Trine: The PS3's Next (Not So) Sure Fire Hit

Earnest Cavalli

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Trine: The PS3's Next (Not So) Sure Fire Hit



If the PlayStation Network has one thing in abundance, it's gorgeous, innovative games that are widely overlooked as gimmicky fluff. French developer Nobilis no doubt hopes players see its upcoming platformer Trine as more than just another pretty face.

Trine product manager Oliver Vermeille took to Sony's official PlayStation.Blog this morning to explain the game [http://blog.us.playstation.com/2009/07/09/an-introduction-to-trine-coming-soon-to-psn/], a title he characterizes as "a fantasy action and platform game that combines 2D gameplay with 3D graphics."

That's when a bizarre bit of disconnect creeps into Vermeille's post. Glancing toward the handful of Trine screenshots [http://www.flickr.com/photos/playstationblogeurope/sets/72157621092422810/] on display, that initial comment seem both generic and surprisingly self-deprecating.

Confused by what initially appears to be the least successful PR campaign in gaming history, you read on, and realize that Vermeille has been saving his enthusiasm for the game's big draw: its physics engine.

Because physics is at the core of the gameplay, there is not just one solution for each puzzle; in fact you can even find a way the developers have never thought of!

You can control one of the three characters of the game and switch at any time to solve the puzzles in a different manner. Each character has a unique ability, so choose the one you think is best suited for the situation.

The Wizard can create and move objects around to build a bridge or crush his enemies with a box. The Thief uses her bow to attack and her grappling hook to move quickly and avoid dangerous traps. The Warrior is better suited for close combat and tends to hit before he thinks!

So you can play through the 16 levels of the game, switching from character to character, but you can also play with one or two friends in a cooperative mode. Play the whole adventure together and find new solutions by combining your characters' powers.

So, in short, Trine is one part Prince of Persia, one part Gauntlet and one part Portal? Where do I sign up?

Between this "choose your own adventure via the joys of interactive physics" concept and the attractive trailer on offer, I'd say I'm intrigued. Or, more specifically, I'm confused at how Sony consistently fails to focus marketing efforts on quirky, intriguing games like this, despite the company's ongoing dearth of new gaming series.

The studios developing these titles obviously put a lot of time and effort into the various Trines, Flowers, and Echochromes, and yet they never seem to find the sort of audience one would expect from games that have readily apparent aesthetic appeal combined with clever design, genuine bang-for-the-buck value and noteworthy additions to their respective genres.

Unlike the other two titles I mentioned above, Trine is not a PS3-exclusive release. By offering a PC variant of the game, Nobilis guarantees itself a bit of protection against Sony's baffling history with quirky new games.

Whether this was an intentional choice by the game's creators or a fortuitous twist of fate, it's almost sad that a development studio should be applauded for shying away from too intimate a relationship with the once-mighty creator of the PlayStation.

While this mini-rant may have started off as a prayer that Trine lives up to what I see as near-endless potential, I'm really quite curious for your collective feedback on what exactly is going on here. Gamers at large, do you all simply refuse to buy new, quirky games, or should the blame be placed at the foot of Sony's in-house kingmakers?

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Virgil

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I picked this up on Steam a few days ago, and it's quite fun. There's also a demo available, so there's no reason to not go and try that. It's definitely an interesting game (though it's pricey on Steam for some reason - $30). I didn't try any of the co-op, but it looks like it could dramatically change how the game plays, and make it a lot more interesting.

The one thing I noticed was that the game doesn't play nearly as well with the controller as it does with the mouse/keyboard. Many of the character special abilities really need the precision of mouse control. I suppose that some practice might eliminate that difference, but it didn't take me long to switch back to using the keyboard, which is kind of unusual for a platformer in this day and age. The control issues don't have me optimistic for the PS3 version though.
 

Salem_Wolf

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This game looks incredibly interesting. I hope it gets released soon for the PS3, I'll have to pick it up. I like new and quirky games, if you don't try anything new, you won't get anywhere in this mudbath of FPS games. Good luck Trine, I hope you sell well.
 

HardRockSamurai

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I heard a lot of good things about this game, and I really hope it succeeds were Noby Noby Boy (unfortunately) didn't; it looks like a lot of fun.
 

Geoffrey42

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Sony has no incentive to put marketing power behind a game that is not PSN exclusive.

I tried the demo on Steam, and really enjoyed it, all except for one thing, that being the swinging mechanic on the grappling hook. However they implemented swinging, it seems to have an artificial limit on how high you can swing, and it makes it much harder than it should be to swing yourself up and over things.
 

Jumplion

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Yeah, Sony has trouble marketing some of their games....

Trine definitely looks interesting and I will be keeping an eye on it in the future.
 

tehroc

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I played the demo on Steam. It was fun, beautiful and had good sound. $30 is way to much. If Trine hits a Steam weekend half-off deal I'll consider it.
 

HeartAttackBob

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I saw a gameplay video of this and wasn't impressed, although admittedly it's hard to tell from 4 minutes of watching someone hack through a 2d level. A demo on Steam is a big plus, I'll download it and give Trine a shot.
 

Virgil

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Geoffrey42 said:
I tried the demo on Steam, and really enjoyed it, all except for one thing, that being the swinging mechanic on the grappling hook. However they implemented swinging, it seems to have an artificial limit on how high you can swing, and it makes it much harder than it should be to swing yourself up and over things.
Yeah, it seems like the grappling hook can't lift you higher than the point you attach to, so it can't actually be used to go higher.

My guess is that it was a balance decision, to make the wizard and his blocks more useful.
 

Silva

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Since the word "Trine" refers to an astrological aspect, and astrology has taken up a lot of my time, my ears almost prick up hearing about this game.

It sounds like it could be a lot of fun, and I'm considering finding a way to get it. However, I wish Sony would simply release all of these PSN games in retail. I understand that shipping costs don't help, but those of us with 40GB hard drives aren't actually spoilt for room concerning all of these supposedly fantastic downloadable games.

Indeed, my PS3's still full, thanks to half of the games I own having to be installed to play (I'm looking at you, Devil May Cry 4).

A good idea might be some kind of Platinum function for downloadable games, at least, so that the best critically received and popular downloaded games get full releases later on.
 

Mstrswrd

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I also believe it's going to the 360. I think Atlus is bringing it over. I'll edit if I can find the article.

Edit: And here it is.
http://www.gametrailers.com/news/trine-headed-to-xbla-coutesy/997
 

pantsoffdanceoff

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Jumplion said:
Yeah, Sony has trouble marketing some of their games....

Trine definitely looks interesting and I will be keeping an eye on it in the future.
Yeah their marketing and PR could use some help... a good amount of it.
 

Silva

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DanniXXX said:
They're doing that for PAIN! now.
Really? Well, that's a heartening sign. I do hope they're considering the possibility of doing so on a much wider scale. Some good if short $20 games wouldn't go amiss with me. Just don't expect anyone to pay full price, Sony. Hah hah.

Although you might want to upgrade your hard drive.
Oh, of course I do. Of course, the cost involved makes actually doing it a completely different matter.
 

writtenonmyveins

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Uh, Frozenbyte is the studio that actually made the game. Nobilis is just the publisher on the PSN version if I recall.
 

Nickisimo

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It's an interesting game. Overpriced, for sure, but entertaining. I'm not sure if the intention of the developer was to make a carefree game, but I think this game could have been much better if it was a little slower and relied more on thought-provoking puzzles with the 3 characters than it did. Often times I just kind of breezed through the levels without much thought at all. If something did stop me for any length of time, I was able to get through it just by screwing around with the game's mechanics rather than searching for the 'right' answer. It's also really short.

I don't know that I would recommend it in the same way that I wouldn't recommend Braid to anyone. Very little bang for your buck here.
 

Earnest Cavalli

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Sparrow Tag said:
Right, so...
No, I really don't get it. Do you like it or not?
I dunno. I have yet to play it. I just wanted to broach the idea that many awesome looking games seem to be slipping through the cracks and key players in the industry don't seem to much mind. Y'know, in an effort to foster discussion and engender dialogue among a group who I consider on average a bit more erudite than the average forum folk.

DanniXXX said:
What the hell are you talking about? Flower was the best selling game on the PsN until Final Fantasy VII came out. Thats 5 months as the best download, I'd hardly call that meeting "no success".
It's a relative term. Look at the competition Flower had to stack up against compared to the grassroots exposure it got by people who weren't affiliated with Sony. It should have seen much more success, when compared to similar pushes on non-dl'd games.

Plus, sales on the PSN are generally lacking for just this very reason. Comparing Flower to XBLA games of the same time period isn't even remotely fair.