There is no benefit to the consumer in always-online consoles that doesn't also exist in online-optional consoles.
Try again, Mr. Mallat.
Try again, Mr. Mallat.
Yeah...that game is kind of sickening.Snotnarok said:As you said, there are no benefits to players, and if anyone needs any more evidence of that go look up reviews of Sim City Social and you tell me what part of that looks appealing?
Infact here:
The game itself is minimized and the game has you actively spamming your facebook friends and family to play more and on top of way overpriced microtransactions, except their goal is ideally for them to make you pay full price for these games.
And again, what do these new games hold over previous titles? Nothing besides more polished visuals but that's not enough.
Power/control/legal reasons. Plus you can do all sorts of nice circumventing of product law if you sell your game as a monthly service. Office 365 is a non-gaming example. Autodesk 360 is another. Microsoft aren't switching to a mode where you can rent Office yearly instead of buying it once & then upgrading at your own pace for kicks.Sneezeguard said:I don't get it. What advantage is there to the company for always online DRM?
...
Why do companies want you be always connected?
But people are clearly buying into this, I'm not saying this is good or should be supported but is it hard to blame someone when people actively give money over to play minimal-effort the game?Atmos Duality said:Yeah...that game is kind of sickening.Snotnarok said:As you said, there are no benefits to players, and if anyone needs any more evidence of that go look up reviews of Sim City Social and you tell me what part of that looks appealing?
Infact here:
The game itself is minimized and the game has you actively spamming your facebook friends and family to play more and on top of way overpriced microtransactions, except their goal is ideally for them to make you pay full price for these games.
And again, what do these new games hold over previous titles? Nothing besides more polished visuals but that's not enough.
Actually, I hesitate to call it a "game", or even really "social".
The players are not interacting in any way that couldn't be scripted as an automatic response.
Apart from that, it's just the usual blitz of skinner box traps you find in most Facebook games.
But I suppose that's EA's ideal game in a nutshell: minimal effort content, maximum addiction (grind), self-advertising (I'm sorry, "multiplayer"), and absolutely crammed full of micro-transactions.
I am long since passed the point of trying to rationalize purchases made on whim.Snotnarok said:But people are clearly buying into this, I'm not saying this is good or should be supported but is it hard to blame someone when people actively give money over to play minimal-effort the game?
Agreed, I have little else to add here.I wish game players would look more closely at all this stuff, always on means they can tell you when to play the game, tell who you are playing with, who you got to buy it, can promote other games, when they want to shut the game off for good, tell what you're browsing, how long you play, what kinds of games you play etc. It's not smart to feed into this for many many reasons but I'm sure we get that by now.
Ahh, but that's going to be the rub; finding the tipping point where the positive desire is outweighed by the negative potential inconvenience.Seriously anyone else reading this, that next big game you've been looking forward to getting, if it has always online, don't buy it you're screwing more than yourself.
if gamers weren't terrible consumers, this would not happen.BrotherRool said:This is a really stupid thing to say. Where's the feature in always-online? It's a sad day when publishers know they can do whatever they like to us as long and we won't complain even if they have absolutely 0 interest in serving their customers
It's an andy article. Find the source link at the bottom and read the actual news story there.lacktheknack said:Article title is misleading and designed to stir up crap. You're doing this more and more, Andy... stahp.