THQ Cutting Core Game Development

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
THQ Cutting Core Game Development

THQ [] will be cutting back on the number of "core" titles it releases in response to a third quarter that saw revenues and profits take a nosedive.

In its third fiscal quarter, THQ ate a net loss of $192 million on sales of $357 million, compared to a small profit of $15.5 million over the same period last year. The company announced it would implement a plan to reduce costs by $220 million in the next fiscal year, including cuts of at least $100 million in product development. 600 jobs are also being eliminated.

Not terribly thrilling stuff, perhaps, and far from unusual in this punishing economic climate, but in response to the loss CEO Brian Farrell said the company would be cutting back on the number of games it releases, focusing on a "select number of high quality titles." The company plans to "extend its leadership" in the fighting category through the UFC [] brands, improve its "kids' business," focus on building casual franchises and move aggressively into online gaming. "Core gamers," on the other hand, will see fewer but, according to Farrell, better releases.

What's interesting is the list of titles THQ includes in its list of "select" titles. Some, like 50 Cent: Blood on the Sand [], on the other hand, is simply mystifying, but most noteworthy is the apparent move toward the casual and online sectors.

"With respect to the core gamer, the aggregate spending will come down," Farrell said in a conference call with investors. "The idea is focus, focus, focus. But we will compete aggressively.. .when we launch." He added that THQ will put "fewer core gamer titles into full production," but that they will see far more focused development and marketing.

The company's casual game franchises, he said, remained profitable, with Deadly Creatures [], the intriguing "spider and scorpion" game for the Wii; otherwise, it's a retreat to the safe and familiar. Better for shareholders, maybe, but not for gamers.

Source: Gamasutra []



New member
May 12, 2008
Cousin_IT said:
Malygris said:
move aggressively into online gaming.
Quick, lets rush into an overcrowded marketplace & make the next WoW!!! It cant possibly fail
We need someone who knows what they're doing and wants to get back into the game...

How about Lord British?

Brilliant! What are his credentials?


What? Oh pish posh lets go make that game!