weirdguy said:
Frankly, each of these statements made by *snrk* "industry leaders" means that down the line I have to listen to somebody go on about how we're being held back by our current tech.
This might have been the situation back when we were playing with blocks, but even then they STILL made some pretty sweet games, even with the limitations. Hell, you could argue that some of them were actually made stronger BECAUSE instead of focusing on dumb shit that didn't have anything to do with the game's overall design plan, they were forced to compress every moment of the game into a focused effort to deliver entertainment.
if anything, the experience with THIS current gen should have meant that the games would be INCREASING in quality
it's not like opposite world where experience is immediately gained from having new tech that you need to relearn
but developers instead choose to sit on their hands or not actually invest any kind of thought into games because they have to spend both time and money on the new systems which we're not exactly STARVING for as much as actual content, that doesn't come from writing larger numbers on the graphics cards
most of the lack of gameness (yes that is a word that I am using now) stems from butt decisions from butts that are in charge of the game from start to finish
and because of those butts, you're gonna have to shell out hundreds of dollars for what basically amounts to a minor upgrade, the largest difference to actual gameplay being made is the RAM upgrade, which is the LEAST expensive modification you can make to today's hardware
and more RAM does NOT guarantee that people will suddenly get better at writing, or designing games that make goddamn sense
Make no mistake, we are being graphically constrained by tech. It is happening and developers are having to work to fit more in a smaller box with current gen tech. They're pretty good at it too. The PS3, for example, forces developers to break up assets into specific categories in ways that makes development particularly difficult for the system as assets get ever larger (and some assets are meant to persist and sometimes bloat). If any asset category gets too big then the ps3 will actually crash and we saw this happening for the first 5 months after the launch of the ps3 version of Skyrim until the right patches came through. The 360 was also put to task by such a large game but handled it a lot better without that asset constraint. But any kind of sequel would have to be limited to almost exactly the same overall size to fit on the current gen. It's companies like Bethesda that I certainly don't want to tie the hands of. They make huge and vibrant worlds to be explored and more power only suits them.
But at the same time, you're absolutely right that being constrained graphically has NOTHING to do with storytelling. Regardless, there's nothing wrong with making a more vibrant, intuitive and realistic world to tell those stories in. If a story is going to be crappy, it might as well be in a pretty setting. If a story is going to be great, it does no harm to make the environment beautiful as well. It may serve to immerse and impress all the more.
As I said in my first post in this thread. I look forward to a time when making a beautiful game is easy. When new game engines that are rolled out and put in the hands of even smaller developers make this stuff common place, then games will live or die on stories and plots and the enjoyment of the gaming mechanisms. When beauty becomes the norm, graphics start to get out of the way. Everyone benefits from that.
An easy example is this, many of us love/loved final fantasy VII. I can still imagine the musical scores in my mind (I'd better be able to, all those hours I spent grinding levels and materia). Wouldn't that game have been a bit cooler, a bit flashier, a bit more immersive if the environment was created with today's technology? I think so and part of it's excitement was just how innovative and new the title felt. How graphically advanced it was at the time went a long way to stun audiences. That opening scene that they remade recently? That looked just as cool to us then as the remake looked to us when it came out. If you can clearly remember some of the low polygon-esque scenes, you may agree with me here. The game still had a great story with great story elements and graphics can't take that away. But they can certainly augment the storytelling.
Another thought, consider that this next generation will likely involve a virtual reality element with products like the Oculus Rift coming out. That would open up an entirely new world of gaming where the entire game really is about exploring a new and alien world.