Typical/default FPS movement on a controller?

purf

New member
Nov 29, 2010
600
0
0
...because I need to know, but I honestly don't. Granted, I could just try it myself but I figured asking might be easier. I have an Xbox controller but am also interested in how it's usually done on the analogue PS one.
 

purf

New member
Nov 29, 2010
600
0
0
I am working on a project where (1. idea) I want to get FPS movement as FPS-ish as possible. No shooting involved, just some "selecting". And I myself have just never played any FPWhatever with any not-ancient controller, thus I'm having some troubles coming up with a good concept for the mapping of buttons.

So, left stick becomes the mouse, then? Looking around? Makes sense...
Is the movement usually analogue as well? Running speeds and "strafing" in other angles than 90°/45°/0°?

(just realized, this might be better placed in Advice or Offtopic)
 

Benpasko

New member
Jul 3, 2011
498
0
0
purf said:
I am working on a project where (1. idea) I want to get FPS movement as FPS-ish as possible. No shooting involved, just some "selecting". And I myself have just never played any FPWhatever with any not-ancient controller, thus I'm having some troubles coming up with a good concept for the mapping of buttons.

So, left stick becomes the mouse, then? Looking around? Makes sense...
Is the movement usually analogue as well? Running speeds and "strafing" in other angles than 90°/45°/0°?

(just realized, this might be better placed in Advice or Offtopic)



Here are a couple typical control setups. Left stick moves, right stick looks around, RT fires LT aims.
 

LAGG

New member
Jun 23, 2011
281
0
0
purf said:
I am working on a project where (1. idea) I want to get FPS movement as FPS-ish as possible. No shooting involved, just some "selecting". And I myself have just never played any FPWhatever with any not-ancient controller, thus I'm having some troubles coming up with a good concept for the mapping of buttons.

So, left stick becomes the mouse, then? Looking around? Makes sense...
Is the movement usually analogue as well? Running speeds and "strafing" in other angles than 90°/45°/0°?

(just realized, this might be better placed in Advice or Offtopic)
Right stick becomes the mouse, unless the user chooses "lefty" configuration.

Also, these will be of help:

http://hci.usask.ca/uploads/201-p2355-bateman.pdf
http://doublebuffered.com/2010/03/21/gdc-2010-reading-the-players-mind-through-his-thumbs-inferring-player-intent-through-controller-input/
http://doublebuffered.com/2010/03/25/gdc-2010-how-to-honestly-lie-to-your-players/
http://www.gdcvault.com/search.php#&category=free&firstfocus=&keyword=aim+assistance&conference_id=
http://www.gamasutra.com/view/news/165388/GDC_2012_Nailing_the_core_aiming_controls_of_Resistance_3.php
http://www.gamasutra.com/view/news/20126/SOEs_Wilson_Talks_Connected_PC_PS3_Game_Worlds.php
 

purf

New member
Nov 29, 2010
600
0
0
Oookay, tried it in the meantime with some Borderlands, silly me[footnote]was killed quickly[/footnote]. Anyways :) Thanks for your input.
LuisGuimaraes said:
http://hci.usask.ca/uploads/201-p2355-bateman.pdf
http://doublebuffered.com/2010/03/21/gdc-2010-reading-the-players-mind-through-his-thumbs-inferring-player-intent-through-controller-input/
http://doublebuffered.com/2010/03/25/gdc-2010-how-to-honestly-lie-to-your-players/
http://www.gdcvault.com/search.php#&category=free&firstfocus=&keyword=aim+assistance&conference_id=
http://www.gamasutra.com/view/news/165388/GDC_2012_Nailing_the_core_aiming_controls_of_Resistance_3.php
http://www.gamasutra.com/view/news/20126/SOEs_Wilson_Talks_Connected_PC_PS3_Game_Worlds.php
Nice, appreciated. Should come handy.