Time to shit on your favorite games!

balladbird

Master of Lancer
Legacy
Jan 25, 2012
972
2
13
Country
United States
Gender
male
Persona 4 is one of the most flawless examples of the JRPG genre you'll ever find, but I have to admit it takes it waaaaaay too long to let you actually get involved in the game, with about 45 minutes of set up before you get any sort of freedom, and the difficulty curve is uneven.
 

Jodan

New member
Mar 18, 2009
379
0
0
insaninater said:
Star ocean:

Games can be way too damn expensive.
Not to mention the god forsaken hauler beast level. Dear god it breaks the game. Till the end of time was great exept for that
 

courier006

New member
Nov 3, 2014
18
0
0
Dark Souls

I love this game to death, but I hate the Capra Demon and the Blighttown lag is awful.

Saints Row 2

Best of the series. Terrible PC port and some mission checkpoints are abysmal.

Infamous Second Son

Movement and the dash moves for the first three powers feels awesome, and the concept of being able to absorb powers is cool. Concrete powers aren't remotely interesting, and the sandbox is way too small.
 

Mr.Mattress

Level 2 Lumberjack
Jul 17, 2009
3,645
0
0
Super Mario 64 is my favorite Mario game of all time, and the best 3D Mario game I've ever played. However, the Camera can sometimes be wonky, and some of the level designs are kind of basic (Especially the Bowser Levels, and others like Big-Small World, that one world where the Water can raise and lower, and King Thwomp's Fortress). On top of that, some of the Images on the game are very low-res (Like the Moving Block Monsters faces in Shifting Sand Land), and the Coins and some enemies being just flat images that rotate with the Camera (Like Pokeys) are very noticeable, and not in a good way.
 

Johnny Impact

New member
Aug 6, 2008
1,528
0
0
Final Fantasy VII
Hate Cait Sith, hate cross-dressing Cloud, and the old 3D characters look like off-brand toys designed for three-year-olds.

BioShock
Hey, you got your console-tard lack of inventory screen in my System Shock! Hacking and resurrection are likewise dumbed down and without cost. The difficulty curve goes backwards: the game starts difficult and gets easier until you can fight multiple Daddies at once. Boss fight is as lame as they come. Also, they made a sequel to a game that couldn't have been more perfectly self-contained and complete.

System Shock 2
Ending isn't very good. They used the Thief engine, which was....let's say "fussy."

Silent Hill 2
Being genuinely scary means I don't always want to play it.

Planescape: Torment
Combat feels chunky. Now that 3E and Pathfinder have come out, 2nd edition D&D seems like unbearably antiquated clunk. Having seen how high the bar can go, I am doomed to disappointment from the majority of games claiming to offer deep story and characterization.

Fallout 2
Don't do ___ or the game will hang. Don't do ___ or the game will hang. Game may hang any time it damn well pleases and you best just get used to it, son. Critical hit system is too variable, your companions are constantly being gibbed. Get used to reloading.

Civilization series
It's WHAT time?? Jesus fuck, I only meant to take one more turn! I'm going to be such a wreck at work tomorrow. But since I'm already screwed I might as well take just one more turn.......
 

Ima Lemming

New member
Jan 16, 2009
220
0
0
Blaster Master is my favorite game, but it's incredibly easy to ruin your game by shooting out some blocks, having the man walk to the other side of them, then pausing your game so the blocks regenerate. I imagine this is why Enemy Below gave the man the gun that destroys blocks. I also never liked that his head was bigger than the entire rest of his body.
 

DrOswald

New member
Apr 22, 2011
1,443
0
0
freaper said:
DrOswald said:
Oh boy, you're gonna love the Long War mod then. It fixes pretty much every point you mentioned (besides Vahlen bitching about grenades).
Long war has some big problems. The UFO mini game in particular becomes essentially unbearable. The mini game was boring, but now it takes up all your resources and is far, far more random. Long war does some good things, but it also causes some massive problems. It is a good change of pace.
 

Bob_McMillan

Elite Member
Aug 28, 2014
5,175
1,851
118
Country
Philippines
1Life0Continues said:
I'm a Borderlands addict. I have played each and every game through to completion (barring the latest although I have finished the storyline once) and bought all the DLC...even those stupid headhunter packs for BL2.

I hate the reliance on bulletsponge enemies. A lot. There's only so much suspension of disbelief I can have when the same Psycho's I've been fighting for 12 levels are now suddenly a little more impervious to bullets and even criticals for some unknown reason.

I also have a love-hate relationship with the character classes, in that more often than not it's beneficial to specialise in a single tree. However, there certain skills in other trees that complement your current tree perfectly, but you can't get to because they are halfway down it. For instance in TPS, Athena's Xiphos tree is centered around melée, however that leaves you open to serious elemental damage about halfway through the game, since at that point nearly every encounter has enemies that use elemental attacks that can cripple you quite quickly. Now there are multiple ways around this, from shield types, to tactics, but the better option to upgrade Athena's action skill Aspis to absorb and reflect elemental damage....except that's halfway down a different tree. Frustrating.

Finally, the horrendously transparent push to play in co-op. Every. Single. Game. Guys, I get it, the game is more fune in co-op. I know. I have played a few times with others, and it's been a blast. But if I waited for my very few friends to be ready to play a session, I'd be waiting for months at a time. And I'm sorry, I find the games far too much fun to pis about waiting. While it is possible to solo (with atrocious grinding) when you clearly design the game around the co-op nature (with support skills specifically designed to boost others, making solo play in that tree nearly pointless even if it has a few great skills way down the bottom) really makes me a tad upset.

Anyway. Did I answer the question? If not, too bad. If so, great.
Of course you did, and I totally agree with you. I just got the Pre-Sequel, watched TB's video on it, then asked myself why the FUCK I bought this shit. Just way too much stress, venturing out on the first mission, I almost died and killed a boss with my last few bullets, then lost the pretty new green weapon to a fucking glitch.
 

Someone Depressing

New member
Jan 16, 2011
2,417
0
0
Persona 3 and Persona 4
-Way too much grinding. In Persona 3, the Persona growth system can be abused like a *****, resulting in Personae with stats all maxed out that can get through one of Nyx Avatar's forms in a turn or two, if not a single attack. This ends up making grinding useless if you actually want to get shit done, but it leaves your party members about as durable as hyperactive paper towels. You either get slaughtered now, or get slaughtered later.

-Attempts to have a large, connecting plot with lots of Fridge [http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeLogic] to let players have their own interpretation of the game's story just kind of falls apart. All the things solve themselves without the player's input; they are just kind of stuck to the story, with all of the other characters progressing the story.

-Persona 3 is too "dark and edgy" for any of the characters to be relatable. They all have traumatic, horrible lives, with a dash of abusive and/or dead alcoholic/workaholic/uncaring/corporate-minded/old-fashioned parents, with just enough wangst to make some of them outright unlikable. Persona 4 does this a little bit better... but in the process makes them all uninteresting. There's such a thing as moderation. You can have emotional issues or dead/abusive parents.

Dark Souls
-The game doesn't inform you when it's safe to stop grinding. And you will grind. A lot.

-Most of the early game weapons are useless. Why would you pick a short sword over a badass falchion, or a club over a halberd? What's the point of having all stats to be useful (which they are. Except Resistance. Fuck Resistance) when the game will actively encourage you to dump all of your points into Endurance and Strength, and maybe Vitality. Basically, what's the point of the illusion of choice when the game is built in a way so that you pick one option over another?

For example, if you're a magic-user, then not picking DEX makes you useless, because DEX speeds up casting times. There are your two stats basically picked out for you. If you're going to be a DEX user, then you need Endurance, or you're screwed, because you'll be a sitting duck, so on, so forth. What's the point of giving players several stats, when some of them are outright useless in most builds?

-That damn Hellkite Dragon. If it killed you in the Burg, you did not fail. The game failed you.
 

Zannah

New member
Jan 27, 2010
1,081
0
0
TES3: Morrowind is the best videogame ever made to this day, and I will defend that statement on the beaches.

That being said, the combat sucked harder then the last twelve years of american government. Nothing like swinging a sword the size of a bosmer at someone and watching it pass through them without dealing damage, because you failed your attack roll.
 

Mister K

This is our story.
Apr 25, 2011
1,703
0
0
Ohh, I love these threads!

Numero Uno: Final Fantasy X. Can anyone PLEASE tell me: the design of Tidus was done by a fashion-school dropout or simply by a blind person. I can forgive this hair, but this goddamn clothing! Eww. The should have went with the original concept art.

Numero Dos: Demon's Souls. This f-ing Maneater.

Numero Tres: Planescape: Torment. I understand that all resources went into characters and story, but it still does not justify boring battle sequences.
 

TheYellowCellPhone

New member
Sep 26, 2009
8,617
0
0
Team Fortress 2

Baby Face's Blaster should not exist
Darwin's Danger Shield should not exist
Random crits should not exist
Beggar's Bazooka should not exist
Mini-sentries on small maps (King of the Hill, Payload race, Special Delivery) should not exist
Tide Turner should not exist
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
0
0
Dalisclock said:
-Parts of the game feel really unpolished(like being able to use the downtown crib after STAG forced you to flee it).
I thought of that as less unpolished and more kind of a plot hole. I think the reason behind it is probably "let's not take away a crib mid-game."

I wish there was a way to go back to earlier Steelport without a mod. Especially since I mostly played the 360 version (to play with friends).

Anyway, my list:

Skies of Arcadia:
-Most of the characters are terrible. Vyse is a Marty Stu, Ramirez is basically Sepiroth lite (and Sepiroth ain't that deep tp begin with) and a lot of the support cast is just filler.
-Even in Legends, the encounter rate is absurd. And worse? You get punished for running away from battle.
-Some of the Swashbuckler choices are counter-intuitive.
-Unskippable super move cut scenes. If you're going to crib something from the Final Fantasy series, don't let it be this.

Saints Row 2:
-Shitty PC version without the DLC stories (not that the Dex thing went anywhere, but still.
-railroading in a sandbox game.
-several of the bugs from the first game return.

I don't know, it's hard to be specific here.

FFVII:
-basically everything but combat. Hated the characters, hated the plot, hated the silly minigames....

I loved the basic gameplay, to the point I still count it as a favourite.

No Mercy (Nintendo 64)
-Slow, especially by modern standards.
-Really easy to cheap the game.
-The "erase everything" glitch.

I have trouble coming up with real flaws for some games, but they're not my favourites. Like Super Mario 3. Can't think of any real problems, but I didn't play it as much as Saints Row 2 (at least, I doubt I did). Worst I can think of is "needs a save system" and "Wish I could use some of those suits more."

Damning criticism? Hardly.
 

PainInTheAssInternet

The Ship Magnificent
Dec 30, 2011
826
0
0
Borderlands 1.

I'm level 51 right now. Most of my guns are from levels 21-35. A legendary repeater is from Level 11. I have one Eridian rifle that I got on my first playthrough that I really haven't bothered with because it's so slow. Rocket launchers are perplexingly useless. My point is the rate at which the guns improve is PAINFULLY slow. This combined with the game's very repetitive nature makes me mystified as to why I sunk so much time into it. I cannot recall actually enjoying it. My defining moment with the game is getting angry at the ridiculously sub-par ending. When the game isn't tedious it's aggravating. Sometimes it's both. This is especially true with the enemies being bullet sponges and Gearbox going WAY overboard with the enemy count. I don't intent to exterminate the entirety of the population every time I enter a new area.

It's the game I've sunk the most time into so I must like it, but I increasingly feel that I don't.

Sim City 4
The difficulty curve is too high. I can already hear the smarmy responses that complaint comes with.

I try it on easy, but then the advisors won't shut up for 30 seconds. Literally. It made me sympathize with politicians when they are being verbally assaulted on top of being blamed for everything at every angle at all times. On the other hand I think it really caught how fluid and rocky a city's growth can be.

Alien Isolation
The game is fantastic in many ways, but the Alien itself is somewhat problematic. I know that the game's difficulty is directly correlated to its presence, and it really is the star of the game, but it would have been much more interesting and tense if it was truly unpredictable. It's practically magnetized to you except within sections where the game says it isn't. This creates three problems

1) You always know where it is since it must be around you. You act accordingly.

2) It makes no sense that it is able to know where you are in the station without knowing exactly where you are, even as it walks by you.

3) It makes no sense that it would be exerting so much effort on you when there are several groups of people numbering up to a half dozen making lot of noise.

Imagine if it was genuinely unpredictable. If those other groups also acted intelligently and the alien stalked them freely as well. Each playthough would be different because you wouldn't know if they were going to be alive or dead when you encountered them. You also wouldn't know when it would come back to get you.

TL/DR for Isolation: The alien isn't intelligent, it's just sensitive to your presence and is glued to you.
 

major_chaos

Ruining videogames
Feb 3, 2011
1,314
0
0
I really do find these threads a good exercise. Let us all admit the games we like have flaws, lest we become fanboys.

OT:
Fallout 2:
-Early combat is a miserable exercise in frustration. (*miss**miss**miss**miss**hit**miss**miss**miss**hit**win*)
-Random events, while funny can completely dick you over.
-Followers like to either run out and get gibed or shoot you in the back of the head wayyyy to often.

Fallout New Vegas:
-The initial hike to NV is boring, especially on repeat playthoughts but difficult to avoid thanks to endgame monsters lurking on alternate paths.
-Lategame its almost hard to not be a nearly invincible killing machine.
-Stealth (like in all Gamebryo engine games) is horrendously broken, partly thanks to moronic AI that wont respond to their friend's head exploding into chunks right before their eyes as long as you use a silenced gun.

STALKER Shadow of Chernobyl:
-Another one with a reversed difficulty curve. You start with worthless armor and near broken guns, by the end you have a high tech rifle with a grenade launcher and power armor and suddenly the zone is a lot less intimidating.
-Artifact hunting is wayyyy too profitable, to the point of making money trivial.
-If you know where to look you can get really good equipment really fast, breaking the difficulty even more.

Warframe:
-THE GRIND, DEAR GOD THE HORRIBLE GRIND. WF was always a grindy game, but every major update seems to introduce something more absurd. Highlights include a horrendously rare resource that vanishes after 24 hours, mandating that if something needs 3 you have to get all 3 in one grinding session, and a warframe that takes around a month to get just counting the build times and not the obnoxious resources requirements. Also Oxium which drops from a rare enemy in quantities of 1-3 which would be fine if the projects using it didn't require several hundred and if said enemy didn't like to do a suicide attack that denies you the drop.

Metroid Prime 1&2:
-Must be beaten on the far to easy normal difficulty to unlock the moderately challenging "hard" setting.
-A few sections of long boring backtracking.
-Bosses range from excellent to boring, and in Echos some are simply frustrating.
-Hunting the dark temple keys in 2 is one of the only times I have ever had to use an FAQ for a game newer than the SNES era.

Xenoblade:
-Combat is merely passable, the game's quality comes almost entirely from the story.
-Gem crafting is confusing when you start, and annoying once you understand it.
-Some of the late game bossfights will make you pull your hair out.

Front Mission 3:
-Random limb damage spread, ability activation, and status infliction can leave you a bit too beholden to the RNG.
-Forcing you to capture some Wanzers (which is 99% luck) if you want to use them is bullshit.
-The cast is too large for its own good and the almost everyone outside the core group of each path eventually fades out almost completely, to the point of hardly getting any lines. And to top it off, both paths give you a final party member near the end of the game who is irrelevant to the plot and useless in gameplay just so you can have an even number for the point where you split the party.
 

Relish in Chaos

New member
Mar 7, 2012
2,660
0
0
The Mega Drive Sonic the Hedgehog trilogy (as in, Sonic 1, Sonic 2, and Sonic 3 & Knuckles).

Somewhat of a moot point, but the continuity is all kinds of fucked-up. South Island, Westside Island, and Angel Island all seem to have the same legend surrounding the six (or seven, or fourteen, counting the one-time Super Emeralds) Chaos Emeralds, but don?t appear to be connected at all, and only the latter?s story is continued to the rest of the franchise, apparently retconning it so the Emeralds were guarded by Knuckles (a.k.a. the world?s worst guardian EVER) on Angel Island the whole time.

Secondly, there are a few Zones that stick out as being quite badly-designed. Notably, Sonic 1?s Marble Zone (it?s just such an un-Sonic mood-killer after the exhilarating and refreshingly fast pace of Green Hill Zone), Sonic 2?s Metropolis Zone (fuck you, Act 3), and Sonic 3 & Knuckles? Carnival Night Zone (essentially, the poor man?s Casino Night Zone, with one of Michael Jackson?s worst compositions and that barrel that requires a lot of assumption on the player?s part to bypass).

The Street Fighter series. Capcom need to stop sticking their head up the arse of Street Fighter II (my personal favourite is Alpha 2, but that?s beside the point) and give some love for the underrated Street Fighter III characters and gameplay features. They also need to make the franchise?s games (and, for that matter, a bunch of other fighting games of its vein) more accessible to new players; otherwise, the only replayable longevity there will be for its audience is the hardcore community (the kind of guys that invest, like, 20 hours a day training their fingers to perfect full-circle inputs that actually make fuckers like Zangief worth playing).

Pokémon Red/Blue/Yellow. The fact that you have to trade to get some of the evolved Pokémon, like Alakazam (my second-favourite Pokémon, after Haunter) and Machamp, because I knew fuck all people who had one of those Game Boy link cables as a child. Also, you can only get Mew through a glitch or some official event/convention thingy. I?m 18 now, and I?m still pissed off that I never got to own Mew. :mad:

Fox12 said:
most of all, I hate that they make tifa dress like a street walker
Except they don't. Sure, she's sexualised, but that doesn't detract from her character. I'm almost certain most girls in Japan, for instance, that played Final Fantasy VII didn't have a problem with Tifa Lockhart.

And I think cross-dressing Cloud is hot. Uh, I mean?FGFLKHJHDLGFJGL *runs from computer screen*
 

Animeking1108

New member
Aug 14, 2012
36
0
0
Persona 3 *SPOILER WARNING*:

-"The Answer" was an unnecessary add-on. It turned Yukari into an unlikable c*nt, Metis was like something out of a fan fic, nothing you do in "The Journey" or even during "The Answer" affects the story, all of the character development in "The Journey" was set back, and the whole premise of it rips off "Final Fantasy X-2." The original game ended with the protagonist dying, the characters see somebody that resembles him and thinks he's still alive, so they go on a quest to find him, the female that the protagonist had the most development with takes over as the party leader, and they're aided by a newcomer that looks like a Goth.
-Shut the hell up, Fuuka!
-Koromaru was clearly an afterthought. He did absolutely nothing relevant in the story and doesn't even get a Persona upgrade.

Persona 4 *SPOILER WARNING*:

-The characters are carbon copies of the cast of P3. You have the silent protagonist, his best friend is a perverted comic relief character who finds out the girl he has a crush on dies, said comic relief character often bickers with the resident tsundere, the tsundere is best friends with a quiet rich girl that she secretly envies, they are later joined by a tough guy who is secretly a total softy, a non-human blond that is curious about the real world, a girl that really only serves as an exposition dumper in battle, and the youngest of the group is a child prodigy that has a personal connection with the tough guy (the only difference is that the prodigy's connection is positive). The goofy adult they sometimes hang out with was secretly a villain, and Golden adds another friend that has some connection with the game's antagonist. Also, the protagonist and one of the antagonists has the same English voice actor.
-Shut the hell up, Teddie!
-The game had more fake-out endings than "Return of the King." Yay, we caught Kubo! The case is solved! Wait, he's not the real killer? Okay. Yay, we caught Namatame! The case is solved! Wait, Namatame is not the real killer? All right, starting to get annoyed here. Yay, we caught Adachi! The case is solved! Wait, there's another enemy in the TV world? Oh my god, you whores!
-The characters are jerks. Yosuke is an annoying homophobe, Chie constantly sponges off of Yosuke, and we all know about the hot spring incident. However, the boys weren't much better in the situation since they retaliated by attempting to sneak in their rooms to possibly grope them.