EverythingIncredible said:
Kahani said:
EverythingIncredible said:
Fans really should curb their expectations and look at the facts in front of them.
It is clearly being designed for a casual/console market. Which, I don't have a problem with by itself. But for The Elder Scrolls, this is unacceptable.
Fans need to realize what they're getting. Cancel your pre-order and wait a few days after release at the very least. See what the final product looks like.
Why? Graphics aren't everything. They're not even the most important thing. As a PC gamer, I think it's a shame that cross-platform games tend to be held back by the limitations of obsolete console hardware (seriously, phones are now more powerful than the doorstops that are supposed to be dedicate gaming hardware), but a good game is still a good game. There's a reason indie games have become so popular - people have realised that making a game fun is more important than making it look pretty, and Steam and other online services have made it possible to sell such games without anywhere near as much overhead or risk.
Don't get me wrong, I love impressive graphics as much as anyone, and I have a seriously overclocked, liquid cooled PC to prove it. But as long as Skyrim is a good game, it really doesn't matter if it looks like Morrowind. After all, Morrowind hasn't suddenly stopped being a great game just because I bought a better PC.
I am not talking about graphics.
Jim Sterling puts it best. PC games aren't defined by powerful hardware and high quality graphics. It's the complex gameplay, micromanagement, that little extra patience needed for greater reward.
That's a PC game. And that's how The Elder Scrolls should be.
Look, I usually don't bother bringing it up, but it's just nonsense that console equates to casual. You can have just as much micromanagement and complexity on a console that you can have on a PC, there's just no truth in otherwise. I don't have any issue with completely accurate statements that the desperately limited small RAM values in consoles hold back pre-rendering, and other things that would smooth out gameplay, but they do not, at the moment, hold back any of the qualities that make an RPG a "hardcore" RPG. Consoles never dilute a game to the point where it transforms utterly from being one aimed at the dedicated gamer market to the casual one, and this has not occurred with any of the Elder Scrolls. They're just as immersive, epic (in scope), and free as before consoles came to the scene as "competitors" to the PC gaming market.
They're, for the most part, just a different interface. PS3 and 360 are both mouse and keyboard compatible, though not many games make use of this complete unreserved compatibility. If Howards statements about mod conversion, ala UT3, come to fruition, we might even see the console side of things really blossom with the same unhindered potential that PC gets from the likes of TESCK and GECK.
I transitioned from Oblivion on the PS3 to Oblivion on my PC about a year ago, after many happy years of Oblivion on my PS3, so I could start modding, and have since gotten into making my own and tweaking others, so I do hope it's something that they come through on.
Hopefully this doesn't sound hostile; but the notion console gaming is casual gaming, and subsequently blaming dissatisfactory games on them, is absurd. If a game really, really, ignores it's previous demographic in favour of the casual market, it isn't because of the limitations of consoles.
I'm keeping my pre-order because I have no delusions to what I think Skyrim is going to be. I know what I expect from it, and I know it'll deliver there. It'll be, without a shadow of doubt, one of the best RPGs on the market for some time to come.