So I tend to invest myself in the protagonist when I'm playing, and trying and make them behave in a way that I think is consistent with whatever morality I've adopted for the character. Some games let you do this by design, but there are also layers of roleplay, that I've found myself injecting into the game myself, simply because it made it more fun for me. So I thought I'd share some examples, and let others do the same.
Both of my examples are from Skyrim, mostly because I just had a lot of fun playing various concept runs of that game.
The first was the Son of Skyrim Thor. Big, burly Nord-boy, heavy armor, two handed hammer, destruction magic specifically of the lightning persuasion. I think there was a shout that was storm/lightning too? I forget.
Anyway, I played him as your stereotypical viking. Loved to fight, tried to be honorable about it, didn't do shady stuff. So I would never loot any crypts I went into, as those were the dead of the previous generations of Skyrim's people! You do not desecrate that!! He also would challenge all people when fighting, by way of doing a quick single syllable FUS! To just basically declare his presence and thirst for battle! The funny thing about this strategy, was it made dungeon runs REALLY fast. I'd walk into the dungeon, go like maybe 20 feet in, and let out a FUS! This would instantly agro every badguy near the entrance, and bring them all to me for a grand melee. I'd stomp them, then move past them, ignoring all the jars and bodies for random pocket loot. Go 100 feet into the dungeon, and FUS! again, to agro the next wave. I noticed that dungeons that took like an hour or so with my Thief character, got shaved down to like 10 minutes.
He would also, every time he killed a dragon, I would make him angle his head to the sky, and let out a full FUS RO DAH!! To declare his victory to the heavens as he devoured the dragon's soul. He would always charge into any open melee, and basically just did everything up front and in your face. He was incredibly fun.
The other example, is the above mentioned thief. I basically made Garrett from Thief, and played him as such. I never killed anyone, and would simply steal from those who I thought deserved being brought down a peg or two, or who directly insulted me. I'd then sneak into their house, and rob everything that had any value, to make a point. And then, like the Wet Bandits from Home Alone, I would leave a calling card. A quill pen, dropped on the welcome mat just inside the house, so they knew I had been there and struck!
So what layers of roleplay have you added to characters, that didn't have any game mechanic/practical aspect to them, but that you felt was a fun addition for your personal enjoyment?
Both of my examples are from Skyrim, mostly because I just had a lot of fun playing various concept runs of that game.
The first was the Son of Skyrim Thor. Big, burly Nord-boy, heavy armor, two handed hammer, destruction magic specifically of the lightning persuasion. I think there was a shout that was storm/lightning too? I forget.
Anyway, I played him as your stereotypical viking. Loved to fight, tried to be honorable about it, didn't do shady stuff. So I would never loot any crypts I went into, as those were the dead of the previous generations of Skyrim's people! You do not desecrate that!! He also would challenge all people when fighting, by way of doing a quick single syllable FUS! To just basically declare his presence and thirst for battle! The funny thing about this strategy, was it made dungeon runs REALLY fast. I'd walk into the dungeon, go like maybe 20 feet in, and let out a FUS! This would instantly agro every badguy near the entrance, and bring them all to me for a grand melee. I'd stomp them, then move past them, ignoring all the jars and bodies for random pocket loot. Go 100 feet into the dungeon, and FUS! again, to agro the next wave. I noticed that dungeons that took like an hour or so with my Thief character, got shaved down to like 10 minutes.
He would also, every time he killed a dragon, I would make him angle his head to the sky, and let out a full FUS RO DAH!! To declare his victory to the heavens as he devoured the dragon's soul. He would always charge into any open melee, and basically just did everything up front and in your face. He was incredibly fun.
The other example, is the above mentioned thief. I basically made Garrett from Thief, and played him as such. I never killed anyone, and would simply steal from those who I thought deserved being brought down a peg or two, or who directly insulted me. I'd then sneak into their house, and rob everything that had any value, to make a point. And then, like the Wet Bandits from Home Alone, I would leave a calling card. A quill pen, dropped on the welcome mat just inside the house, so they knew I had been there and struck!
So what layers of roleplay have you added to characters, that didn't have any game mechanic/practical aspect to them, but that you felt was a fun addition for your personal enjoyment?