Ubisoft Dev Quits His Job Via Flash Game

Keane Ng

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Sep 11, 2008
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Ubisoft Dev Quits His Job Via Flash Game



William David, a Ubisoft developer, decided to quit his job in the same way he did it: by making a game.

Leaving your job is always a tricky business. You're happy because you're hopeful to move onto greener pastures, but at the same time you're afraid of new things. It's an experience full of optimism and apprehension, and, undoubtedly, awkwardness. How do you tell your colleagues that you're saying goodbye to them without inadvertently saying you're leaving them behind? For William David, a Ubisoft developer, the answer was to do it the only way he knew how: by making a game [http://www.newgrounds.com/portal/view/507259].

In Leaving, you control a character by scrolling from left to right, as you move away from a giant theater with the Ubisoft logo on its marquee. As you pass across black-and-white screens to a graceful Frank Sinatra soundtrack, you encounter other figures. They'll ask you why you're going, they'll tell you not to go, they'll urge caution. Some will express encouragement, though they're not exactly cheering you on. When you reach the final screen, you have to make a literal leap of faith. Easy enough to do in a videogame, maybe not so easy in real life.

It's really a very touching experience, not as much of a "f**k you, big company" as you might expect, probably closer to Jason Rohrer's popular "art game" Passage [http://hcsoftware.sourceforge.net/passage/], though obviously it's not nearly as grave as that. Mostly it seems to be David's way of communicating to people why he decided to go, why he needs to go and what it's been like for him. I found myself empathizing with the player character in a surprising way: I would stop moving when a person talked to me, as if I were hesitating myself, and when I got to the final "leap of faith," I tried to make the character turn back. "No way back," it said, the only thing it seems to be able to say in the game.

David is apparently starting on a career as an indie developer. I wish him good luck, though he seems to be off to a decent start already.

[Via IndieGames [http://www.indiegames.com/blog/2009/08/another_way_to_quit_your_job_i.html]]

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AboveUp

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May 21, 2008
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This might just be the best way to quit your job ever. Quitting a game company by making a game about quitting them.
 

Kiutu

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Sep 27, 2008
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If I manage to get a job at Bethesda working on TES games...Id never quit. I'd go down with the ship even.
 

ghalkhsdkssakgh

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Jul 16, 2009
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That's brilliant. I think everyone should quit their jobs in ways relevant to their profession.
Although that might be awkward if you're a sewage worker.
 

scotth266

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Jan 10, 2009
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Good work on his part: it was really touching for a flash game with only three buttons. I wish him the best of luck.
 

Cowabungaa

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Feb 10, 2008
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That was very sweet, a touching way to say goodbye. He just earned a virtual cookie. I wonder what Ubisoft titles he worked on, anyone has an idea?
 

TheNumber1Zero

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Jul 23, 2009
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cool,I would of just left,of course that would be because I did not work there and would have been escorted of the premisise
 

Nincompoop

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May 24, 2009
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Mezzamine said:
That's brilliant. I think everyone should quit their jobs in ways relevant to their profession.
Although that might be awkward if you're a sewage worker.
Lmao, nice one =P

OT: It's probably the best way if you care for the people you're "leaving behind".
 

Jeronus

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Nov 14, 2008
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It could have been worse. He could have made office massace the flash game. Seriously, it is a beautiful game. This guy is going places.
 

Phenakist

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Feb 25, 2009
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Congratulations on coming to his senses that's all I have to say.

Ubisoft doesn't need good people quitting.. .It needs good people joining, so the games aren't filled to the brim with lots of stupid glitches that would take all of 30 seconds to fix if they paid attention.
 

geldonyetich

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Aug 2, 2006
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Artsy, but if you were expecting innovative gameplay you'd be disappointed. It's pretty much just a g'bye y'all letter.