Ubisoft Clarifies New Online DRM Scheme

Whispering Death

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May 24, 2009
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I'm not paying for that crap!

Good to know, now I won't be buying any games with the "Ubisoft" tag on the box.

Treblaine said:
If the game is cracked the first thing to be removed is this pointless "phone home" feature and excuse me but won't that just make the pirated copy more appealing than the legitimate one?
I swear to god, if there's one thing that's going to drive me to start pirating games it's going to be the copy protection. There is no way I'm going to pay for a game for the priviledge of an evil corporation spying on me and then yanking the plug on my gameplay experience when my internet dies (and I have Time Warner... so that happens often).
 

TheMadTypist

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Sep 8, 2009
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AceDiamond said:
Del-Toro said:
I liked the codes. Seriously. The disk comes with a code, which you only have if you bought a legitimate version of the game, you entered it in, and that was that. I miss that setup.
Or the "find a word/picture in a manual and match it on the screen" method. I miss that too. Though to be fair it's hard to do that one nowadays.
I'd like either of those. I mean, I'd prefer the disc-code method, mostly because I have little caches all over my parents' house where I've stashed old manuals with key-codes on the back, but I remember "Return to Zork" (graphic zork game) where you'd play for awhile and then the random young lady would hold a shotgun to your face and ask these zork trivia questions you could only get from reading the manual. I mean, they had their own days of the week and special months, all oriented around the flathead family who made the great underground empire. I never made it much further than that though. Not really useful in the age of the internet- could look stuff like that up in a separate window nowadays.
 

Master Kuja

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May 28, 2008
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So despite MASSIVE, unprecedented community backlash, Ubisoft are still going ahead with this shit?
Why do I get the image of a six year old being told they're wrong, only to then cover their ears and scream "LA-LA-LA-LA-LA I CAN'T HEAR YOU LA-LA-LA-LA-LA!"
 

Gildan Bladeborn

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Aug 11, 2009
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Rainboq said:
Gildan Bladeborn said:
Rainboq said:
Gildan Bladeborn said:
Too..... much...... text..... write a user article, or use spoilers [*spoiler][/spoiler*] (omit the *)
Considering everything in the post was directly relevant and not just an artifact of quote chaining, and enclosing it into spoiler tags both requires more input on behalf of any would be readers and does nothing to alleviate the length for the segment of the forum-goers who weren't going to read it anyways (like say... you, as you clearly indicate via this pointless non-response), what the hell would be the point of that? It's not like I embedded a slew of images and bogged down your page load times.

And I'm well aware of how to use spoiler tags - thank you oh so much for that patronizing response that amounted to tl;dr. You must really be proud of yourself right now.
Ok, that was uncalled for, I was only trying to be helpful
If I'd asked you how to go about using spoiler tags, that might have been construed as a helpful suggestion, in which case I'd be not only a jerk but also probably schizophrenic (given that in this hypothetical scenario I would have specifically requested the information you so 'helpfully' provided me unsolicited).

But you posted "Too long, did not read" in only slightly different words, in response to a post that wasn't even directed at you, and then didn't even bother to add anything of relevance either in response to my post or the topic of the thread itself. Call me old fashioned, but if I'm not going to read something, I don't think there's any particular reason to chime in just to point that out [small](and then have the gall to suggest your not reading it is in fact the author's fault)[/small].

No, I rather think the sarcasm was entirely called for. [small]But if it makes you feel any better, I don't harbor any lasting animosity. Let bygones be bygones.[/small]
 

DeadlyFred

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Aug 13, 2008
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Random Bobcat said:
In my opinion; if you have a PC that is capable of running current day games you probably have it connected to the internet as well. I know mine is.

Yes I can acknowledge it is a bit of a nuisance, but I feel that's all it is. A leaf to be brushed off an apple before eating it.
LOL... and that's why all of our personal liberties get shat on daily.

A an inextricable leash up your ass to make sure you're legit is a "bit of a nuisance"? Gold.
 

CWestfall

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Apr 16, 2009
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I'm getting really tired of developers pushing around PC Gamers. Month-later release dates, shitty ports, and leviathan DRM software seem to have become par for the course. It's almost starting to look like it would be worth it for me to swallow my pride, deal with the hardware restrictions, (And paying twice for internet access) and get an XBox.

All of that aside, I can't say I plan on patronizing Ubisoft so long as they keep this up. (I also didn't buy Modern Warfare 2 because of the multiplayer.) It's quite easy to say, "Well, you have internet anyway, so what's the problem?" when you live in an urban area. When you live where I live, it's considered a bonus when the internet works correctly. I can see it being a constant problem.
 

Wandrecanada

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Oct 3, 2008
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Andy Chalk said:
Well that certainly makes me feel better. How about you?
Yeah I feel fantastic about it. Now not only will my game's Multiplayer offering be unavailable to play when the internet goes down but so will the Single Player portion. It's win win!
 

warfjm

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Nov 14, 2007
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This sounds like something a French prick would come up with. Oh wait.........
 

TechNoFear

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Mar 22, 2009
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I spend 20% of my working life on-site with no internet at all. This is when I get the most time to play games (on my laptop).

Least I know to avoid buying any Ubisoft games from now on, thanks for the head-up.
 

DoW Lowen

Exarch
Jan 11, 2009
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How do I feel?

FUCK YOU Ubisoft.

My net is buggy enough that multi-player is unreliable, thanks for ruining the single player portion as well.
 

Halceon

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Jan 31, 2009
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Let's see. They are trying to stop piracy by making it more attractive. I would really like to see the person who thought this up - someone so dense must soon start collapsing in on themselves and becoming a black hole.

Besides, it takes less connectivity to pirate a game than to play it.
 

Hurr Durr Derp

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Apr 8, 2009
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theshadavid said:
hURR dURR dERP said:
Still not buying it. Community backlash obviously doesn't mean much to Ubisoft, so the only way to tell them you don't like it is to, as they say, "vote with your wallet". I doubt it'll make a big impact because it's been proven again and again that people will eat their shit-twinkies anyway, but I'm not wasting my monies on this.

I think the worst thing is that this will (yes, will, not might) happen:

- Ubisoft puts shitty DRM on games to fight pirates.
- Most gamers will eat their shit because they still like the game underneath it and it's "not a big deal" compared to other DRM.
- Piracy continues, unaffected by the taste of shit on their games.
- Ubisoft puts more shit on their games to fight pirates.
- Most gamers will gladly shovel more shit down their own throats because it's not a big deal compared to previous flavors of shit.
- Piracy continues, unaffected by the taste of shit on their games.
- etc.

In short, refer to the <url=http://en.wikipedia.org/wiki/Boiling_frog>boiling frog story but replace "boiling water" with "DRM" and "frog" with "gamers". Also add a boat full of pirates laughing in the face of everyone involved. That's pretty much how I see the future of DRM.
So you think the best defense of piracy is to not do anything? It's better they make money off their products and people think they are stingy than give something they've been working on for years for free.
No offense, but that's a really dumb way to interpret my post.

First of all, pirates will pirate. Whether you put no protection at all on your game or you invent the most draconian DRM in the history of computing, someone will crack your game and put it on the internet, and a lot of other someones will pirate it. I really can't imagine that anyone who wants to pirate a game has ever been put off by DRM since pirates download those games with the DRM already cracked anyway. It's just a matter of copying one patch file and they've got the full game. The presence or lack of DRM does not influence piracy in any way, expect perhaps that the crackers will spend two days patching a game in stead of one. And if you're planning to steal the game anyway, I don't think one day will change your mind.

Assuming all DRM will get cracked, you could say that DRM is useless. But wait, it gets worse. You see, DRM costs money. That money could've gone into the game itself, or into advertising, or into hookers and blow for the programmers. All of these are better than spending it on something that doesn't work anyway.

Doesn't work anyway? Hah, if only that was all. Because yes, it gets worse still. It doesn't take a genius to figure out who the real victims of DRM are. Certainly not the pirates, as we've established earlier on. They hardly even notice the DRM. The second-hand market? What second-hand market? Who then? Well, you and me of course. Us, the legal, paying customers get screwed with online activation, limited installs, and getting kicked out of your game when your connection has a momentary hickup. The publishers aren't thanking us for buying the game, they're putting on rubber gloves and telling us to bend over, because while we're supporting the company with our money we just might suddenly become pirates of a game we already bought. That's lunacy.

Now, to the point why I said your post was dumb: "It's better they make money off their products and people think they are stingy than give something they've been working on for years for free."

That's the most lame-brained argumentation I've heard in quite a while. Who ever said anything about giving away a game for free? Do you really believe that if a game is unprotected suddenly noone would buy it anymore? Do you honestly believe that a game without DRM would be pirated more than a game with DRM? Do you honestly believe that Joe Q Public will go "Normally I don't pirate games, but this one doesn't have DRM so let's steal the shit out of it!" Joe Q Public hardly knows what DRM is, let alone cares about it! Do you honestly believe that pirates will suddenly not pirate something just because it has DRM? If you do, we've got games like Galactic Civilizations II proving you wrong (look it up if the name doesn't ring a bell).

Having said all that, I do recognize why publishers want DRM even though I believe that at least the current forms of DRM are completely useless. I don't necessarily dislike DRM itself. However, when DRM treats paying customers like thieving criminals and hinders legal buyers in playing the game they payed for, that's pure idiocy and I will not be a part of it. Of course as I pointed out I'm the minority here, and there will be plenty of people who'll happily swallow this crap to play a cool game. I can't even really blame them for that. But I'll be standing at the sidelines going "I told you so" every time they decide to screw over their own customers again with an even more restrictive DRM.

DRM should target pirates, not customers. That's the bottom line.
 

Royas

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Apr 25, 2008
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Just going to repeat what I previously said about this DRM. Ubisoft can go fuck themselves.
 

theshadavid

Nerrrrrrrd
Aug 10, 2009
242
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0
hURR dURR dERP said:
theshadavid said:
hURR dURR dERP said:
Still not buying it. Community backlash obviously doesn't mean much to Ubisoft, so the only way to tell them you don't like it is to, as they say, "vote with your wallet". I doubt it'll make a big impact because it's been proven again and again that people will eat their shit-twinkies anyway, but I'm not wasting my monies on this.

I think the worst thing is that this will (yes, will, not might) happen:

- Ubisoft puts shitty DRM on games to fight pirates.
- Most gamers will eat their shit because they still like the game underneath it and it's "not a big deal" compared to other DRM.
- Piracy continues, unaffected by the taste of shit on their games.
- Ubisoft puts more shit on their games to fight pirates.
- Most gamers will gladly shovel more shit down their own throats because it's not a big deal compared to previous flavors of shit.
- Piracy continues, unaffected by the taste of shit on their games.
- etc.

In short, refer to the <url=http://en.wikipedia.org/wiki/Boiling_frog>boiling frog story but replace "boiling water" with "DRM" and "frog" with "gamers". Also add a boat full of pirates laughing in the face of everyone involved. That's pretty much how I see the future of DRM.
So you think the best defense of piracy is to not do anything? It's better they make money off their products and people think they are stingy than give something they've been working on for years for free.
No offense, but that's a really dumb way to interpret my post.

First of all, pirates will pirate. Whether you put no protection at all on your game or you invent the most draconian DRM in the history of computing, someone will crack your game and put it on the internet, and a lot of other someones will pirate it. I really can't imagine that anyone who wants to pirate a game has ever been put off by DRM since pirates download those games with the DRM already cracked anyway. It's just a matter of copying one patch file and they've got the full game. The presence or lack of DRM does not influence piracy in any way, expect perhaps that the crackers will spend two days patching a game in stead of one. And if you're planning to steal the game anyway, I don't think one day will change your mind.

Assuming all DRM will get cracked, you could say that DRM is useless. But wait, it gets worse. You see, DRM costs money. That money could've gone into the game itself, or into advertising, or into hookers and blow for the programmers. All of these are better than spending it on something that doesn't work anyway.

Doesn't work anyway? Hah, if only that was all. Because yes, it gets worse still. It doesn't take a genius to figure out who the real victims of DRM are. Certainly not the pirates, as we've established earlier on. They hardly even notice the DRM. The second-hand market? What second-hand market? Who then? Well, you and me of course. Us, the legal, paying customers get screwed with online activation, limited installs, and getting kicked out of your game when your connection has a momentary hickup. The publishers aren't thanking us for buying the game, they're putting on rubber gloves and telling us to bend over, because while we're supporting the company with our money we just might suddenly become pirates of a game we already bought. That's lunacy.

Now, to the point why I said your post was dumb: "It's better they make money off their products and people think they are stingy than give something they've been working on for years for free."

That's the most lame-brained argumentation I've heard in quite a while. Who ever said anything about giving away a game for free? Do you really believe that if a game is unprotected suddenly noone would buy it anymore? Do you honestly believe that a game without DRM would be pirated more than a game with DRM? Do you honestly believe that Joe Q Public will go "Normally I don't pirate games, but this one doesn't have DRM so let's steal the shit out of it!" Joe Q Public hardly knows what DRM is, let alone cares about it! Do you honestly believe that pirates will suddenly not pirate something just because it has DRM? If you do, we've got games like Galactic Civilizations II proving you wrong (look it up if the name doesn't ring a bell).

Having said all that, I do recognize why publishers want DRM even though I believe that at least the current forms of DRM are completely useless. I don't necessarily dislike DRM itself. However, when DRM treats paying customers like thieving criminals and hinders legal buyers in playing the game they payed for, that's pure idiocy and I will not be a part of it. Of course as I pointed out I'm the minority here, and there will be plenty of people who'll happily swallow this crap to play a cool game. I can't even really blame them for that. But I'll be standing at the sidelines going "I told you so" every time they decide to screw over their own customers again with an even more restrictive DRM.

DRM should target pirates, not customers. That's the bottom line.
Well I'm sorry my response made you feel the need to write that much (not attempting a rude statement, but no one is gonna read that, it's on the sixth page). My point is that drm is necessary and I don't see a problem with this one. I mean who owns a rig that can play asc2 and doesn't have an internet connection? I see your point in that it effect (affects?) paying customers, and in that way I like how they did Batman: AA's drm (no jumping on pirated versions) but this just doesn't seem to be a big enough deal to get upset over.

ps: I know nothing about cracking. Did they ever crack the Batman AA drm?
 

theshadavid

Nerrrrrrrd
Aug 10, 2009
242
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God said:
theshadavid said:
God said:
Still a really crappy idea. What if I go on vacation or something to a place with no internet connect, what would I do then!
Wait... Why would you play Assassins Creed on vacation?
Because what better way to relax then to murder pixels?
I dunno. Staring at half naked women on the beach?
 

Kenjitsuka

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Sep 10, 2009
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Wow, marketing blurbs like this only make the glaring evil points easier to see.
UbiSUCK more like it :(