Skyrims skill system is broken though and every skill is abusable upto max in less than an hour...why on earth would you want that? Fallout 1 and 2 had level 305 as max so they should revert back to that system and remove the ridiculously easy level cap. If they took it all the way back to 305 levels then the game would seem much longer and rewarding rather than Skyrim which was just a matter of time and ultimately redundant.wrightguy0 said:more joinable factions would be nice, the radiant quest system form skyrim should also be carried over, the option to buy property, better difficulty levels (NV was arserape city after a certain point, a point where you would normally feel like a boss, and you were still getting kicked to the dirt)
I also want to see them drop weapon maintenance and bring in more crafting and the fallout version of "Enchanting" the ability to make stim packs, powered ammo, normal ammo, and even the guns themselves. Fallout should also have Skyrim's skill system, getting better at tasks like hacking and lockpicking just by doing the task, then selecting the perks you want based on what you use naturally.
The first one I was gonna say anyway, but that second one is genius.MichiganMuscle77 said:The ability to attempt to pick ANY lock, despite skill.
OOOH here's a good one. You know when you go into a dungeon and by the time you reach the end, there's usually some glowing writing on the wall that "gifts" you a new Dragon Shout?
What if, in Fallout 4, each of the Vaults have different firmware upgrades for your Pipboy that enable new features? Not sure what those features could be... probably mostly involving VATS, but maybe something to do with inventory or the map as well.
Not Obsidian's fault: they got a shit deadline. According to most of the devs who've talked about the cut content, they needed 3-5 months of extra time to expand on the Legion and add post-endgame content.recruit00 said:Yeah, the Legion was done so poorly. If you chose it you got like two missions compared to the tons of the NCR. And like you said, unless you're completely insane, NCR is just better.Muspelheim said:Pretty much what Soviet Heavy said, although I'd also like something akin to the mining from Skyrim. You walk by a good chunk of reasonably well preserved metal and can salvage it, or maybe dig through old engines for spare parts.
Another thing I'd like would be horses. Mutated ones with a horn, maybe, or at least some form of mount. Oh, and flower picking, living of the land and all that. Really, they just ought to airlift the Hardcore-mode and the cooking skills from New vegas.
I can't believe I'm saying this, but... Yeah, mutant spiders. I hate spiders, but they do make awesome opponents. Imagine one of those spindly things just skittering around on the ceiling...
The conversation system ought to be airlifted as well. That's one of my favs from Skyrim, how everyone doesn't just freeze in place when I open my mouth and carries on with their business.
An equivolent to the cart travelling system would be nice. They've ought to get a few rails fixed in 200 years.
But above all; readable books. Perhaps a few scorched remains from Pre-War times, maybe a few paled notes from a survivor trapped in a closet. Reading them on your Pip-Boy is just less fun, and honestly... What if that thing lies?
While I do agree that New Vegas' storyline was alot better in many ways, it's still not that much to write home about option-wise... "Hey! Glad that massive brain damage thing worked out for you! Here's the Sensible Faction, with a functioning society and stuff! And here's the Nonsense Faction, doing ridiculously contraproductive stuff! Ave caesar, enjoy your handegg gear! Or become a robot overlord yourself, if you'd like. Now go hit them slot machines, tiger!"recruit00 said:The game to not be made by Bethesda o wait...
If it is more like Fallout 3 than New Vegas, they won't be getting my money. New Vegas was actually well done story wise. Fallout 3? Haha, don't make me laugh.
Still a bit better told and realized than Fallout 3's, though. Perhaps letting Obsidian into the back seat could create the best middle ground storywise?
This question insults me. I want Fallout 4 to be as far away from Skyrim as possible. Preferably more along the lines of Fallout New Vegas which was by far a superior Elder Scrolls-like game. Personally I would rather have the old Fallout turn-based games back instead.Soviet Heavy said:As the title says. What sort of mechanics or details from Skyrim would you like to see implemented in the next fallout game?
Personally, I would like to see an analogue for the equipment enchanting. Jury rigging Future-Tec equipment into your attire to receive the benefits. New Vegas sort of did this with the upgrade system for certain armors, but I'd like to see a full implementation.
This leads into the next part. In Skyrim, your choice of armor really doesn't matter much once you reach a higher level, meaning you can pretty much where what you want, rather than needing to grind for higher armor points. I'd like to see this in Fallout, but with a bit more differentiation. Obviously Powered Armor or metal will be stronger than Leather, but if you go out wearing a duster, you won't be totally helpless. That way, you get to keep your character's look without compromising your safety too much.
Also, not freezing the gameworld once you go into a conversation. Have everyone continue about their business.
What would you like to see done?
I do too and I think this can be explained away as a Vault experiment on genetic splicing or something similar. Either that and/or a Vault-tec or similar prototype Robot made by the U.S. military in a similar vain as Sentinel Prime...only a rocket-propelled Dragon.Cheesepower5 said:I want dragons in the next FO game. Big, scaley, fire-breathimg dragons.