Ubisoft: Bring on the PlayStation 4 and Xbox 1492

Liudeius

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Hyakunin Isshu said:
Well, some of my ideas are more like add-ons. Or to put it in another way: Imagine Half Life 2 or Portal 2 without the physics? it can still work, but it would be a *LOT* less fun. So plaese don't give me one of those 'we already have in game X'. And don't tell me 'it can work if you decrease the graphics', you can **NOT** do that! Good graphics is a sign of a quality product and professionalism for developers. Ugly graphics is mostly a sign of bad quality. (See Alpha Protocol, Mindjack, Medal of Honor 2010, most Wii game etc.) And yes, I know about MineCraft.


Add-on idea 1: Red Faction Destruction.
Why is this good? Think of it chief, linear levels can be opened up. you can dig around hard bosses, you can... just look at this link:
http://www.youtube.com/watch?v=Ui9l4WOrq5Q

Add-on idea 2: Real Water.
Why is this good? You know how you knew you would *NEVER* drown in Bioshock, because the water was all a illusion? What if we take that illusion away, so a room could be flooded? Then you really would be afraid of shooting the glass. or think of a open-world game, in which you can move rivers to where you want them to go. Or look at this god game:
http://www.youtube.com/watch?v=CfKQCAxizrA
(please, please, please keep in mind the Teck Demo can't be used in a action game, because of all the computing power that is needed)

Add-on idea 3: Real-working Body Physics.
Why is this good? Imagine shooting a robot with a gun, then slowly, over time, the robot's armor breaks down. Wouldn't it be better that way, so you would know your bullets are doing something? You won't even need weakpoints anymore, because your thinking with Physics.
http://www.youtube.com/watch?v=QfDoQwIAaXg

Add-on idea 4: Real-working spaceship/landships
Why is this good? Think of your ship being really there, not just being a bunch of polygons that only *looks* like a ship. This is the best link I could find, sorry:
http://www.youtube.com/watch?v=fMFQgwMktT0
(now think of that, all in real time)


Add-on idea 5: Giant Physics.
Why is this good? Imagine a giant monster destroying the city, and you can hide *anywhere*. It would be like red faction guerrilla, but much, *MUCH* bigger.

Add-on idea 6: Growing plants.
And a big fat NO: I do not mean anything like in Minecraft:
http://www.youtube.com/watch?v=nQvsZAVbFl8
It is not so much as 'growing' then it is 'popping out'

Add-on idea 7: Command & Conquer: FPS.
Why is this good? Imagine fighting alongside your space marines, tanks, and battleships. Something like this, but bigger and better:
http://www.youtube.com/watch?v=jzVjggarRns

I?m just not very qualified to argue on the subject?

1 Red Faction:
While I must admit that would be cool. How necessary is it? In limited games it may certainly be a plus, but imagine if most games had it. What about the balancing and either permanent damage to the game world, or the immersion breaking of buildings respawning. Especially in a sandbox game you may have players destroying the entire world before they even begin.
If your argument is about choice rather than linearity in particular, such a system is not required to give you a choice. It is a development decision whether to give the player a choice or not.
While you request I not provide any examples of games that already do it, I don?t see why I should heed it, unless you simply don?t want evidence against you. What about Bad Company? I only played the demo myself, but I was under the impression that its environments were touted as highly destructive. Those environments really didn?t make gameplay less linear, I hardly even noticed them through the course of play.
I just noticed that, and most of your examples, aren?t PC only games. So nothing you say actually needs newer tech.

2 Real Water:
I assume not drowning in Bioshock was a design choice, it would not require a better system to do. In other games I think it tends to be a design choice to not work hard on water too, especially since it tends to just be used for boundaries.
You can move rivers in the games where is applies. In Minecraft you can, as well as From Dust. The majority of games wouldn?t gain much from this mechanic. Unless it is a game where you do have godly power or a building game (both of which can clearly already be done with this mechanic), this wouldn?t really be helpful. Once again, if the sandbox is too free, players will entirely screw up the game. For those that WANT that ability, we have things like god simulators.

3 Body Physics:
It does work already, look at GTAIV. The reason it isn?t in all games is because GTAIV development was DAMN expensive. While it was good with realism, many people, myself included, found Saints Row 2 a much better game because it was FUN.

4 Real Pixels:
They are pixels, they are never real. No matter how cool it looks when it goes boom, those shapes are always decided. It may be 5,000,000 polygons programed to break apart based on highly complex strings of impact data, but they are still polygons.
Once again though, really cool. I would like this.

5 Giant Physics:
Well in most sandbox games you can fight anywhere, so you must specifically mean giants? Or do you mean the entire city is destructible? If you want to break the whole city, refer to #1. I have thought to myself how cool it would be if I could make skyscrapers tumble, then the next day I return to see scaffolding set up, and an in game week later a full building (which was slowly build as I roamed the town), but I just don?t really see much game play that it would add. Other than being able to get a bit crazier when you want to go on rampages

6 Plants:
They would still have to grow in stages (which would be based more on effort of the developers than processing power). Either that or hog so much processing power that the entire rest of the game went to shit. Not many people want a farm simulator? At least not something that is only a farm simulator due to processing requirements.

7 FPS/RTS:
I don?t know how many players want to switch seamlessly between the two genres. Other than that most RTS games require constant attention and micromanaging (at least unless you are on ?easy noob? level), even the so called ?seemless? switching would be kind of out of place. Even the design of such a game would break immersion. You have to constantly switch between the two or lose? If you don?t have to constantly switch between the two, it?s not really a question of power so much as is the dev team willing to develop two games, each inferior to any of their counterparts.

Many of your requests are more for graphical enhancement than actual gameplay improvement. Even those which aren?t tend to be choices of ?How much money are we willing to spend on a game that might go nowhere??
Most of them also already exist, as you have pointed out yourself. The thing is, you have to justify the cost to all of the consumers of buying another console, you have to justify the cost of developing that console, the cost for developers of trying to create games that actually take advantage of the new hardware.
Even PC gamers have trouble with running high quality games. PC gaming is supposedly affordable as platforms as long as you are willing to turn the graphics way down. If you want good graphics, you need to spend far more, much more than most console gamer?s price range. Now add all of the hundreds or thousands of extra calculations you want. Can your requests even be done (to the extent you desire) on current computers without spending $2,000? Can some of them even be done? And what about mixing a few of them into the same game.

All this expense must be considered while still looking at the current generation. Developers are just finding out how to best utilize the consoles, this always happens, and with the step up in price, you may get a step up in graphics, but the real innovation tends to be by the small guys.

Innovation doesn?t usually come from the top. When your games cost tens of millions to produce (hundreds of millions with your ideas taken to the next level), you don?t take win-big-or-fall-hard risks, you play it safe with what you know people like. The innovation happens lower down the chain, where losses are minimal if it fails.

Finally, I must admit I would like to see most of that in games, but I am happy with games as they are. Those small improvements can already be implemented without a new generation. Perhaps not to the degree you want, but I don?t want to fork over $500 for a new console (more if you want it to be able to do all of that well).
The increase in development costs may mean there are some crazy good games, but it would also mean there would be far fewer titles to choose from, with far longer development times.
Also take into account that if we wait three more years for the next generation rather than one, we will have better, cheaper machines that can do more of what you want.

TL;DR: I probably contradicted myself a few times in that, and for the most part, I like the ideas. I just don't feel the costs of a new generation are necessary to move closer to them, and question whether they could be done in the first place without the new generation being beyond the price range of the majority.
 

xXGeckoXx

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Sober Thal said:
Oh yeah.... it's soooo stale. L.A. Noire, Skyrim.... these games are all crap. If only we had a new console.

/sarcasm

Nope. It's not needed yet. Give it another couple of years.

Here's my opinion. With the new engines BF3, Far Cry 3, Mass effect 3 and Skyrim will be one of the first generations where having a high specs gaming PC will make a MARKED difference. Until now there really was not much difference even though PC gamers pretended it was huge. But these new games. They can't look like the trailers on the old consoles. Gaming has FINALLY overtaken the consoles and it is marked by this september's release line.

It's not surprising. Companies like bethesda make money off making better products and better graphics. A company like Microsoft (PS3 still makes a loss on every unit I think) make money by selling the same hardware for the same price as it get's cheaper. I am not throwing blame I'm just saying that that is how it works.

But games advance fast. And computer tech advances faster. Consoles are held back quite a lot because they come in Generations instead of freeform development Like PC's. On PC if a major advancement is made in Graphics Cards then the population upgrades their graphics cards. Consoles are not like that so they are held back and they are paying the price for it.
 

xXGeckoXx

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DragonChi said:
This is why I am primarily a PC gamer, I hate outdated stuff. 6 years is a GINORMOUS time frame for better technology to develop. I mean, I appreciate creativity and Innovation as much as the next man, but I still have to agree that the PS3 and 360 have gone as far as they can and is now hindering gaming improvements, and not just Graphically. You have to take into consideration, things like PhysX, Processing power and Memory. All which can be used for future creative ideas that REQUIRE the upgrade to be manageable.

Creativity is part imagination on developers part, but having the best tools available makes doing that, THAT much easier and more ideas become possible. Imagine wanting to create something absolutely stunning and imaginative on, let's say, Adobe Photoshop, but your ideas can't come to fruition cause you are stuck using a really old version of the program that doesn't support what your trying to accomplish. Your kinda screwed.

I'm a digital artist, and this is a pure fact. You need the best tools in order to realize your creative ideas. New consoles with today's technology, can only move creativity and Innovation in gaming move forward. Which is what everyone wants anyway.
I am a console gamer Turning PC. My reasons?: I see that with the new generation game developers are really outdoing themselves. They are creating products so good that they are held back by the technology. Software overcoming hardware how cool is that. Suddenly I realize that PC's have a superior technological quality (at the cost of being expensive as fuck). But yeah looking at the September trailers there is no way games can look that good on console (with the exception of the skyrim demo which was done on 360, IMAGINE how good it will look on PC). FarCry 3 will look like Crysis 2 on console. On PC it will be a diffferent league for the first time since consoles really took off. There was a time between doom being hot stuff and this september where the games never allowed PC's to take off but look at the trailers. PC gaming heaven right there.

On an unrelated note I am fine with gameplay consolification (though fuck anyone who takes my RPG elements away, I am looking at you ME2). I LIKED the new "console" nanosuit in crysis 2...

TL;DR the games are outdoing the consoles and their only way to go if the consoles don't catch up will be PC's.
 

laligag7

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Mar 3, 2011
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samsonguy920 said:
laligag7 said:
BloodSquirrel said:
Eggsnham said:
No! This generation is just getting to it's more interesting parts!

Besides, new technology means a higher pricetag that you have to cope with if you want to play new games.

I'd rather not spend $600 on a new console yet.
I've actually gotten rather bored with AAA console games. I mean, what of note is being released this year that isn't a sequel to a game that wasn't very all that fresh in the first place? Aside from Portal 2?
Skyrim? Assassins Creed?
Skyrim's not a good argument there as the Elder Scrolls didn't really become big news until their second one came out. Besides which, Bethesda's starting to gather notoriety as releasing over-buggy games. It's quite possible Assassin's Creed itself has hit its peak with Brotherhood. I have my doubts the next one will really add anything new.
I'm just about willing to put good money down that this year is going to be the year of the Independents or Small Companies. True Battlefield 3 and MW3 will sell well, teen robots like those games. But when people think of games that came out in 2011, they will think of Minecraft, LA Noire, and Angry Birds to name a few. None of them produced by EA, Activision, or Ubisoft.
I'm not going to start an argument telling you why these games are going to be the best games this year. Skyrim will be the GOAT. Your just very pessimistic, saying Assasins Creed has reached it's peak and that Beth has a rep for overly buggy games. All BS. Beth's games are virtually perfect fro the time they were given and how nonlinear the games are. If they made a "follow the story" game it would be spotless. Please think before you post.
 

laligag7

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BloodSquirrel said:
laligag7 said:
Skyrim? Assassins Creed?
Two series that are their 5th and 3rd/4th iterations respectively?
HAHAHA have you even played any of these games? The Elder Scrolls isn't repetitive. Are you gona say that it's the same story? Well you can't, it's open world so it can't be, in any means at all. And Assasin's Creed has the greatest if not the greatest story of all times.
 

Jegsimmons

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Why? these console have basically made gameing at it peak. graphics wont get better, software is update-able, new versions of the consoles are released each year, too much money has been spent on these to upgrade now, and ubisoft doen't know what they are blabbling about.
 

Atmos Duality

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Greg Tito said:
What do you think? Has game design become stale from working with the same hardware for too long? I never considered that new technical toys might push design concepts forward, but I don't think better processing is necessarily going to result in better games.
No, game design has become stale because the industry is too scared to try anything new.
Another sequel, anyone?

Hyakunin Isshu said:
Why don't you go back a page, and look at my tech demo links?

And if you can't be bothered, then let me spell it out for you: all games will have Red Faction Destruction:
http://www.youtube.com/watch?v=qa2D614o-HE&feature=related
http://www.youtube.com/watch?v=Ui9l4WOrq5Q
Why would all games have that? Most games do not require it.
 

flippicat

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Apr 11, 2010
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Well when comparing the current specs of PCs to the current specs of consoles, in RAM in particular, you have to remember that a lot of PCs have more than just a game and an OS running on them at one time, and that extra RAM is often used for multi-tasking. In that train of thought, "Minimum" may be all you need.

I don't truly know and am assuming here, but that's the way it seems to me. Also, I have zero plans to buy a new console any time soon.