No I don't hate the meaning of the word, but it's been so overused in the hyping of every damn game it's tragic, every game released now a days is hyped by the creators to be a "revolutionizing new what-ever-crap"Xaryn Mar post=9.74625.845193 said:You hate the word that means turning???Skalman post=9.74625.845118 said:Mass Effect was the biggest revolution (oh god, I hate that word!)
I loved the dialogue system because it was so fluid and made every conversation seem like a cutscene, also the way they portrayed emotions with body language was better than I've seen in most games (not the only game that's good at it though, so don't start flaming)Doug post=9.74625.845284 said:...Skalman post=9.74625.845118 said:Mass Effect was the biggest revolution (oh god, I hate that word!) .... I can't ever imagine a RPG without that dialogue system again...
....
.....
Neverwinter Nights
Every point and click adventure
The Icewind dale series (however its spelt)
Most RPGs before Mass Effect had dialog systems. Hell, even the old text based one's probably did, given most of the stuff 'invented' now was invented in the text-era.
Frankly, I don't think that anyone is trying to say that Halo, Gears, or any other 'popular' game created techniques. But, the question asked was whether the games were influential, if the game made something, or brought something, popular in gaming, and consequently copied by many games out there.Railu post=9.74625.846425 said:I am impressed with the knowledge of gaming history. But there does need to be a distinction between the first, than to be the most influential. Yes, a lot of games did things first and should get the credit for being the pioneer. Games like Halo, CoD, WoW, Gears are all tremendously popular, but they are just games that hit the trend at its peek. They did not start the trend.
So if you're going to say that they are the most influential, that's fine because they made a lot of money and that's what businesses want and that's what they will emulate to make more money. But if you do, you need to pay homage to all its predecessors that made it possible.
I think you've got things mixed up. Gears, as you pointed out, didn't invent cover systems. Thing is, all the other games out there didn't influence the whole industry in order to use cover systems. It's influential, making many others in the industry copy it, instead of innovative, inventing the mechanic.AceDiamond post=9.74625.844405 said:Anyways, onto me rejecting Gears of War as influential. Yes, congrats, you have a cover system. So did (among others) Winback, Killswitch, Perfect Dark Zero, GRAW, and Rainbow Six: Vegas. Hell if Vegas had come out a week earlier people probably would've said Gears of War was ripping it off. The very same criticisms everyone throws at Halo for not being innovative can be said about Gears. The only difference being Gears was latched onto by fanboys enough to warrant it being labelled "innovative"
Speaking of Rainbow Six I think it was innovative because it brought the concepts of realism and tactical shooters to the FPS genre.
That's my problem with it... I don't see developers flock to copy gears of war... In fact I don't remember a single game that seems to have taken Gears of Wars as a huge inspiration...stompy post=9.74625.846640 said:I think you've got things mixed up. Gears, as you pointed out, didn't invent cover systems. Thing is, all the other games out there didn't influence the whole industry in order to use cover systems. It's influential, making many others in the industry copy it, instead of innovative, inventing the mechanic.
Zaxxon completely blew my mind when it came out... more than Wolfenstein did, though I guess that's because Zaxxon came first. It literally gave me a new way of looking at video games, so as far as I'm concerned it's an excellent candidate.Vortigar post=9.74625.847549 said:Zaxxon (Inventor of the isometric viewpoint. Yes, older than Q-bert)
Maybe you should look into Army of Two.Caliostro post=9.74625.847476 said:That's my problem with it... I don't see developers flock to copy gears of war... In fact I don't remember a single game that seems to have taken Gears of Wars as a huge inspiration...
Yeah, then what? Rare made a couple more shooters, there was a few other's. Then Halo and bam! the games in development for consoles list started looking like:Trace2010 post=9.74625.847817 said:Isn't anyone going to mention GoldenEye for 64??? Forget Halo- that FPS had people playing vs modes long into the night well before Microsoft thought their own console was possible.
I'm sorry...I thought the gist of the title was "Games that changed the course of gaming history."Eldritch Warlord post=9.74625.847950 said:Maybe you should look into Army of Two.Caliostro post=9.74625.847476 said:That's my problem with it... I don't see developers flock to copy gears of war... In fact I don't remember a single game that seems to have taken Gears of Wars as a huge inspiration...
Yeah, then what? Rare made a couple more shooters, there was a few other's. Then Halo and bam! the games in development for consoles list started looking like:Trace2010 post=9.74625.847817 said:Isn't anyone going to mention GoldenEye for 64??? Forget Halo- that FPS had people playing vs modes long into the night well before Microsoft thought their own console was possible.
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