Oblivion was a leap forward from Morrowind? Graphics aside nothing in the game stood up to what Morrorwind had to offer
Actually I'm basing this assumption on the leaps from Daggerfall to Morrowind to Oblivion. I haven't played the other games. Daggerfall was insanely huge and complex. Morrowind simplified that and added lots of atmosphere. The same process was repeated between Morrowind and Oblivion.SirBryghtside said:I like the fact that you're basing that whole assumption off of the leap from Morrowind to Oblivion in a 5-game series.Tiamat666 said:I think Todd is mainly talking graphics quality. Because gameplay wise, things have been gained and lost throughout the Elder Scrolls games. Mainly, atmosphere and accessibility was added while complexity and depth was removed.
I hear that alot, but if you have actually played Oblivion you must have noticed the much more interesting combat and the much more interesting NPCs actually walking around places and doing stuff, the livelier cities, the horse-riding, the more natural conversation system, and the nicer interface, to name a few.funksobeefy said:Oblivion was a leap forward from Morrowind? Graphics aside nothing in the game stood up to what Morrorwind had to offer
Except the limitations of console hardware affect more than just graphics. Load times, AI quality, draw distance, actor count and behind the scenes statistical variations all take up processor power and impact gameplay experience. You ever wonder why the Strip in FO:NV had to be split up? Chris Avelonne said it was necessary to allow the game to run effectively on consoles without frame-rate drops or visual lag.Baresark said:This would have seriously been a mistake, considering the only improvements to be made on new hardware would only have been graphical ones. There is no limitations at all to the core gameplay on current hardware. Also, since the only known instance of a new generation is the Wii U, I doubt they "seriously" considered waiting.Howard had previously said that Bethesda had "very serious" conversations about delaying Skyrim for the next generation of consoles but felt that could keep it visually and technologically "fresh" on current hardware.
But PC has player-created content for many games, which is also one of the reasons I consider it superior. The Elder Scrolls games are one of the best examples. There are several overhaul modifications that change the entire game. The Deadly Reflex mod for Oblivion adds animated impalement, decapitations, stealth kills and other things. There are even complete overhaul mods that change the entire game and add completely new questlines and locations.Paragon Fury said:The PC is also limited by the fact that many, many PCs still aren't even up to the consoles yet. PCs may outnumber consoles by quite a bit, but the number of PCs actually capable of running many newer games at even a console-comparable level is not nearly as high as people is. As much as the PC gamers will rail against it, there are three things that the PC will never be able to compete with consoles in:
- Uniformity of capability - All mass-produced consoles by their nature are all capable of the same things, whereas even in a sample of 10,000 PC users you're likely to get a hundred different tiers of capability since each PC is likely unique to that user
- Accessibility and ease of use - Tout the ease of PC assembly and use all you want, but to the average customer the "Plug Wires into TV, Put Disc in System, Play" will always be the simpler, easier and the more attractive option
- Multi-user Play - 1 Console, 1 Game, 1 TV, 4 Controllers nets 4 Players. 4 Consoles, 4 TVs, 4 Games, 16 Controllers nets 16 Players. For social and local play consoles can't be beat. Hell, split-screen isn't even an option on most PC games.
Until PC games can prove that they can do all three of these things cheaper, better and more easily than consoles your precious PC will always be "held back" by consoles. Which is a bit of an idiotic idea in the first place - good games will good games regardless if they're developed with the Wii or a monster PC in mind.
Just because the game doesn't get 90x AAA (Ass-Anti-Aliasing) doesn't mean the game is shit.
undeadsuitor said:Better combat, the ability to hold up a shield, not everything relying on a digital dice roll, NPC's that actually step away from their shop counters,Pandaman1911 said:Oblivion was a leap FORWARD from Morrowind? Zuh?
...pardon me, I do believe I have just stepped into Bizarro World.
no cliffracers
You may not like it, but yes, Oblivion was a step forward from Morrowind on the majority of fronts. Just not the fronts you like.
Yeah gameplay wise sure it was a step forward, but in every other area it was a step backward. The amount of stuff to found and explored and just the wonder created by the Morrowind the world its self way surpasses the tweaks to the conversations. The Cities were all zone in which I thought took a bit out of the world, the citizens arnt really any better.Tiamat666 said:I hear that alot, but if you have actually played Oblivion you must have noticed the much more interesting combat and the much more interesting NPCs actually walking around places and doing stuff, the livelier cities, the horse-riding, the more natural conversation system, and the nicer interface, to name a few.funksobeefy said:Oblivion was a leap forward from Morrowind? Graphics aside nothing in the game stood up to what Morrorwind had to offer
Overall, especially story-wise, I agree that Morrowind was the more interesting game. But from a gameplay standpoint I definitely prefer Oblivion.
This entire article is insane. HOW? HOW WAS OBLIVION A STEP FORWARD FROM MORROWIND?Kahani said:Why? Graphics aren't everything. They're not even the most important thing. As a PC gamer, I think it's a shame that cross-platform games tend to be held back by the limitations of obsolete console hardware (seriously, phones are now more powerful than the doorstops that are supposed to be dedicate gaming hardware), but a good game is still a good game. There's a reason indie games have become so popular - people have realised that making a game fun is more important than making it look pretty, and Steam and other online services have made it possible to sell such games without anywhere near as much overhead or risk.EverythingIncredible said:Fans really should curb their expectations and look at the facts in front of them.
It is clearly being designed for a casual/console market. Which, I don't have a problem with by itself. But for The Elder Scrolls, this is unacceptable.
Fans need to realize what they're getting. Cancel your pre-order and wait a few days after release at the very least. See what the final product looks like.
Don't get me wrong, I love impressive graphics as much as anyone, and I have a seriously overclocked, liquid cooled PC to prove it. But as long as Skyrim is a good game, it really doesn't matter if it looks like Morrowind. After all, Morrowind hasn't suddenly stopped being a great game just because I bought a better PC.
You should play Morrowind. Oblivion was a huge jump BACKWARDS, not forward. They tossed out everything good that game had and replaced it with shiny visuals.Sunrider84 said:If Oblivion was a huge jump forward from Morrowind, I'm glad I never played Morrowind.
Opinions and all that, but Oblivion was horrible. Mind you, I never played it with mods, but I didn't use mods for Fallout 3 / New Vegas, and they still rocked.
And enemies get better stats with you, and eventually everyone has daedric armor and weapons.undeadsuitor said:How was Oblivion not a step forward from Morrowind in gameplay? In oblivion sword swings were actually sword swings, blocks were actually blocks, your weapons actually connected to the enemy. In morrowind everything was a digital dice roll. Swing a sword? Doesn't matter if your sword physically went through the target, dice roll said you missed! Want to block an incoming attack? Better hope the shield dice roll falls in your favor. Dodge? Dice roll. Magical fireball? Dice roll.
I understand you don't like oblivion, but you can do it without being so blindly ignorant.