On the whole my memories of SoM are very good - I also unlocked pretty much everything, and had every single chieftain in thrall when I went over to finish the game. The ending just stuck with me because it was such a contrast with the rest of game.IamLEAM1983 said:Eh. Twenty minutes after hours and hours of senseless Uruk-Hai genocide? Small potatoes to me. I prolonged the game's active phase for as long as I could, clearing out Captains and Warchiefs and sometimes purposefully dying so the ranks would get repopulated a little faster.Kargathia said:... can I nominate Shadow of Morder for a special prize? That's one example of a game that for 99% of it did the exact opposite of the "cinematic experience" (big whoop for warchiefs).
And then it pulls a 20 minute cutscene / QTE fest out of its arse for the final boss.
Besides, Mordor had zero penalties for dying: Sauron's Army refreshes, which means more Power points and XP available at easier levels, and you're given a hundred Power and XP for your trouble, along with being revived with full Health, Focus and Elf-Shot.
It's one of those rare games where my accidentally kicking the bucket in the middle of a huge fight only made me shrug it off, instead of bemoaning my lost progress.
I personally found the death system to certainly offer incentives to not die. Most of my (relatively few) deaths were not due to being swamped, but when facing some of the trickier bosses early in the game. Knowing that an already tough encounter will be harder when you die to it certainly does something.
But regardless of how scary it was to die: it certainly wasn't annoying.
*shudders* baaaaaaad memories that. Especially when your first playthrough is 95% non-lethal, full sneak - and your only weapons are a stun gun and a silenced pistol with very little ammo.Pyrian said:How about the one at the end of the FEMA camp mission, introducing the first boss? He walks in all casual, stands around doe eyed while the bad guys have a discussion and take the elevator, then gets ambushed by a guy whose footsteps are so heavy the floor shakes as he approaches.Fireaxe said:At risk of starting an argument, I only recall one instance in Deus Ex: HR when Adam did something dumb in a cutscene was the first Zhao one, and there was a plot level explanation for that (that explanation being a CASIE implant).