I was on the crapper and I began thinking about how the new direction Final Fantasy is going in terms of the combat system. It is a very divisive subject among gamers, with many oldschool nostalgic ones favouring the standard turn based (myself included, FFX was my favourite system).
However, it makes sense that they are trying to innovate and improve, and I can respect that. But I want to voice my own thoughts on what system I was thinking about, because I can!
My thoughts also were on one review on the Escapist for Legend of Dragoon, and how I thought the addition system was really interesting and that it should have been expanded upon by other games.
So FF wants to make the combat more actiony, and I think the third person view and keeping it actiony can still be achieved while keeping the game closer to it's roots.
My idea is to combine many different RPG systems into one.
The systems and ideas are:
Chrono Trigger - The way you stumble upon enemies, as to make it more organic than just random battles.
FFX - Having a clear indication of turn order, and how you can effect it. No active time.
Legend of Dragoon - Having an addition system.
Grandia - Your characters will change positions upon the battlefield after some actions that are taken, to make it more organic instead of running back to where they took the action from etc.
It would play the same as the standard turn based game, but be in a third person view as each character takes his/her action. The camera would swap to each character as the turns go.
As per a discussion, has anyone else thought about this, or had ideas about how to improve the combat while keeping the traditional turn based system that many love?
Also, who else thinks the Legend of Dragoon addition system was a cool design and wants to see it again or reinvented? (or Legend of Dragoon Sequel/Remake!)
However, it makes sense that they are trying to innovate and improve, and I can respect that. But I want to voice my own thoughts on what system I was thinking about, because I can!
My thoughts also were on one review on the Escapist for Legend of Dragoon, and how I thought the addition system was really interesting and that it should have been expanded upon by other games.
So FF wants to make the combat more actiony, and I think the third person view and keeping it actiony can still be achieved while keeping the game closer to it's roots.
My idea is to combine many different RPG systems into one.
The systems and ideas are:
Chrono Trigger - The way you stumble upon enemies, as to make it more organic than just random battles.
FFX - Having a clear indication of turn order, and how you can effect it. No active time.
Legend of Dragoon - Having an addition system.
Grandia - Your characters will change positions upon the battlefield after some actions that are taken, to make it more organic instead of running back to where they took the action from etc.
It would play the same as the standard turn based game, but be in a third person view as each character takes his/her action. The camera would swap to each character as the turns go.
As per a discussion, has anyone else thought about this, or had ideas about how to improve the combat while keeping the traditional turn based system that many love?
Also, who else thinks the Legend of Dragoon addition system was a cool design and wants to see it again or reinvented? (or Legend of Dragoon Sequel/Remake!)