**Hello, stop here. Yes this all probably doesn't work.**

Please don't waste your time trying. But if you want to get a laugh, read on and see the craziness. I was TOTALLY convinced it worked and I just lost my mind. There is more to it but lets just leave it as I am hopelessly crazy for now.

Everything below here is what I wrote before I knew I must be a bit nuts. Read on but it's pitiful. The joke is more on me than ever!

So if you don't want to learn how to aim but just want to watch a crazy person ranting in the street, here I am:

Please don't waste your time trying. But if you want to get a laugh, read on and see the craziness. I was TOTALLY convinced it worked and I just lost my mind. There is more to it but lets just leave it as I am hopelessly crazy for now.

Everything below here is what I wrote before I knew I must be a bit nuts. Read on but it's pitiful. The joke is more on me than ever!

So if you don't want to learn how to aim but just want to watch a crazy person ranting in the street, here I am:

(Edit: I've made a large edit which deleted a lot of what I had posted in an effort to condense things. Some of the responses are to these things I wrote so some of them will make less sense now. But my post will be now shorter and easier to read for those who would like a very quick and easy way to aim incredibly easily and comfortably.)

(Edit: Right now I am currently corresponding with an individual who may be able to better explain why these digits work. I will say that it has something to do with

*the binary expansion of phi*, which goes on endlessly as well like in the decimal system. Binary is how computers count, and they only use ones and zeros: 111001001110100100010111010010 a number in binary.)

Here's how to get True Aim using the Golden Ratio:

Two lengths are said to be in Golden Ratio when the larger length and smaller length together is the same ratio to the larger length as the larger length is to the smaller length. The formula is this:

http://en.wikipedia.org/wiki/Golden_ratio

That's just the formula for the Golden Ratio. I don't offer a formula really but a method for exploiting this to achieve excellent aim.

Here is the actual positive value of the Golden Ratio, called Phi, to many digits:

1.61803398874989484820458683436563811772030917980576

Phi has an unlimited number of digits when expressed as a number. You can find Phi to over a thousand digits on the Internet.

This sequence of digits makes your mouse move perfectly and remain stable. Any sequence of numbers that appears in Phi will have this effect.

Here is how to get what can only be called true aim:

1. Measure the width of your screen. For example, let us use 14 inches.

2. Calculate using Phi what lengths two pieces would have to be to add to give 14 inches and also be in perfect Golden Ratio. For example: 14 multiplied by the reciprocal of Phi is 8.652 inches. Subtract that from 14, so the other piece is 5.348 inches. These are your two ideal 360-degree-turn mouse lengths which we will set to work using Phi as your mouse sensitivity. If you like you can work out a smaller or larger length that is also in Golden Ratio to the screen, but we will use just either of these two.

3. Determine how fast you want to turn verses how accurate you want to be. The larger of the lengths used to make a 360-degree-turn (that is, dragging the crosshair over 100% of the gaming environment on the X-axis) will require a lower sensitivity than the other, but gives a steadier crosshair than the other, yet both will work effectively.

4. Select a sequence of numbers in Phi that begins with a number that, if your mouse sensitivity were set to it exactly, would let you do a perfect 360 on dragging the mouse the length you have selected, either of the two.

Let's say that this works out to be a 5 for you. You can then use the sequence beginning here: 58683436563, and then put the decimal point after the first five and then keep many digits after, as many as you like and the more the better. . . but we must be sure to round off properly, and this sequence will round to 6. So let us instead use the sequence beginning here: 4989484820. You will need to go back and select different sets of digits to be sure to make the turn be as close to a perfect 360 as possible. Try to get it on the pixel. The trick is to use a large segment from the Golden Ratio whose initial speed will work out to make the proper 360 in the length that is also in Golden Ratio with the size of your view.

5. Now your mouse sensitivity would look like this with many digits of Phi in it:

4.989484820458683436563811772030917980576286213544862270526046281890244970720720418939113748475408807538689175212663

Be sure to round the last digit in the right direction.

If you use too many digits, it seems to make the crosshair wavey and like liquid. I do not know the cutoff point at which the maximum can be reached, but filling the line in the console isn't necessary. If you put not enough, the crosshair behaves too solid. Experiment with different amounts, but for me I felt that about 50 digits of Phi were required. Round the last digit properly.

Now simply change your cvars m_pitch and m_yaw to resemble Phi in the same way, pasting in your digits and finding 22#### somewhere, then replace the default 0.022 with 0.022Phi. If you like a lower m_pitch, just pick different numbers.

If do everything right you will have the most comfortable aim you ever could have. It's very easy.