Hafrael said:
ReiverCorrupter said:
This entire article is insane. HOW? HOW WAS OBLIVION A STEP FORWARD FROM MORROWIND?
I'll tell you how... Graphics. Period. That's it.
I like it when, in a game, I swing my giant battle axe at a mudcrab AND IT ACTUALLY HITS.
I like it when guards can actually chase me into buildings.
I like it when I can actually tell when my arrows connect, you know, instead of just disappearing.
I don't like it when the same 3 noise keep playing in the background every three seconds.
This is only the beginning of a list, did you actually play Oblivion?
Yes, I did. You realize that those are all results of general improvements in technology. They aren't deliberate improvements to the gameplay mechanics. The only one that comes close is the improvement to the Guard's AI.
Improvements to graphics and physics engines are great, but they aren't a real improvement on a game's basic formula. You do that by adding weapons, or special attacks. They tried to do that with Oblivion, but it didn't come out very well because you had to move your entire character in a certain direction to perform them. I think the most notable change from Morrowind to Oblivion was the fact that your Magicka regenerated automatically in Oblivion. Constantly having to take a nap in Morrowind so you can cast another spell was just ridiculous.
What I'm referencing is the fact that they took out half of the content in Oblivion. It only had half of the quests, half of the spells, half of the weapon types, and they completely neutered enchantment and spell making. Did you actually play Morrowind?
They spent most of their time in Oblivion focusing on graphics so the content of the game was about half that of Morrowind. That's not a step forward for the game. At most, it's a step forward for the gaming industry because it affects the race for better graphics. But they didn't improve upon Morrowind's basic gameplay formula, they striped it down.
The things that are actual improvements in gameplay that I'm looking forward to in Skyrim are the Radiant AI system, the dragon shouts, the finisher moves, the improved effectiveness of long range weapons, stealth attacks, the new physical effects of fire, ice and lightning attacks, the "Rune" trap spells and the new crafting systems. Those are
actual improvements to the basic gameplay formula. As far as I'm concerned all of those changes make Skyrim
MORE of a step forward than Oblivion. Even if the graphical improvements aren't as radical.
I understand that we need to focus on graphics and physics engines right now because that's what people seem to want in their games. All I'm saying is that we shouldn't lie to ourselves and say that it's some sort of drastic improvement when they removed half of a games content to make it prettier. Actual gameplay isn't going to improve until we reach photo-realism and games start to be differentiated by their mechanics again because they all look the same.
Morrowind was slightly more buggy and a lot uglier than Oblivion, sure. But it was also longer and more fun.