No Ubisoft, no. If you are reading this, and you're not, you'd understand that the requirement of "Always Online" is only a detriment to the user. Optional online use is the one with the benefit for people in the mood to socialize. Say I want to take a real friend along with me while questing in the next Elder Scrolls game. Great, I'll turn my social feature on. If not, I want to be able to drag my system to a cabin in the middle of nowhere and play as desired. We're not just unhappy about it because your servers are so damn unreliable. We're unhappy because sometimes the internet doesn't work or sometimes we don't want to be on the internet at all. And 10 years down the road, we want these games to be playable, assuming they're good games.
So, Ubisoft, if you want it to be a benefit to us at all, you're going to have to establish why it's better to not be able to turn online features off or on as desired. We don't have a problem with the Online part, we have a problem with the "Always". I'm glad you seem to be further ahead the competition than other companies at understanding some of the major problems. And maybe creating a reliable service will be enough to persuade a lot of people. But YOU can never gaurantee that I'm going to have a stable internet connection. No matter how good your servers are. Not unless you are also my internet provider.
So, Ubisoft, if you want it to be a benefit to us at all, you're going to have to establish why it's better to not be able to turn online features off or on as desired. We don't have a problem with the Online part, we have a problem with the "Always". I'm glad you seem to be further ahead the competition than other companies at understanding some of the major problems. And maybe creating a reliable service will be enough to persuade a lot of people. But YOU can never gaurantee that I'm going to have a stable internet connection. No matter how good your servers are. Not unless you are also my internet provider.