russian equivalent. Not once been kicked while playing dedicated AA or even combat w/ AA. I think you've just had bad luck. Though with the later patches getting AA kills has been getting more and more difficult.shootthebandit said:Any anti-aircraft weapon in BF3. Flares and ECM just block it and heaven forbid you actually get a hit you will get kicked by the admin who is currently going 100-1 in the helicopter
My thoughts exactly.Akalabeth said:Gravity Gun from Half Life 2.
A weapon which relies upon conveniently placed Saw Blades and Propane tanks lying around is not a weapon I want to be going up against the enemy with.
That's exactly the kind of shot I'm talking about though. At anything outside of point blank range I can place the crosshairs of the scope on a Deathclaw's face, of centre mass, whatever. The shot won't hit it. I aim over it's head, no luck. In fact no matter where around it I aim, it takes no damage. And of course there's no animation for the shot hitting the ground, so I can't adjust the aim for gravity or wind or whatever. It could take me fifteen shots before I find the magical arbitrary pixel I have to accidentally hit in order to make the target take any damage.loc978 said:That is a very odd problem you've got there... I mean, V.A.T.S. didn't make use of scopes in the same way that Fallout 1 and 2 did (increased accuracy at long range, no accuracy at short range), but if you use scopedriflesguns (forgot about the scoped magnum for a sec there) in first person, it doesn't base your accuracy on just a roll... they're really for making sneak attacks at extreme range (like, beyond the point where the enemy would even render without the scope).
You call them flashlights. I call them 30 Armour saves!Timedraven 117 said:The hidden skulls in the Halo games. They are a weapon technically and they just act as a bashing weapon.
Laspistol from 40K. You DID say any game. But oh wait it doesn't count since its used as a laser pointer that can kill someone.
That is if you use VATS. You do realize you could just shoot without using VATS right? And that a scope would actually come in handy in such a case o_xRandom berk said:The sniper rifles in Fallout. What's the point in having a sniper scope if your shots hit or miss based on a statistic? Completely pointless.