Traditional Adventure Games Are Rubbish

Jopoho

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Ah, Lone Survivor. The only game where I fell into despair after the cooking tool I found could neither brew my coffee nor cook the meat I had found. It was the saddest cheese and crackers meal ever after that.
 

veloper

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Jan 20, 2009
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There's players who like the puzzles in games like Monkey island.
If the story was the only thing that was okay, we'd be reading books and watching movies instead of playing.
 

noreshadow

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Feb 5, 2009
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You know what else is Rubbish?
Victrola portable crank phonograph's

I guess my point is why bash a genre that has been more or less dead for quite some time now?

If it wasn't for telltale they wouldn't exist at all.

_____________________________________

But riddle me this: how do you make a fun game with an interesting story that doesn't involve mass homicide?
Adventure games are the best answer I've seen so far.
 

teh_gunslinger

S.T.A.L.K.E.R. did it better.
Dec 6, 2007
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noreshadow said:
I guess my point is why bash a genre that has been more or less dead for quite some time now?

If it wasn't for telltale they wouldn't exist at all.

Gemini Rue
Blackwell 1-4
Book of Unwritten Tales
Featherweight
Resonance
The Shivah
To the Moon
Time Gentlemen, Please
Machinarium
Still Life 1+2


That's just to name those who are "proper" adventure games from 2009 onwards.

I'd argue that games like Amnesia and Heavy Rain are expanding the genre even further.
 

noreshadow

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Small indie games are an entirely different beast.

with countless people on the internet there's a cult group for everything.

I think most people would assert ASCII graffics are something long gone,
but you have dwarf fortress, and countless other rougelike games online using them.

but in terms of large company's(the industry) making them. there's none.

Hell, I'm sure there's somebody out there making crank phonograph's.
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Heavy Rain (shenmue, indigo prophesy ext.)are basically quick-time event games, and have little to do with classic adventure games
Not necessarily a bad thing, but they have nothing to do with yahtzee's rant

but in terms of my "riddle": Id say "classic" adventure games are still the best solution so far. The quick time button thing seems forced, an arbitrary event to make them "games".

(Didn't played amnesia , never liked horror games)
 

noreshadow

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Feb 5, 2009
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but just to keep track of yahtzee's opinions on game genera's as a whole
RTS = crap
JRPG = crap
Adventure Game = crap
Shooters = good
 

Starker

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Mar 17, 2011
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noreshadow said:
but just to keep track of yahtzee's opinions on game genera's as a whole
RTS = crap
JRPG = crap
Adventure Game = crap
Shooters = crap
Fixed.
 

Blood Brain Barrier

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Buretsu said:
Blood Brain Barrier said:
Adventure games need to bring back some of the unexpected, a bit of confusion and surprise, and a higher difficulty and dynamicism which the genre really can offer like no other can. Otherwise it's just a safe haven for those unable to tolerate surprises, uncertainty and death - a losers genre.
Like the good old King's Quest games, wherein failing to do something two screens into the game will mean that you can never beat the game, but you won't actually find this out until the very end?
No. Dead ends suck. More like the good old Legend Entertainment games, which were the apex of adventure games and probably the entirety of computer game history.
 

TheUnbeholden

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Starker said:
noreshadow said:
but just to keep track of yahtzee's opinions on game genera's as a whole
RTS = crap
JRPG = crap
Adventure Game = crap
Shooters = crap
Fixed.
Pretty much. He only names a few games here and there that are essentially revolutionary, dynamic combination of gameplay/story, that succeed what they set out to do, very well.

"I realized that where videogames came into their own was the exploration of a new form of storytelling, one that was enhanced by gameplay."

"explore other ways to make the practical element absorbing while still placing the all-important emphasis on storytelling.".

So talk about having high standards. I think he can only say with a straight face that ~10 or so games are great with maybe a small honorable mention list, the rest are shitty/or haven't played list.
I think his only real complements towards game industries is to indie games for at least trying to be unique/experimenting.
 

KingHodor

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From The Death of Adventure Games [http://www.oldmanmurray.com/features/77.html], an old article by Erik Wolpaw (head writer for Valve's Portal)

Did you read all of that? If not, good for you! Dumb as your television enjoying ass probably is, you're smarter than the genius adventure gamers who, in a truly inappropriate display of autism-level concentration, willingly played the birdbrained events described in that passage. For those of you clever enough to have skipped the walkthru, permit me to summarize:

Gabriel Knight must disguise himself as a man called Mosley in order to fool a French moped rental clerk into renting him the shop's only motorcycle.

In order to construct the costume, Gabriel Knight must manufacture a fake moustache. Utilizing the style of logic adventure game creators share with morons, Knight must do this even though Moseley does not have a moustache.

So in order to even begin formulating your strategy, you have to follow daredevil of logic Jane Jensen as she pilots Gabriel Knight 3 right over common sense, like Evel Knievel jumping Snake River Canyon. Maybe Jane Jensen was too busy reading difficult books by Pär Lagerkvist to catch what stupid Quake players learned from watching the A-Team: The first step in making a costume to fool people into thinking you're a man without a moustache, is not to construct a fake moustache.

Still, you might think that you could yank some hair from one of the many places it grows out of your own body and attach it to your lip with the masking tape in your inventory. But obviously, Ms. Jensen felt that an insane puzzle deserved a genuinely deranged solution. In order to manufacture the moustache, you must attach the masking tape to a hole at the base of a toolshed then chase a cat through the hole. In the real world, such as the one that stupid people like me and Adrian Carmack use to store our televisions, this would result in a piece of masking tape with a few cat hairs stuck to it, or a cat running around with tape on its back. Apparently, in Jane Jensen's exciting, imaginative world of books, masking tape is some kind of powerful neodymium supermagnet for cat hair.

Remember how shocked you were at the end of the Sixth Sense when it turned out Bruce Willis was a robot? Well, check this out: At the end of this puzzle, you have to affix the improbable cat hair moustache to your lip with maple syrup! Someone ought to give Jane Jensen a motion picture deal and also someone should CAT scan her brain.

Who killed Adventure Games? I think it should be pretty clear at this point that Adventure Games committed suicide.
 

trlkly

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Jan 24, 2008
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You say that there's all story and no gameplay. No, there's just no action game-play. There's still puzzle gameplay. The old games were incredibly hard, but that was no different than other game genres that were hard--it was to get more game play from the smaller files they had to use. And, because, frankly, it's easier to make a hard game than a balanced one, and sometimes than an easy one.

Telltale games gets things right--they eliminate the one frustration you actually voiced, because they give you in-game hints. And the games actually progress fairly logically. It shortens the play time, so they make 4 sequels to every game to make up for that.
 

harryjre

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Nov 27, 2008
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I would love to see a ZP or EP on Resonance. It's short, but the plot, characters, and puzzles were good. It does suffer from the same linear story problem as Heavy Rain, though. You can only really play it once.

I think it does have some issues with "fetch these objects before the next plot point is revealed", but it does have some interesting game mechanics, IMHO.