I can see the point, but don't fully agree. Adventure games were conceived to appeal to a completely different crowd, the people that did not want action in their games. Back in the day, they took pride in the fact that theirs was the "intellectual" audience. Anyone who was there will remember the controversy over "arcadey" sections in games like Space Quest and Heart Of China.
The allure of traditional adventure games was creating a world worth visiting, where you did not have to fight to stay alive (only stay away from ledges, but I digress). When done right, it was magical. I still have many fond memories of those worlds, as if I had actually been there.
The reason adventure games lost their appeal was the limited game mechanics. There's only so much you can do with the take object A to person B system. Good stories became scarce as the pressure not to repeat old puzzles got to the designers. That's what led to the absurd solutions Yatzhee points out. Cat moustache anyone?
The question is whether someone can come up with new mechanics to revive the genre. How to tell an interactive story where you don't have to kill anyone/anything. Its harder than it sounds, but I'm hopeful.
On the other hand, as you play modern action games, with their well defined characters and interesting worlds, you are in debt to the old Adventure Game.
The allure of traditional adventure games was creating a world worth visiting, where you did not have to fight to stay alive (only stay away from ledges, but I digress). When done right, it was magical. I still have many fond memories of those worlds, as if I had actually been there.
The reason adventure games lost their appeal was the limited game mechanics. There's only so much you can do with the take object A to person B system. Good stories became scarce as the pressure not to repeat old puzzles got to the designers. That's what led to the absurd solutions Yatzhee points out. Cat moustache anyone?
The question is whether someone can come up with new mechanics to revive the genre. How to tell an interactive story where you don't have to kill anyone/anything. Its harder than it sounds, but I'm hopeful.
On the other hand, as you play modern action games, with their well defined characters and interesting worlds, you are in debt to the old Adventure Game.