I feel like fewer kills would be a good idea in a lot of games. Red Dead Redemption, for example, would have been much better if you didn't kill hundreds of men in the progress of the story.
Crystal Dynamics did make something new and interesting. They managed to breathe life back into a franchise that, let's be honest now, hasn't exactly been relevant in the game industry for a while now. Oh sure there were Tomb Raider games but the series had kind fallen out of the spotlight by the mid 2000s.Proverbial Jon said:*Spits feathers*
But... but this shouldn't have been a combat heavy game! If you're rebuilding the franchise from the ground up, why would you turn it into a third person cover shooter and then tack on a survival storyline? That makes no sense at all. Crystal Dynamics had a chance to make something new and interesting. Instead we get Uncharted minus the charm and personality.
Tomb Raider is about raiding tombs, that's all I wanted. Getting to see some development and character for Ms. Croft was going to be a brilliant bonus on top of that; I'm all about story and character development. But instead the whole thing came off as a bit of a failure.
It makes me wonder though, what would Pratchett's story have been like without the constraints of gameplay?
You could just combine "survivor", "shooting people" and the "loss of humanity" plot points and make Lara Croft a remorseless cannibal.DVS BSTrD said:You could have introduced a survivor nourishment mechanic so some kills would at least have been necessary for the narrative to continue. Or not left all the original ammo lying around.
The way I see it, they didn't fail at making a good game; they failed at making a game worthy of the Tomb Raider moniker.Jorec said:Crystal Dynamics did make something new and interesting. They managed to breathe life back into a franchise that, let's be honest now, hasn't exactly been relevant in the game industry for a while now. Oh sure there were Tomb Raider games but the series had kind fallen out of the spotlight by the mid 2000s.
Does the combat feel kind of like Uncharted? Sure, but you have to remember that you don't fix what isn't broke. Uncharted's combat system was actually good so them using a similar system is a plus in my book.
As for the story I found Tomb Raider to have one of the better stories I have seen in a game in the last couple of years. I thoroughly enjoyed the mystery behind the island and all the hidden documents that expanded on the story of the island were great and worth my time in finding. I honestly can't wait to see what other kind of supernatural stuff they use if they explore another culture's mythology and history.
Could there have been a better focus on raiding tombs? Sure. Could the tombs that were available have been made a bit more expansive? Absolutely. That is perhaps my only complaint about this game is that the tombs aren't expansive enough. I am willing to accept the fact that this is first and foremost an origin story. This is about how she became that Tomb Raiding badass we all came to know and love in 1996. I have a strong feeling that the next installment in this new series will have a stronger focus on raiding tombs while still maintaining the satisfying combat, explorations and story.
This is more than just an origin story; it's a full-on franchise reboot. So you can forget the past 16 years of Tomb Raider games because this one renders them moot. That Lara has gone. For all we know this might be the Lara we are going to have to love now. No more tombs, no more puzzle solving. It's all set pieces, constant head-shots and press X to not die.This is about how she became that Tomb Raiding badass we all came to know and love in 1996.
I just realized that was not what I meant. I mean that this story was how she evolved into a Tomb Raiding badass. Not the original Lara no, that would be silly.Proverbial Jon said:This is more than just an origin story; it's a full-on franchise reboot. So you can forget the past 16 years of Tomb Raider games because this one renders them moot. That Lara has gone. For all we know this might be the Lara we are going to have to love now. No more tombs, no more puzzle solving. It's all set pieces, constant head-shots and press X to not die.Jorec said:This is about how she became that Tomb Raiding badass we all came to know and love in 1996.
If that's where the franchise is headed, then I'm out. It's not a "rage quit" moment, I'm not throwing my toys out of my entitlement pram, I'm simply stating that this franchise no longer has the elements that made me love it back in the day. I'm not going to feed Crystal Dynamics money simply out of misplaced loyalty for something that once was and no longer is.
Your mileage, of course, may vary.
Couldn't agree more. With all this discussion around the franchise and Lara's character, we forget that she is essentially by nature a tough, strong willed character. She doesn't like killing, she isn't a sociopath. But when pushed into a position that means either her life or the lives of her friends, she's going to throw the first punch. This topic is exactly why this franchise in my opinion desperately needed a reboot. When people here and other places are talking about what they enjoyed about the franchise, they're not even talking about the games released this millennium. They're only talking about what the first game did. Whatever the original Lara Croft or Tomb Raider became, it seems no one identifies with either anymore or haven't in a long time. What I also liked about this reboot is that when Lara kills, it doesn't just go unnoticed. Not by Lara, Roth, the mercenaries, etc. It's actually addressed. The average third person shooter doesn't do that.Jorec said:Crystal Dynamics did make something new and interesting. They managed to breathe life back into a franchise that, let's be honest now, hasn't exactly been relevant in the game industry for a while now. Oh sure there were Tomb Raider games but the series had kind fallen out of the spotlight by the mid 2000s.Proverbial Jon said:*Spits feathers*
But... but this shouldn't have been a combat heavy game! If you're rebuilding the franchise from the ground up, why would you turn it into a third person cover shooter and then tack on a survival storyline? That makes no sense at all. Crystal Dynamics had a chance to make something new and interesting. Instead we get Uncharted minus the charm and personality.
Tomb Raider is about raiding tombs, that's all I wanted. Getting to see some development and character for Ms. Croft was going to be a brilliant bonus on top of that; I'm all about story and character development. But instead the whole thing came off as a bit of a failure.
It makes me wonder though, what would Pratchett's story have been like without the constraints of gameplay?
Does the combat feel kind of like Uncharted? Sure, but you have to remember that you don't fix what isn't broke. Uncharted's combat system was actually good so them using a similar system is a plus in my book.
As for the story I found Tomb Raider to have one of the better stories I have seen in a game in the last couple of years. I thoroughly enjoyed the mystery behind the island and all the hidden documents that expanded on the story of the island were great and worth my time in finding. I honestly can't wait to see what other kind of supernatural stuff they use if they explore another culture's mythology and history.
Could there have been a better focus on raiding tombs? Sure. Could the tombs that were available have been made a bit more expansive? Absolutely. That is perhaps my only complaint about this game is that the tombs aren't expansive enough. I am willing to accept the fact that this is first and foremost an origin story. This is about how she eventually becomes a Tomb Raiding badass, solving the world's mysteries. I have a strong feeling that the next installment in this new series will have a stronger focus on raiding tombs while still maintaining the satisfying combat, explorations and story.
Edit: While I can see why people find it strange that she goes from crying her eyes out and having killed a fellow human being to brazenly killing them by the dozen, I don't see it as that big of an issue. Let's be real here, yeah you'd probably be fucking upset and having to kill people. I know I would. But it's either fight back and not have them kill you or stand there and let them unload into you with an assault rifle.
Sometimes survival takes precedence over morality. If guys are trying to actively kill me I would at least try and fight back. I would probably fail but I wouldn't let them kill me because it'd make me feel upset. There is only so much one person can take before they've had enough.
It's a strange disconnect, you wonder why they try to force these things together.IronMit said:And there lies the problem with Tomb Raider and the problem with 90% of the gaming industry;
You are trying to fit some sort of survival character driven narrative on an action game template. No matter how much you tweak it, it will jar.
The most famous games don't suffer from this, the settings and game mechanics are made side by side and fully thought through.
The first 3 Tomb Raiders are an example of this, ico, shadow of the colossus, dark souls, portal, zelda, mario, thief, hitman 1-4, and to a lesser extent even games like Halo- (shields regenerating fits the setting).
Well they are trying to have it both ways then, they want an action backed killing-is-fun shooter because shooters are popular, yet also want elements of story that clash with that.Fasckira said:Thing is their logic is its a reboot to bring Lara to the current "popular" demographic. I genuinely think that if they had stuck to the traditional formula it wouldn't have sold nearly as well.Treblaine said:Wasn't the case for the original Tomb Raider.particularly in a game like Tomb Raider, where the combat is one of the main draws.
To be honest, I think basing the game on tomb raiding would have kind of missed the point of the story... It's about Lara becoming the woman who raids tombs, but as far as she's concerned here all she wants to do is get off Yamatai. Having her spend hours searching for ancient treasure wouldn't have made sense. I'm sure it will all happen in the sequel. And although the narrative/gameplay disconnect was pretty jarring, everyone seems to be making significantly more of it than there actually is.Proverbial Jon said:-snip-
Xcom's gameplay wasn't relevant from about the same time, Yet Xcom: Enemy Unknown last year very well captured that gameplay style that had its heydays in the 90's and lost relevance in the early-mid 2000's. And it was a big success.Jorec said:Crystal Dynamics did make something new and interesting. They managed to breathe life back into a franchise that, let's be honest now, hasn't exactly been relevant in the game industry for a while now. Oh sure there were Tomb Raider games but the series had kind fallen out of the spotlight by the mid 2000s.
Does the combat feel kind of like Uncharted? Sure, but you have to remember that you don't fix what isn't broke. Uncharted's combat system was actually good so them using a similar system is a plus in my book.
As for the story I found Tomb Raider to have one of the better stories I have seen in a game in the last couple of years. I thoroughly enjoyed the mystery behind the island and all the hidden documents that expanded on the story of the island were great and worth my time in finding. I honestly can't wait to see what other kind of supernatural stuff they use if they explore another culture's mythology and history.
Could there have been a better focus on raiding tombs? Sure. Could the tombs that were available have been made a bit more expansive? Absolutely. That is perhaps my only complaint about this game is that the tombs aren't expansive enough. I am willing to accept the fact that this is first and foremost an origin story. This is about how she eventually becomes a Tomb Raiding badass, solving the world's mysteries. I have a strong feeling that the next installment in this new series will have a stronger focus on raiding tombs while still maintaining the satisfying combat, explorations and story.
Edit: While I can see why people find it strange that she goes from crying her eyes out and having killed a fellow human being to brazenly killing them by the dozen, I don't see it as that big of an issue. Let's be real here, yeah you'd probably be fucking upset and having to kill people. I know I would. But it's either fight back and not have them kill you or stand there and let them unload into you with an assault rifle.
Sometimes survival takes precedence over morality. If guys are trying to actively kill me I would at least try and fight back. I would probably fail but I wouldn't let them kill me because it'd make me feel upset. There is only so much one person can take before they've had enough.
One paragraph later:Crystal Dynamics did make something new and interesting.
I don't know, it's just kind of going one way then the other.Does the combat feel kind of like Uncharted? Sure, but you have to remember that you don't fix what isn't broke.
The original games didn't need to dedicated and entire game to that. We don't need an entire game introducing a person to being a person who raids tombs. This not some far-out superhero.This is about how she eventually becomes a Tomb Raiding badass
More than that. I wouldn't be able to throttle and unsuspecting person to death without any hesitation. They are trying to be real and unreal at the same time, it's jarring. I'd just run away to some corner of the island and hide for weeks hoping help will come.Let's be real here, yeah you'd probably be fucking upset and having to kill people.
It's not morality, it's simple squeamishness, to squeeze the life out of someone, to not even tremble as you pull back an arrow to bury into a person's skull. I have no moral objections to someone killing a mouse, even myself, yet when I caught a mouse to spite knowing exactly how to kill it... I couldn't do it. To a little smelly mouse.Sometimes survival takes precedence over morality.