Well, The Last Guardian is out, and guess what, it's pretty great. It's basically just Ico with enlarged environments and a cat the size of a schoolbus (catbus) in place of Yorda.
And speaking of which, Trico is the most amazing thing I've seen in a game in years. It was pretty obvious from the outset that he'd be the star of this production, but watching him move around on my screen was breathtaking. He's animated with such graceful weight (if that makes any sense) I'd almost believe Team Ico actually found a 2-ton cat somewhere and mo-capped it. His feathers/fur even stands up on end when he gets aggressive, it's brilliant. The only critique I can give toward his motion is that sometimes his neck looks like it's slightly snapping in on itself when his head is tracking you or something else in the environment.
The gameplay is pretty basic platforming/puzzle solving, but it's the addition of Trico that turns it into so much more. Trico can follow you almost anywhere, and it's a trip watching him take mighty leaps from pillar to pillar, or jump up into a cavern opening up high. This becomes especially wonderous if you happen to riding on his back.
It's not all rosey though, since the camera is not your friend AT ALL, and the framerate can on occasion shit itself. (I'm playing it on a regular PS4; on the Pro the framerate is apparently locked at 30.) This only happens when you're outside and there's a lot of foliage around, but it's very noticeable nonetheless. The camera is drunk most of the time, but this is slightly absolved by your character always auto-grabbing anything he finds himself tumbling off of. So you'll rarely find yourself falling to your death unless you purposefully jump off a cliff.
Trico's A.I. is not the best, but then he's not supposed to be a robot. He's an animal, and rarely do the seams show that he's anything but. Not everyone is going to take too kindly to his slow response though, and if you have an aversion to A.I. companions in general this game will probably piss you off. After a certain point he'll start to listen to commands you can give, and they work very intuitively. You get a 'call' button from the start, but once you get commands all you need to do is press the call button and then press 'jump', 'grab', 'push', or move the analog stick in any direction for Trico to perform the corresponding action. Ultimately he feels like a truly interactable A.I. companion, and it's been a very long time since we had one again in gaming.
The game seems to have quite a lot of narration, which I feel negates the usual Team Ico charm a bit. Ico and Shadow of the Colossus tossed you into a vague world with few answers, and the mystery added to the atmosphere. That's a bit lost from The Last Guardian, unfortunately.
I've played about 4 to 5 hours now, but it's been an absolute joy.
And speaking of which, Trico is the most amazing thing I've seen in a game in years. It was pretty obvious from the outset that he'd be the star of this production, but watching him move around on my screen was breathtaking. He's animated with such graceful weight (if that makes any sense) I'd almost believe Team Ico actually found a 2-ton cat somewhere and mo-capped it. His feathers/fur even stands up on end when he gets aggressive, it's brilliant. The only critique I can give toward his motion is that sometimes his neck looks like it's slightly snapping in on itself when his head is tracking you or something else in the environment.
The gameplay is pretty basic platforming/puzzle solving, but it's the addition of Trico that turns it into so much more. Trico can follow you almost anywhere, and it's a trip watching him take mighty leaps from pillar to pillar, or jump up into a cavern opening up high. This becomes especially wonderous if you happen to riding on his back.
It's not all rosey though, since the camera is not your friend AT ALL, and the framerate can on occasion shit itself. (I'm playing it on a regular PS4; on the Pro the framerate is apparently locked at 30.) This only happens when you're outside and there's a lot of foliage around, but it's very noticeable nonetheless. The camera is drunk most of the time, but this is slightly absolved by your character always auto-grabbing anything he finds himself tumbling off of. So you'll rarely find yourself falling to your death unless you purposefully jump off a cliff.
Trico's A.I. is not the best, but then he's not supposed to be a robot. He's an animal, and rarely do the seams show that he's anything but. Not everyone is going to take too kindly to his slow response though, and if you have an aversion to A.I. companions in general this game will probably piss you off. After a certain point he'll start to listen to commands you can give, and they work very intuitively. You get a 'call' button from the start, but once you get commands all you need to do is press the call button and then press 'jump', 'grab', 'push', or move the analog stick in any direction for Trico to perform the corresponding action. Ultimately he feels like a truly interactable A.I. companion, and it's been a very long time since we had one again in gaming.
The game seems to have quite a lot of narration, which I feel negates the usual Team Ico charm a bit. Ico and Shadow of the Colossus tossed you into a vague world with few answers, and the mystery added to the atmosphere. That's a bit lost from The Last Guardian, unfortunately.
I've played about 4 to 5 hours now, but it's been an absolute joy.