Just like "repetition" - linearity is now a popular thing to condemn a game for.
All games are linear in one way or another, only game I can think of that isn't linear is Garry's Mod, or skirmish in RTS games, but in general, aren't all games linear? Why is "this game is linear" considered a problem now? Maybe "This game is too linear, it isn't dynamic enough" makes more sense, lets compare "Stranglehold" to "Bioshock".
Stranglehold: Same guys pop out of the same places, and you shoot the same things that are above their heads to fall on them, using the same john woo skills. That is too linear because not only is it repetetive, but you can repeat the same thing every time and get the same result.
Bioshock: The AI is a bit more dynamic even though they respawn in the same places and such, but there are a variety of ways to do things, therefore making it less linear, but it is still linear.
Even Crysis is linear, but since you can replay it and do many different things, it still makes it feel like a sandbox game, even around the rail-ish sequences near the end (except that aircraft carrier level, not much you can do except kill aliens) - so even though the same events happen, you can replay them in different ways.
When is linearity a problem? -or is it even a problem?
All games are linear in one way or another, only game I can think of that isn't linear is Garry's Mod, or skirmish in RTS games, but in general, aren't all games linear? Why is "this game is linear" considered a problem now? Maybe "This game is too linear, it isn't dynamic enough" makes more sense, lets compare "Stranglehold" to "Bioshock".
Stranglehold: Same guys pop out of the same places, and you shoot the same things that are above their heads to fall on them, using the same john woo skills. That is too linear because not only is it repetetive, but you can repeat the same thing every time and get the same result.
Bioshock: The AI is a bit more dynamic even though they respawn in the same places and such, but there are a variety of ways to do things, therefore making it less linear, but it is still linear.
Even Crysis is linear, but since you can replay it and do many different things, it still makes it feel like a sandbox game, even around the rail-ish sequences near the end (except that aircraft carrier level, not much you can do except kill aliens) - so even though the same events happen, you can replay them in different ways.
When is linearity a problem? -or is it even a problem?