I always thought of RE4 as the one time it was acceptable though. It fit with the overall cheese of the game and was not yet abused to holy hell. Even then though, shot the pacing straight to hell by never having down time.Mike Fang said:Heh, that reminds me of one of my own first encounters with QTE's in cutscenes. It was with Resident Evil 4, right after the fight with the lake monster. That one had given me a real challenge, so after I was done, I put down my controller, leaned back and breathed a sigh of relief.
Bad move.
Suddenly the controller starts vibrating, the "press x to not die" message flashes and I see Leon's leg caught in the rope gone tight, about to drag him out of the boat. I had many a "Holy shit!!!" cross my mind as I started hammering on the controller. I'm pretty sure I serived by the skin of my teeth on that one. While it was definitely exciting, as Yahtzee has often said, QTE's in cutscenes come across as rather cheap since it means all your hard work and effort can be undone with a single bullshit insta-kill for not reacting to one reflex test exactly right.
#1 would have to be the legendary CoD "Press X To Mourn" or whatever QTE.CaitSeith said:I think the Escapist should make a 10 Memorable (or Infamous) QTE Moments list. It would be interesting.
Except for the knife fight. (twitch twitch)MCerberus said:I always thought of RE4 as the one time it was acceptable though. It fit with the overall cheese of the game and was not yet abused to holy hell. Even then though, shot the pacing straight to hell by never having down time.Mike Fang said:Heh, that reminds me of one of my own first encounters with QTE's in cutscenes. It was with Resident Evil 4, right after the fight with the lake monster. That one had given me a real challenge, so after I was done, I put down my controller, leaned back and breathed a sigh of relief.
Bad move.
Suddenly the controller starts vibrating, the "press x to not die" message flashes and I see Leon's leg caught in the rope gone tight, about to drag him out of the boat. I had many a "Holy shit!!!" cross my mind as I started hammering on the controller. I'm pretty sure I serived by the skin of my teeth on that one. While it was definitely exciting, as Yahtzee has often said, QTE's in cutscenes come across as rather cheap since it means all your hard work and effort can be undone with a single bullshit insta-kill for not reacting to one reflex test exactly right.
Bonus points if you are trying to play the PC version on a PS3 controller with X-Box prompts.Windknight said:Except for the knife fight. (twitch twitch)MCerberus said:I always thought of RE4 as the one time it was acceptable though. It fit with the overall cheese of the game and was not yet abused to holy hell. Even then though, shot the pacing straight to hell by never having down time.Mike Fang said:Heh, that reminds me of one of my own first encounters with QTE's in cutscenes. It was with Resident Evil 4, right after the fight with the lake monster. That one had given me a real challenge, so after I was done, I put down my controller, leaned back and breathed a sigh of relief.
Bad move.
Suddenly the controller starts vibrating, the "press x to not die" message flashes and I see Leon's leg caught in the rope gone tight, about to drag him out of the boat. I had many a "Holy shit!!!" cross my mind as I started hammering on the controller. I'm pretty sure I serived by the skin of my teeth on that one. While it was definitely exciting, as Yahtzee has often said, QTE's in cutscenes come across as rather cheap since it means all your hard work and effort can be undone with a single bullshit insta-kill for not reacting to one reflex test exactly right.
Since when has Erin been consistent in her beliefs?meirol said:I thought Erin was a PC elitist.
I remember this one bit from Metal Gear Solid 2, I had to press Triangle repeatedly while Solidus Snake was choking Raiden with one of the robot arms on his suit. Does MGS1's torture table sequence count?RJ 17 said:Sounds about right. QTE's are lame enough as it is, but when they put a "Press X To Not Die" in a cutscene that's already been going on for 5 minutes, it's basically just a "Hey, we worked hard on this, are you actually paying attention?" check.
#1 would have to be the legendary CoD "Press X To Mourn" or whatever QTE.CaitSeith said:I think the Escapist should make a 10 Memorable (or Infamous) QTE Moments list. It would be interesting.
I don't think it does, as Ocelot spends 5 minutes telling you what's going to happen before he starts. Hence, it's anything but quick!Darth_Payn said:Since when has Erin been consistent in her beliefs?meirol said:I thought Erin was a PC elitist.
I remember this one bit from Metal Gear Solid 2, I had to press Triangle repeatedly while Solidus Snake was choking Raiden with one of the robot arms on his suit. Does MGS1's torture table sequence count?RJ 17 said:Sounds about right. QTE's are lame enough as it is, but when they put a "Press X To Not Die" in a cutscene that's already been going on for 5 minutes, it's basically just a "Hey, we worked hard on this, are you actually paying attention?" check.
#1 would have to be the legendary CoD "Press X To Mourn" or whatever QTE.CaitSeith said:I think the Escapist should make a 10 Memorable (or Infamous) QTE Moments list. It would be interesting.
Asura's Wrath solves those problems for you. I thinks it's the best use of QTEs in games period. You are rewarded points for doing them, and at worse, you lose some health. Rarely does failing a QTE kill you unless you're playing on the hardest difficulty equipped with the Mortal Gauge; which reduces your health in half. Honestly, the only other game where I thoughtfully enjoyed "Press X To Not Die" QTEs was back in 1995 & 1999 respectively: Die Hard Arcade & Dynamite Cops. Everything else was indifference or frustration barring a few exceptions. The worse I can think of from last generation was From Software's Ninja Blade & Wet. The QTEs in Ninja Blade were 1/3 of the game, and Wet's QTEs were just frustrating and pointless.moosemaimer said:
As far as I'm concerned putting QTEs in cutscenes just means you wanted to make Dragon's Lair instead of an actual game. That is, a movie you're pretending to play, like a DVD where you have to keep hitting "next" or it goes back to the menu.
What I'd like to see from gameplay QTEs is a more organic implementation, where you get a generic "action" prompt and the 4 face buttons become standard actions like duck or attack, and you have to determine which would be the most appropriate, and things got better or worse depending on your choice.
You beat me to it. That was just absolutely egregious. Every other time the game was still in regular gameplay mode, so one might be expected to still be on alert- but the knife duel was obviously a cutscene.Windknight said:Except for the knife fight. (twitch twitch)MCerberus said:I always thought of RE4 as the one time it was acceptable though. It fit with the overall cheese of the game and was not yet abused to holy hell. Even then though, shot the pacing straight to hell by never having down time.Mike Fang said:Heh, that reminds me of one of my own first encounters with QTE's in cutscenes. It was with Resident Evil 4, right after the fight with the lake monster. That one had given me a real challenge, so after I was done, I put down my controller, leaned back and breathed a sigh of relief.
Bad move.
Suddenly the controller starts vibrating, the "press x to not die" message flashes and I see Leon's leg caught in the rope gone tight, about to drag him out of the boat. I had many a "Holy shit!!!" cross my mind as I started hammering on the controller. I'm pretty sure I serived by the skin of my teeth on that one. While it was definitely exciting, as Yahtzee has often said, QTE's in cutscenes come across as rather cheap since it means all your hard work and effort can be undone with a single bullshit insta-kill for not reacting to one reflex test exactly right.
Even the Elite enjoy roughing it every once in a while.meirol said:I thought Erin was a PC elitist.
Same here. No matter how it goes, a game should try to expand on the main game play instead of inserting distracting mini games, especially when some of these QTE scenes look like they would be great with the actual game play of the game. It's the video games strength over movies for fucks sake!warmachine said:I regard the use of QTEs at all as a dick move.