Two Worlds Review - Use your imagination

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Thyunda

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May 4, 2009
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Basically, Two Worlds is like My First Oblivion. You're given a basic plotline to follow, a barely customisable character to play with, and a world full of beasts to kill.

The storyline has you trying to get your sister back from some evil cult, whose sole purpose in the world is to be inconvenient, it would seem. Probably the best bit of this storyline is the part where you're betrayed...by the last person you'd expect, just simply because he'd usually be the first you'd suspect. It's that basic, it actually worked for me.
The game introduces you to combat immediately, and the way it does it feels so forced. You go from losing your sister to fighting entry-level orcs. For some villagers that you've never met. There's no connection between your sister and the village, you just help them because they're there.
If you play Oblivion, you'll already be afraid of fantasy RPG combat, after all that game made it nigh-impossible. Two Worlds is the equivalent to curb stomping paraletic rabbits. There's just no challenge. And you feel guilty afterwards.
If you're quick enough on the 'B' button, you'll survive anything. At a low level, I wandered a little too far, and found myself confronted by a rather large and obnoxious demon. I didn't panic. I just hit B everytime he raised his arm, and after twenty minutes of slashing and dodging, I killed him. Usually, in games, killing something powerful results in some good loot. Killing this demon got me an alchemy ingredient, and barely any experience. I felt raped, to be honest. Twenty minutes the game spent forcing itself onto me, and in the end I wasn't even satisfied.

The NPCs are enough to make you go berserk. Honest. Certain films and games can pull off a mediaeval vocabulary. Two Worlds can't. It sounds wooden, it sounds like a German trying to read Afrikaans from Braille. And he's not blind.
The only thing that kept me playing Two Worlds was the variety. There're hundreds of weapons and pieces of armour, and once you reach a certain level, everything falls at your feet. I spent a while hunting monsters across the land. Though unrewarding, it was good fun. It'll take some effort, but if you really try, you can actually enjoy Two Worlds.
But a word of warning: NPCs do NOT respawn. You wipe out a village, you'll have to find another. And probably wipe that out too. The game is horribly unbalanced, and the levelling system is dull and irritating. I dumped all the points I got into Strength, and Swimming. If you don't dump them into Swimming, you'll take an hour to cross a stream. Seriously, he moves impossibly slow in water.

If you get bored of the singleplayer, and trust me, that'll happen, you can go online. Only, you probably shouldn't. Nobody else ever does. I played online only once, and that's because I had the good fortune to know someone who had the game too. He did nothing but kill my questgivers.

He was a dick.


Now, I know I've not written a terribly good review, but I'm rather bored, and my main computer is fried, so I'm writing from a laptop, straight into the New Topic box, as opposed to my usual method of writing it on Microsoft Word first. That also means no pictures, because this laptop has a fun tendency to run slow.

But, to conclude, Two Worlds is a reasonable game. Don't pay above £10 for it, and you won't feel robbed. The achievements are very, very easy to earn, so the game's good for a gamerscore farm. But, that's really all there is to it. If you have a few hours to kill, but don't fancy thinking too hard about anything, Two Worlds is there for you. Only, you're probably better off muting it, and putting on a Shakespeare audiobook, and trying to lipsync it with the game. At least then you get cultured mediaeval shite.