Here's Doom Eternal running at 1,000 fps on a liquid nitrogen cooled PC
The specs are achievable. The method… not so much.
www.pcgamer.com
Not really important, since it's not capped to the monitor refresh rate. It's an accomplishment either way.OK, leaving the limitations of human visual perception aside, what video output device did they use to render at 1000fps? Surely, that's the material point.
Powerful enough hardware can potentially render games at higher framerates than what a monitor can actually display, unless you were to artificially cap it with something like Vsync or RTSS, of course.OK, leaving the limitations of human visual perception aside, what video output device did they use to render at 1000fps? Surely, that's the material point.
Let's not leave it aside. I can tell the difference between 144 fps and 260 fps just fine if I game on a 260 hz monitor with a game running at 260 fps. We don't have 1000 hz monitors so we don't know if we can tell the difference. Because we don't know, there's no evidence one way or the other that our perception is limited. So unless you have some kind of new evidence of this human eye limitation of perception, I'd appreciate it if you'd stop perpetuating that myth.OK, leaving the limitations of human visual perception aside
I don't think they do. I doubt there is a monitor or cable that can handle that throughput. They are probably just relying on what the fps number say.Im kinda surprised they have a monitor that can actually display and refresh that fast.
There’s another link within that story that elaborates on that -Let's not leave it aside. I can tell the difference between 144 fps and 260 fps just fine if I game on a 260 hz monitor with a game running at 260 fps. We don't have 1000 hz monitors so we don't know if we can tell the difference. Because we don't know, there's no evidence one way or the other that our perception is limited. So unless you have some kind of new evidence of this human eye limitation of perception, I'd appreciate it if you'd stop perpetuating that myth.
I very much doubt you can, unless there's some strange glitch in the system occurring on the 144 fps.Let's not leave it aside. I can tell the difference between 144 fps and 260 fps just fine if I game on a 260 hz monitor with a game running at 260 fps.
When it comes to video games, I would refrain from saying that I perceive frames, even though I do. I'd much rather say that I perceive smoothness and responsiveness. If we were talking about a video, most people wouldn't be able to tell the difference. Maybe no one could. But it's different with video games because of the fact that everything that's happening requires processing of new frames and input from the player. You definitely can notice that in increased responsiveness and smoothness. Perhaps it might take a while for you to adjust. But once you do, the difference becomes obvious. The jump from 144 to 260 is not as impressive as the jump from 60 to 144, but it's still visible. It's still something that you can experience.I very much doubt you can, unless there's some strange glitch in the system occurring on the 144 fps.
You can buy these extremely expensive speaker cables with alleged noise prevention (basically a sort of Faraday cage around the wires conveying the signal) and people who buy them will swear it improves the sound quality, but absolutely no objective measurements can find any such improvement. They think it sounds better because they spent a load of money on the cables. Likewise people will think their meal tastes better if it's artfully arranged on an expensive-looking plate.
Such is the power of psychology.
It is a more plausible explanation than people being able to pick up differences in frame rate several times higher than their nervous system is likely be able to process. Neurones communicate by electrical activity called "action potentials" which cause release of chemical neurotransmitter to other neurones. At the very fastest, neurones can manage about 200Hz, but only for very a limited time because otherwise it exhausts the ability to restock the chemical neurotransmitter systems, so that sort of speed cannot be attained for normal, sustained use. It has to be much slower, well under 100Hz. It's actually much more complex than that due to all the sorts of ways the visual cortex processes types of information (some faster than others), but one way or another I would be deeply skeptical of much phsyiological (as opposed to psychological) advantage past ~60fps.
Great, are we going to have to worry about velociraptors running around at a thousand FPS?they were so preoccupied with whether or not if COULD they never stopped and asked themselves as to whether or not they SHOULD.