Let's say the team finishes pre-production of Torment before Wasteland 2 is out. They'll want to keep the pre-production team working, so it's possible they will create a third project. Also, there are no guarantees that Wasteland 2, when it is out, will make enough profit to fund another game. Maybe most people who could want W2 already backed the Kickstarter project, so they won't buy it when it's out.Hammeroj said:And with that said, of course, there's a vast amount of different possible cases and as such I'm not saying this as a blanket, catch all thing, but as a rule of thumb, I'd at least start having reservations if after a great success not once, but twice in a row, a developer returns to Kickstarter. Because if we get to that, we'd be starting to lose sight of the point of Kickstarter.
It's already there in the FAQ:Summerstorm said:MAN, i would love to give them my money. Have they planned a Paypal-Donation-drive after the Kickstarter? (I don't have a credit card... and don't want one).
It's so HARD to give people money, i had luck with the Shadowrun guys that they did the paypal-thing after their kickstarter succeeded.
I wished i could load up an accound with kickstarter and use that money or let them give it back to me. So maybe i should kickstart a kickstarter-bank? *g*
Captcha: play again
Hm... perhaps, captcha
We plan to make PayPal available once we?ve hit the minimum goal. Since we can?t promise a product until we hit our target funding, we won?t offer PayPal pledges until then.
I think they'll stay with crowdfunding while still reinvesting profits in new titles, so I'd expect fairly low funding targets and a shitpot of stretch goals.Hammeroj said:For example, in the case of inXile and their relatively small return to old school RPGs followed by what looks to be a massive ramp up in terms of budget (as well as shoes to fill), I'm 100% behind them. I'm going to throw a 50 at them as soon as I have it. But if it turned out that their third game is going to be crowdfunded too, and then maybe the fourth one, I'd have a problem with it. Mainly because essentially, in that case, they'd already have money to throw around were Wasteland 2 and Torment to have any degree of success, and to ask their fans to back them upfront and essentially hold content ransom once you actually have a capital is at the very least questionable in terms of ethics and in terms of the quality of the game they were going to make.
Budget is always a concern.With that said, from everything I've seen so far, they don't strike me as a money-first kind of developer, so it's less than probable that that would actually happen, but to that end I hope they simply abstain from using Kickstarter entirely for their future projects if budget isn't a concern, and avoid all the potential issues that might come with it.
Well, no. That's where reinvesting profit from earlier titles comes in.Another thing worth mentioning to that extent is, for example, that you can't realistically expect any further RPG to make even remotely the same splash in Kickstarter as this one will undoubtedly have - so does that mean that their next games should have a smaller budget, even though ultimately they would still most likely make money (although potentially not as much)?
It's an interesting question. From the updates it seems clear the inXile views Kickstarter as way for the fans to publish their own games (although I guess without making money off it) so I could see this becoming a permanent plan for them (unless Wasteland 2 makes enough money for them to make their own game. But thats by no means guaranteed because the people who really want to play the game are, for the most part, the people who bought into it already).Hammeroj said:Honestly, I would. I don't really mind Kickstarter as a starter, but as a long-term sort of business strategy I think it can get really sticky, for a variety of reasons.BreakfastMan said:Hot damn, loving this oldschool CRPG and point n' click adventure game revival we are in the middle of. Crowdfunding has done a lot of good by me. I wonder if inXile will return to kickstarter for all of it's future projects? I don't think anyone would mind that.
For example, in the case of inXile and their relatively small return to old school RPGs followed by what looks to be a massive ramp up in terms of budget (as well as shoes to fill), I'm 100% behind them. I'm going to throw a 50 at them as soon as I have it. But if it turned out that their third game is going to be crowdfunded too, and then maybe the fourth one, I'd have a problem with it. Mainly because essentially, in that case, they'd already have money to throw around were Wasteland 2 and Torment to have any degree of success, and to ask their fans to back them upfront and essentially hold content ransom once you actually have a capital is at the very least questionable in terms of ethics and in terms of the quality of the game they were going to make.
With that said, from everything I've seen so far, they don't strike me as a money-first kind of developer, so it's less than probable that that would actually happen, but to that end I hope they simply abstain from using Kickstarter entirely for their future projects if budget isn't a concern, and avoid all the potential issues that might come with it. Another thing worth mentioning to that extent is, for example, that you can't realistically expect any further RPG to make even remotely the same splash in Kickstarter as this one will undoubtedly have - so does that mean that their next games should have a smaller budget, even though ultimately they would still most likely make money (although potentially not as much)?
And with that said, of course, there's a vast amount of different possible cases and as such I'm not saying this as a blanket, catch all thing, but as a rule of thumb, I'd at least start having reservations if after a great success not once, but twice in a row, a developer returns to Kickstarter. Because if we get to that, we'd be starting to lose sight of the point of Kickstarter.
yeah thats true. I wonder what's the take away message here?Mr.Tea said:One million in half a day is more like it; It started this morning and is at 1.2Mil$ as of 6:30PMIshal said:They just broke the record for any Kickstarter. One million in one day. Absolutely incredible... this better not suck arse now.
Really you dont think anybody could be put off by the massive douchebaggery that was just dripping off him the entire video? I will admit though that he knows exactly how to appeal to a certain group of people who I will not mention.Rachmaninov said:That pitch was incredible. I can't imagine that any gamer could listen to a pitch that eloquent, that compelling, and not become immediately excited about this game.
He could be selling chocolate teapots, and if he'd put across the pitch as good as that, I'd now own one.