Tower of Druaga (Heroic Fantasy - Open)

Asclepion

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[HEADING=1]THE TOWER OF DRUAGA[/HEADING]
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Hello everyone. Welcome to this game :D

The game takes place inside a giant tower called "Druaga". The Tower rises thousands of miles into the air, and each level is a different world, with it's own environments, lifeforms, and challenges. People who traverse the different levels are called "climbers", competing against not only each other, but the defenses and guardians within the level itself. In addition, armies from each city-state within are periodically unleashed to fight their way upwards.

As a climber, you join a group of others like yourself to scale the tower. Whether seeking treasure, the rush of being inches from death, the desire to see new worlds and map them, your goal is the same: pass every level, reach the top. At it's apex, the climber is given the power to become a god, and undisputed master of the world.

The world is vast and contains countless races and civilizations. Worldsetting is high medieval. Magic exists, but to learn how to use it asks for nearly complete dedication on its studies, and mostly even then you specialize in certain aspect of it: some element, certain types of spell, and so on. Magic items are rare and difficult to create.

The location of the whole game. A tower so vast that it's upper levels are beyond human sight. The interior depends on what level you are on. Be it strange crystalline tunnels that are actually flaws in a gigantic diamond; A massive abyss filled with the rumbling thunder of a tidal sea far below; Humid Jungles brimming with life; A system of dungeons coated in a dull green carpet that comprises a sentient fungus that infests the whole zone, killing climbers with it's spores; A volcanic complex of lava and bridges; Mazes, grasslands, places with no gravity, places where you can walk on the walls and ceiling, and places that take you to the ends of the earth. And then there are levels no one has crossed yet. Unknown levels, and everyone who traversed them has died.

Most likely, you will die. The point becomes not to reach the top, but to go as far as they can before succumbing to Druaga's dangers. To meet new races along the way, to help people, fight monsters, amass wealth, and see things no other man has seen in an epic tale of survival and adventure is the essence of this game, and the true motivation for anyone attempting to scale it.

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HOW THE GAME WORKS
Every player is both character and DM. Each person makes 1 climber and 1 floor. As the group passes a level, the next person DMs the floor above, and so on. I will be the first DM, to give you a feel for the game. It works because each floor is it's own "world", and the environment and what we encounter can be wildly different. No single person knows how the whole campaign will go, and it evolves with each player.

Floors you can make are highly varied. Here are some example floors:



Hurricos
Hurricos is constantly ravaged by rain and giant thunderstorms (which partially explains the name). The people of Hurricos don't mind this however, because the lightning bolts power their machines. Bizarre creatures called the electrolls build machines for the humans here, and cities on this level are technologically advanced compared to others. Unfortunately, inhabitants are frequently harassed by the Gear Grinders, large muscular brutes who feed from the energy of the machines. Some Gear Grinders have created automaton warriors to do their work.

The grass is a greenish blue tone and trees are scarce. Predators are much less concentrated here than in other parts of Druaga, and there are few places to hide and take cover. A few avian predators take advantage of that to swoop down and snatch climbers away.

A subzone of the floor is Teferis Forest, also named Flashbolt Forest. It is, despite its name, not actually a forest but instead several close growing patches of a strange plant. It is a truly alien environment, with bolts of lightning that can be seen arcing between the "trees", creating a constant screeching background noise, and the air itself appears thick with static electricity. The ground appears broken and ruptured due to the numerous roots that lay exposed near the surface. These roots are literally trip wires, and should something step on them an arc of lighting is sure to zap down upon the intruder. More dangerous are the stormseeker birds building their nests here, as well as the storm sprites who view the area as a playground.



The Infinite Hall
A maze of open, brightly-lit chambers. Most of the walls are covered by mirrors, giving the maddening illusion of an endless space. These mirrors are actually very dangerous: as long as you walk down a real hallway you are "safe", but if you ever mistake a reflection of a hallway for a real hallway and try to walk through it, you will enter the mirror! Once in the mirror, all physical and logical laws are irrelevant, creating a chaotic and dangerous environment. In some places you can walk on the walls and ceiling, and gravity can reverse itself seemingly at random.

Some mirrors are empty reflections. Others contain deadly traps. The unfortunate lost climbers trying to escape will most likely wander between mirrors, imprisoning themselves deeper and deeper in as they walk through reflections of reflections, and eventually starve to death or are killed by one of the many dangers within the mirrors.

Most creatures roaming these halls are strange, unpredictable, and voracious. They all possess instinctive illusion spells that greatly increase the chances that you will enter a mirror. Once inside, their power and size increases tenfold. Among the mirrors, even armies can be scattered and slain. The tychos prowls between reflections like a big cat, rays move flat among the walls and floor, and the mirror maw waits hidden- the climber walks straight to suddenly find teeth snapping shut on them, appearing from nowhere.



The Driller's Hives
This layer is a blasted wasteland punctuated by volcanic activity and sudden bursts of flame. The hellish red sun blazes above the landscape, baking everything underneath. Plumes of smoke forever rise into the sky from the depths of canyons. Within them are ruins that are reputed to hold great treasure.

The land is constantly being showered by the sparks and embers that shoot through the air at high velocity. These sparks rain down upon the earth, scorching any living things with painful burns. This is a prison floor, and the weak are chained to rocks and left at the mercy of the choking plumes of smoke, and showers of burning embers.

Dominating the layer are the gargantuan hives which serve as home to violently hostile insect-like beings that appear as twisted wingless wasps with stings that drip with venom; they are simply known as "the drillers". There are two factions of the creatures, both engaging in a genocidal war with the other. Drillers of either side look identical to one another, thus it is presumed they can tell enemy and ally apart by pheromone or other more subtle means.

The drillers are not fond of visitors, and neither is the layer itself. Providing you are not immediately hunted by the insect soldiers and "drilled" to death, they also take men as slaves, cannon fodder, or worse- food for their larval young.



The Web Fells
A bizarre land of ancient forest, hills, plateaus, grassy treeless valleys and scattered with villages and monoliths. Many great trees in this area have white trunks and seem to be petrified, as if some unseen force was literally sucking the life from them. The tree limbs and canopy are thick with webs, reflecting what light makes its way through the tree tops. The forest holds many other deadly creatures and natural traps such as massive spiders, monstrous worms and various carnivorous plants. Furthermore, the areas free of vegetation are frequently filled with webs intended to trap hapless victims. This forces many people to chose the more sinuous, overgrown paths through the forest, which slows travel and increases the likelihood that you will run into trouble. The swampy region likewise has its own perils. Many monstrous species of insects inhabit this area as there is less webbing. Quick mud is another danger, sucking many unwary travelers to their doom. Beneath the forest spreads a complex system of caves and tunnels. Some are natural, and some are not. The natives inhabit this complex labyrinth, using it not only as their main home but also as a means of quickly moving from one area to the next.




The Sea of Clouds
This level is a zone of massive fog-bound cliffs over a roaring ocean below. The ground is blanketed with mist, and is battered by storms and extremely powerful cyclonic winds, with some gusts violent enough to carry a person away. The fog here is magical and has strange properties. It remains unaffected by the wind and even offers slight protection against it when thick enough. This is a blessing for light creatures such as humans, who inhabit and build cities along the cliff faces. However, the mist also tends to saturate the wind with magic and sometimes changes its direction, creating zones of turbulence that can turn into tornadoes, a rare but dangerous phenomenon. The fauna of the Sea of Clouds have adapted to the environment, with strong or immaterial wings in order to be able to fly in the relentless wind, while cliff creatures are heavy, often possessing a shell. Legends tell of the old ruins of an ancient, and rich, civilization standing somewhere in the ocean. It's yet to be found though, lost as it is in the sheer drop and the perpetual fog.



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Character Creation
Name: What your character is called.
Age & Gender: Quite clear, too?
Height & Weight: More simple questions. Optional, though at least height would be good.
Appearance: What your character looks like.
History: What your character has done until now, wanting to climb the tower? What kind of life he has lived until now? This is good place to explain a few facts of the topic below this one.
Reason to be here/things to do: Why, against all odds, you want to test yourself against each level of Druaga? This could be simple, "I want to explore and become rich" or "I want to get the power to revive my dead father", or something more complicated, like "there is supposed to be this person who I want dead here in Tower. I seek to obtain his death."
Personality: Well, again, this is maybe quite complex, but lets other people to see more clearly the reason behind your actions.
Notable skills: Both in combat and outside of it. Do you swing a sword, cast spells or silently sneak around? Maybe you know how to apply healing herbs, how to cook, or how to climb rocks? Or maybe you have good knowledge in historical artifacts, or understand cartography?
Equipment: Note anything worth mentioning on your character. Food, shelter, hunting/fishing equipment, survival in general, location devices, medicine, other equipment you might need on a extremely long and dangerous trip. Surely some money, whether it be precious metals or items of interest to barter.
 

GreysonRoss

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Would you mind to make a profile of your own to show us how to base our characters.

Also, what is the time period so we know what to base our appearances on.
 

HellsingerAngel

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Just because it wasn't clear in the OP, would the levels we DM be the home floor of our character or do we just make up a floor? Is there an outside world to the tower and does everyone start on floor one?
 

Ruedyn

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EDIT: Finished, Criticisms welcome!

Name: Gawain

Age & Gender: Male, 20

Height & Weight: 5'11", 116

Appearance: A pretty lanky kid, with bronzed skin from long days in the sun and bags under his eyes from long sleepless nights. He has some muscle, though very little and mostly in the legs from running so much. He has a boyish face, looking about 4 years younger than he is. To offset this, he grew some scruff on his chin, and a thin mustache. Gawain's eyes are an almost white grey, that reflects the light of the room he is in, usually, only appearing their natural color when outside in the sun. He has short hair, flipped and combed to the side, and dyed snow white, in contrast to his black facial hair and eyebrows.

His clothing isn't exactly varied, he always has a very dark navy blue cloat with white highlights that falls down to his knees, covering most of his armor and clothing. He tends to wear his old armor, a half leather chestguard, over a matching short sleeved tunic with a black leather pauldron protecting his bisceps, and two bracers for his archery. The tunic hangs slightly over his black cloth slacks, held in place with a black belt. His boots are knee high, but flipped down to only go up most his calves, held up with shin guards. The ensemble is, surprisingly, quiet and rather light.

History: Gawain was born on a coastal land, a village with a name he has willingly forgotten. He grew up a peasant, and picked up hunting as a hobby. He was okay at it, practice made him better of course. He doesn't really have any kills that stuck with him, they have all blurred together into a grey haze labelled 'past'.

So, Gawain was bored with his time in the village. But, it was coastal, so it wasn't too long before the young boy was introduced to the 'criminal element', so to speak. Pirates, plain and simple, living on the sea, drinking, telling awesome stories and getting quite rich. Gawain decided pretty quickly that THAT was the life for him.

So, he looked for a crew that would take a 13 year old with a bow. It took a while to convince anyone that he had any sort of skill, or at least enough to warrant the bratty mouth to feed. Still, he found someone, a sorcerer Pirate surprisingly. His name was doc, and he saw some talents in the boy he felt he could use.

Gawain learned several useful skills aboard the ship, mostly illegal, but all practical if nothing else. He made friends with most the crew, listening to stories and such. The only person he NEVER liked was that arrogant prick of a First Mate, a guy with two enchanted flintlock pistols. He was always such a prick...

So one day, Gawain had had enough of that crap. He challenged the man, a Semi-famous pirate of the name Two pistol Tom (he was very into his pistols), to a duel at dawn aboard a rickety ship. and the fight would prove difficult for the kid with a bow and twenty shots, fighting a man with limitless ammo and two guns.

The fight was long, and difficult, but Gawain managed to pin his arms to the mast. Oh how he blubbered before Gawain stabbed him in the eye with his last arrow, not bothering with the bow. Then, doing the sensible thing, Gawain picked up the pistols and declared himself first mate. A few people had a problem with this, but Gawain had two powerful magical artifacts and a distinct lack of shit to give over their problems. He killed three more before everyone said screw it, and let him have the job.

He held the job for awhile, 5 years in fact. He was an excellent butcher of men, his reputation grew as he learned how to use his pistols, and amassed his Captain's wealth, as well as his own on the side.

Still, he wanted something new, dangerous, and sure to make a good story he could tell on a chair made of gold coins. So he began looking for the tower, as it seemed to have everything he wanted, plus he wanted to say he was as great as some guy named Gilgamesh.

This hit a snag, however. On the day he was to leave, one of his crew mates (Windbag McSpecialpants) was attacked by a mob. To be entirely honest, Gawain didn't even really care. He just knew there was a crowd, and he was technically justified in firing on them. So he did so, with admirable gusto really. Not as much gust as his new friend created, to end target practice with a single spell. Gawain agreed, reluctantly, to bring the guy along with him on his trip to the tower. Powerful friends were nice, when the fun got too much after all...

Personality: Gawain is a the largest smart ass he knows. He seems to have a witty retort on standby for every occasion, and is fond of belittling others. These usually help to distract people he is a bit of a coward. He won't go out of his way for others, and is just generally an asshole. This doesn't stop him from killing, however, as he does not value the human life.
He offsets this by being meek, and a tad subservient. He is quick to form bonds, and falter to the judgement of others. He has good instinct, he just doesn't act on it when someone else suggests something.

Notable skills: He is a sailor, first off, and a butcher of men second. His aim is deadly, whether with his pistols or his bow, he can almost certainly hit an apple off of your head. This skill does not translate well to melee combat, though, as he is nearly incompetent there. He also is great for scouting and running away, and has a knack for picking pockets and lying.

Equipment: His favored weapon is his recurve bow, and keeps a quiver of 20 arrows on his back. But anyone in his line of work can tell you to keep a backup plan, and Gawain is no exception! He keeps two flintlock pistols hanging off his belt, which he fires using bits of his own mana rather than bullets.
He also carries around a compass, and a spy scope for navigation and scouting. And a flask of whiskey for fun.
 

Ganado_Headshot

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Jan 13, 2009
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Wow sir, I really applaud the original idea, expect a sheet from me here soon. I'm gonna climb that tower like a Redwood.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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HellsingerAngel said:
Just because it wasn't clear in the OP, would the levels we DM be the home floor of our character or do we just make up a floor? Is there an outside world to the tower and does everyone start on floor one?
In the past versions of this game, you made up levels for your characters and GM'd a level of your design that could be the same level as the character was from or something completely different at your discretion. For instance last time I played a character from a city level but GM'd a jungle level.
 

Asclepion

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HellsingerAngel said:
Just because it wasn't clear in the OP, would the levels we DM be the home floor of our character or do we just make up a floor? Is there an outside world to the tower and does everyone start on floor one?
Yes. And I prefer if you came from outside it. The world outside the Tower is flat, expansive, and extends for millions of miles in any direction. The Tower, even with it's enormous scale, is only a small part of the world, possibly one of other structures like it. That's a theme in this game, that there is no end to creation.

Also, the Tower interior is not stacked like a normal tower, but more like a grapevine, twisting on itself, often with multiple worlds on the same "plane". The main way of traveling between worlds is portals, so the 'next level' may not necessarily be the one directly above.

The lowest floor is most inhabited, and the low floors are safest, having high populations, multiple cities, and standing armies. The danger increases as one goes higher. The area before the top is most dangerous of all- here, the climber is shown the entire universe, and the realization of how small they are in the grand scheme of the things is more shocking than the greatest monster. To prevail, one's will must be greater than the foundations of the stars.

Only one person has ever reached the top. King Gilgamesh, eighty years ago.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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GreysonRoss said:
Would you mind to make a profile of your own to show us how to base our characters.

Also, what is the time period so we know what to base our appearances on.
Here, this is a previous version of this game with a list of accepted characters. Should provide some help.

http://www.escapistmagazine.com/forums/read/540.360793-The-Tower-of-Druaga-heroic-fantasy-Started

As to the time period for appearance, we've had everything from steampunk-ish characters to Lord of the Rings style so as long as it isn't too technologically advanced I don't believe appearance will be a problem.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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avouleance2nd said:
hiei82 said:
Don't forget the alien dinosaur.

Actually is Sir a step up or step down in terms of weirdness? It's a concept I've wanted to use for a while but I've got a few actually that haven't really gotten of the ground so I may do another sheet or two.
Another sheet or two? Do we need to have another sheet building contest?
 

Asclepion

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Aug 16, 2011
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Mr.Ivebeenframed said:
AAAWWWWWWWW YYYYYYYYEEEEEEEEAAAAAAAAAHHHH

Sorry I wasn't able to respond to the probe. I'll definitely join up with this. Do you mind if I use Caedis?
Certainly you can.

avouleance2nd said:
Best not, I have a lot of work to put off. (Also I lost that badly)

Do you like the character?
Also we need to settle the weirdness thing.
Disembodied suits of armor aren't a bad idea at all. Nor is the idea of a wormlike or tentacled creature assuming a humanoid shape for said armor. But the thing is too eldritch. Keep the idea, but simplify and rework it so that if better fits the tone.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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avouleance2nd said:
hiei82 said:
Best not, I have a lot of work to put off. (Also I lost that badly)

Do you like the character?
Also we need to settle the weirdness thing.
It's both more and less weird. It's more strange then Praia, but less so than, say, the Phoenix character from Limit of Infinity.

It's eldritch and lovecraft did write "weird tales", but then I love lovecraft so it doesn't seem all the weird to me. All in all, I like it but don't know how we'll it will work.
 

Mr.Ivebeenframed

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Jan 6, 2011
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Alright, Caedis round two.

As always, any criticisms or suggestions are welcome:

Name: Caedis Saevio,(Formerly) Duchess of Helliot

Age & Gender: 28, Female

Height & Weight: 5'9, 120lbs

Appearance: Caedis face used to be that of elegance and splendor but what has happened to her has warped her face to that of scorn and hate. She has short, auburn hair that she cakes in a dark brown dye. On her left hand she is missing her middle, and her ring finger as well. She is well built as well with noticeable muscles underneath her armor.


History: Caedis was raised in lavish riches of a wealthy merchant family and inside the confines of a stone castle. The marble-adorned lands of Helliot wasn't only known for its riches but also for its most redeeming and barbaric factor; its arena. Reminiscent of the classical ages, Helliot is home of the most long-lasting Gladiatorial arenas that bring hundreds to the stadium's seats. And without a doubt, Caedis was lured to the glorious triumphs of Helliot's gladiators and exotic animals that stained the sandy ground. Of course, she was raised to be an nobleman's wife and to marry one her cousins or better yet, a suitor of another wealthy family. She did so but often she stole herself whenever possible to sneak into the Stadium's seedy seats and watched the arena's warriors spill their own blood. One of the gladiators, though, stole her heart.

Darius "Mark" was one of the more successful Gladiators in the arena able to find the hole in any armor with his spear. His quick, decisive jabs often spelled doom for most of his opponents and his kill count ranges in the 40's. He was also relatively young and his looks was another redeeming factor to him as well. Caedis watched him move with the grace of a bird but the power and swiftness of a leopard. One fateful day the two met and Caedis was never the same. He filled her head with tales of warriors like him, and their adventures throughout the land. Darius blasted the aristocracy that ruled over Helliot blaming them for everyone's plight. So, Caedis swore to be at his side and she begged him to train her. Darius did so but in exchange for her knowledge of all the ruling families of Helliot.

Caedis was a fast learner and quickly picked up a good grip on Darius' trademark skill with the spear. But as Caedis learned to fight, Darius learned more and more about families of Helliot and whatever information he needed to take over. Caedis was blind with love and devotion to becoming a warrior to notice his secret planning to stage a revolt. She was nothing but a tool in his hands.

The revolt came like a tornado through Helliot. The families were either executed or driven out. Their standing armies were reduced to bumbling masses due to the extensive knowledge gained by the rebels thanks to Darius or most importantly thanks to Caedis. This news and the sight of Darius' rebels hit harder than any sword as she had to be dragged out of the burning castle by hand by her sisters before she snapped out of her catatonic state. She single-handily offered the key to her family's destruction because of Darius. She watched as he slaughtered her parents and brothers like cattle and tossed them in an unmarked grave. Caedis vowed revenge and the death of Darius at her hands.

This was all 10 years ago and over that span of time, Caedis' skills as a warrior has grown substantially. Using her memories of Darius' fighting style and speed she has made a name for herself as a mercenary along with being an adventurer in search of a way to bring down an empire. Darius has made a name for himself as Helliot's new ruler. He rules with an iron fist and his army is powerful.

Reasons to be here/ things to do: Caedis seeks to take back Helliot using the powers that the Tower offers. She has nothing to lose in climbing the tower but everything to gain if she succeeds. Caedis is already shamed by her mistakes and its outcome will has forever tarnished her inside and out.

Personality: On the outside, Caedis is scornful and hate-filled. She is bitter and destructive mostly towards herself but she harnesses that hate and channels it into her actions. She isn't completely doused in hate as she calm and collective when she needs to be especially when she is in the company of others. Caedis still harbors the teachings she was taught growing up and it was to act accordingly despite it all. She has found it useful to act calm rather than always appear angry.

Notable Skills: Thanks to Darius, Caedis is deadly with the spear. Their fighting style is almost identical with the exception that she had to deviate a bit after her leaving Helliot. Without her spear, Caedis can wield a sword as well and fight well with her fists. Also Caedis is literate thanks to her teachings when she was young. Caedis has a basic grasp of a wide range of subjects ranging from philosophy to basic mathematics.

Equipment: Caedis doesn't leave anywhere without her armor and her spear. Caedis spent a large sum of money for the armor. Aside from that is her rucksack which includes basic survival materials and most importantly a large sum of gold. One of the things they were able to grab during the escape from the castle was a bag full of golden coins which have proved to be useful to have for any occasion. For added protection, she carries a shortsword in case she doesn't have a spear.
 

Asclepion

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Aug 16, 2011
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@avouleance2nd: I think it would play best without the puppetry aspect, if it were a being within a suit of armor, like this [http://residentevil.wikia.com/Armadura] or this [http://halo.wikia.com/wiki/Mgalekgolo] or this [http://www.youtube.com/watch?v=wmJqgdaTArM].

@Mr.Ivebeenframed: Nice to have you back :D
You did some pretty badass stuff outside of your history, fighting back the Overlord's servants.


@Ruedyn: Make sure that his personality isn't at odds with the group. I'm fine with rogueish and scoundrel characters, just that when it comes down to it they're a good guy. See: Han Solo.