Total War: Warhammer Gets Mod Support and Steam Workshop at Launch

ffronw

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Oct 24, 2013
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Total War: Warhammer Gets Mod Support and Steam Workshop at Launch

//cdn.themis-media.com/media/global/images/library/deriv/1319/1319454.jpgDespite having previously said that Total War: Warhammer would not have official mod and Workshop support, Creative Assembly announced today that both features will be included at launch.

In a bit of a morning surprise, Creative Assembly announced that both mod and Steam Workshop support at launch for Total War: Warhammer. They had previously indicated that this support would not be added to the game.

The press release states that "CA and Games Workshop have been working away on the paperwork to make this much-demanded fan feature a reality." Thanks to this paperwork getting done, fans will be to download mods directly from Steam, as well as manage them from the new Total War Mod Manager (pictured in the gallery below).

The "Assembly Kit," which is CA's version of mod tools, will roll out with some functionality, such as a Database Editor and BOB for "modifying database tables and campaign start positions," with more options being added later this year.

Modders who have been to CA's Mod Summits over the last three years are getting the game and the tools early, and Creative Assembly is working a couple of well-known modders to have mods ready at launch. Magnar is creating a mod to allow Legendary Lords to start in different locations than race leaders, and Dresden is working on a mod to allow every race to settle in every region.

This is great news for modders and gamers alike, so if you ever wanted to do some Warhammer modding, it sounds like you're going to get your chance.

Total War: Warhammer is set to release May 24, 2016 on PC.

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animeprime

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Feb 18, 2013
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Wouldn't it be hilarious if some group modded in the Warriors of Chaos or other factions being reserved for DLC. Based on the amount of salt from the announcement and the things modders can do now, I wouldn't put it past them to do it out of spite. Either way, mods are always a good thing.
 

Elfgore

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Dec 6, 2010
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Wow, didn't see that coming. Thought for sure GW would never allow someone as lowly as a modder to mess with their IP.

animeprime said:
Wouldn't it be hilarious if some group modded in the Warriors of Chaos or other factions being reserved for DLC. Based on the amount of salt from the announcement and the things modders can do now, I wouldn't put it past them to do it out of spite. Either way, mods are always a good thing.
That happened with Rome II. Several mods made every faction on the map playable. They had to remove the factions added by DLC as time went on, even though they did it for free and the other costs 7.99.
 

Samtemdo8_v1legacy

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Elfgore said:
Wow, didn't see that coming. Thought for sure GW would never allow someone as lowly as a modder to mess with their IP.

animeprime said:
Wouldn't it be hilarious if some group modded in the Warriors of Chaos or other factions being reserved for DLC. Based on the amount of salt from the announcement and the things modders can do now, I wouldn't put it past them to do it out of spite. Either way, mods are always a good thing.
That happened with Rome II. Several mods made every faction on the map playable. They had to remove the factions added by DLC as time went on, even though they did it for free and the other costs 7.99.
And now I wait for that Wacraft skin mod using the current assets as a basis.
 

MCerberus

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Jun 26, 2013
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Total War is the Elder Scrolls of RTS modding. This was expected

edit- well it would be if there were nudity mods. But then again that statement is overestimating the interwebs
 

kris40k

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Feb 12, 2015
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Tyranids.​

[image height=207 width=350 ]http://images.mmorpg.com/features/8482/images/Tyranid1_t.jpg[/IMG]​

If I get this game, this game is getting 'nids all up in the Old World.

Even if I don't get this game, somebody is going to get 'nids all up in the Old World.

and Khador​
[image height=295 width=222]http://handcannononline.com/wp-content/uploads/2014/06/sorcha.jpg[/IMG]​

...because why the hell not...you know you want it.
 

Ihateregistering1

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Mar 30, 2011
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kris40k said:
and Khador​
[image height=295 width=222]http://handcannononline.com/wp-content/uploads/2014/06/sorcha.jpg[/IMG]​

...because why the hell not...you know you want it.
Holy crap, if someone did a Warmahordes overhaul I'd be their best friend.
 

TheMigrantSoldier

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Nov 12, 2010
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Wow. CA wiped out a ton of birds with that one stone. Looking forward to the same race co-op.

Elfgore said:
That happened with Rome II. Several mods made every faction on the map playable. They had to remove the factions added by DLC as time went on, even though they did it for free and the other costs 7.99.
I don't see that happening with this game since, unlike past Total Wars, the DLC will contain assets not already in the game (Legendary lords, unique units, etc).
 

ron1n

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Jan 28, 2013
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Jesus, first they compromise and make the Chaos pre-order a first week early adopter bonus and now they're going ahead with full mod support?

It's almost like they're listening to their fan base somehow...spooky.
 

Adultratedhydra

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Aug 19, 2010
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As said above, I eagerly await some mad bastard to mod in Warriors of chaos and then eagerly await CA and their apologists Bitchfit over it.