It isn't really. Unless we're talking about games that absolutely require you to be online for their main functionality (like, say, MMOs), there's no reason for anyone to think that requiring the player to always be online is at all reasonable.Sober Thal said:I realize that 100% of the known space on Earth doesn't have the ability to get the internet at ideal speeds, but if you look at it differently, you should see that it is a problem with internet service providers, not game developers.
I mean, hell, Ubisoft has had huge problems with keeping their servers up for legitimate players of Assassin's Creed 2 for the PC. The guys who got that through Bittorrent will play their version of the game. With hitches, maybe, but at least they'll be playing the game unlike the legitimate owner who is stuck waiting that the servers come up for a game that shouldn't have to need to go online. Nothing to do with connection speeds, just a plain dumb move from Ubisoft's part.