It's a win-win, because just in the comments alone from this news article on this single site, they've already made back those lost copies on the good will they showed. Who knows how many lurkers and other sites also gained more sales by running this. How many people in this mentioned Pirate Bay thread also bought it when they saw the good will? It's a win-win dude. All the rest of the losses are from pirates that weren't going to buy anyway.EyeReaper said:I'm really not seeing the "win-win" scenario here. The pirates get 10 free copies of a game, the developers lose ten sales. I mean hell, this even goes against the "Pirating is good because if they like the game, they'll buy it" mentality, because why would anyone buy a game they now legally own anyways?Signa said:He's wrong for acting like this is a bad thing. That's wrong enough. He's taking a win-win situation and saying that one side isn't winning enough because reasons. You seem to be pretty close to his camp, given that you seem to think those steps are as easy said as done. Hell, why spend any of your free time gaming? You could be looking for more jobs and making more money so that you'll never have to think about piracy again!Dagda Mor said:You're assuming that he's wrong and you're right. Not necessarily the case.Signa said:So you're prefer to be wrong in an echo chamber than figure out how to be right?
Look, you're all glossing over the important points here: Whether you are able to afford the game is irrelevant. The pirates decided that either they are too poor to purchase this game at all, or they didn't budget wisely, and piracy gets them what they were wanting, even if they are short of funds. This measure by 11-bit makes sure that those people who do have the funds now know where to allocate their next batch. 11-bit wins, the pirates won, and anyone else left isn't worth the time considering. The ONLY thing I'm left wondering is if those keys went to people that actually should have had them. I think it would be shitty if either you or I ended up with them because we would have bought it.
That is true, but as Steam as proven, piracy is a service issue. It's a reaction (force of nature) that has been created as an effect (and thus, a part of) from the current copyright/capitalist system. You won't ever be able to get rid of it without getting rid of the copyright and capitalist systems.I'm sorry but this attitude is terrible. The internet is a writhing faceless mob, yes, but each human has emotions and some semblance of morality, the same can't be said for a hurricane. I'll agree that there's no way to really stop pirating outside of some big bad SOPA thing getting passed, but try replacing "Pirates and piracy" with word like Cyber-harassment or Death threat tweets. Just because the internet is a playground with no rules doesn't mean we should just shrug our shoulders and go "meh. Can't stop them, whatevs"Signa said:I consider pirates and piracy something of a force of nature. They are going to be there whether you're yelling at them, beating them senseless or giving your shit out for free. I can't be bothered to get mad about them, and I feel like few others here are either. Keeping with the force of nature analogy, this measure is like knocking out windows before a hurricane. It sucks, but it's the best way to weather the storm.
Death threats are another matter entirely, but I sure hope you're not trying to propose that we actually do something about them. I don't want to be on the internet where free speech is punishable, because, after they go for death threats, they then will go for something else less caustic. Just take them for what they are: a way to vent and express anger. That dev that lost his game on Steam because of his anger is a great example. That doesn't mean it's appropriate, but we need to keep a level head about this if they won't.