And Raging Brachydios takes it a step beyond that. See, the slime on its head, tail and pounders? It charges. If it gets to red, it'll blow up when you hit it. And Raging Brachydios likes to run around and leave a lot of exploding slime behind. You really, really want at least one gunner in a group going after Raging Brachydios to deal with that charging slime, otherwise...yeah, things are going to hurt for the melee hunters.SKBPinkie said:The first few times I fought Brachydios in Monster Hunter.
That thing is designed to stick to the player. You barely get any thinking time or space to plan out your next move. It also has several unique moves that make it hard to counterattack.
That being said, now that I've learnt its patterns, it is far more manageable now. You still need to take it seriously, though. A couple of dodges in the wrong direction can very easily get you screwed.
I forgot about him. Thanks for mentioning Rodin. I still haven't beat him yet in either game.Nuuu said:Rodin from Bayonetta 2.
Like Bayonetta 1, he was the super boss you unlocked for buying the platinum ticket for 10 million halos.
Rodin took me 3-4 days to beat (mind you not marathoning, but a good 2-3 hours per day of attempts). I've never needed to spend so much time on one task in a video game before.
His fight is automatically set to infinite climax mode, AKA the hardest unlockable difficulty. He moves extremely quick, hits hard, and you don't get to use items.
His first phase isn't that bad since he can be staggered and combo'd. It's his second phase where it becomes a race.
Rodin turns into a huge demon in his second phase. He no longer flinches, hits even harder, gains new move sets, gets FASTER...
But the cherry on top is that he gets a grapple that, if it connects, drains your health to 1 pixel. If it's already there, you die.
Rodin only gives you a proper tell that he's about to grapple the first time. All grapples after that he will attempt almost instantly.
Once the fight reaches phase two, it just becomes a damage race before he can get out that second/third grapple.
For those who want to see the fight:
I could show you someone perfecting the boss, but then you can't fully grasp how tough Rodin really is.
For those who like Dark Souls. Imagine having to dodge roll out of every one of his attacks (But your dodge roll is faster and more I-Frames at its start)
From that game, it was that sea worm shark thing for me. I had a hard jump shafting left or right while being underwater (especially when I didn't get all of the healths upgrade pior to the encounter).Sable Gear said:I'd have to say...
-The Boost Guardian miniboss from Metroid Prime 2: Echoes. It's a frustrating damage-race in which the monster is frequently invulnerable. It hits way too hard, even harder than the area boss, you constantly take damage from the environment, and if you try to skip its in-fight transformation cutscenes, it gets a free hit on you because gameplay resumes a fraction of a second before you have control again. (Legend has it one of the Retro Studios devs could only ever beat it by putting the game into debug mode.)