Oh yeah! Forgot al about that mess XPMicah Weil said:Lemme guess...couldn't find a way to stick uPlay into it...
Oh yeah! Forgot al about that mess XPMicah Weil said:Lemme guess...couldn't find a way to stick uPlay into it...
No, you had it correct initially. ACIII for example actually ran the worst of the three versions, clearly not being optimized properly. And that's before you get into Ubi screwing Wii U owners with no DLC for either of them. They did seem to actively punish people for buying the Wii U version and yet still expected to sell millions. I dunno what it is about 3rd parties, but when it comes to Nintendo systems all logic just flies out of their heads and they start acting like a bunch of leprous chuckleheadsShayman said:I meant graphically, not that the ports ran terribly. I should have worded differently.
Wow... i thought the Wii U was released in 2012...Lightknight said:Look, the WiiU has been around since 2007 and only has 7 games that have beat the 1 million copies mark. All of then are Nintendo first party and at least one of them was boxed with the WiiU so its numbers are inflated.Shayman said:Wow... Your "mature" titles don't sell on the Wii U because the ports are inferior quality in comparison to the other platforms. Don't singly blame the demographic.
No. Of the top 15 selling titles on the WiiU (since the WiiU became available), only 2 titles that aren't Nintendo IPs are there. Neither of them sold even 1 million copies. I'm not asking you, I'm telling you that this is the fact.FFMaster said:Incorrect, there are a lot of 3rd parties on the eshop, Sega are also a third party and i think some of them count in the top15 of the console, also shows that there are 3rd parties.Lightknight said:Ubisoft is the ONLY 3rd party studio in the console's deplorable top 15.
And yet it is the 15th best seller on the WiiU. So you're only hurting your case when a game made significant mistakes and is still the 15th best seller for a console that's at the end of its second year. A game that sold less than 400k units.Rayman became multiformat and was late, so lost a lot of traction and had a backlash from owners because of the delay to go multiform (then it sold best on the WiiU anyway which is information missing from your numbers that are deplorable).Lightknight said:ZombieU (a launch title which should have been free money) at 700k units.
Rayman Legends (a 2013 title and the 15th best selling title on the entire console) at 360k units.
These numbers are deplorable.
Ok? And this is the 10th best seller on the WiiU to date.Zombie U being a horror game already has a niche, it also had a development hell, 700k would be good enough with a decent budget but the budget spiraled.
Did you even read the post I was responding to? They said their games are bad ports when compared with the other consoles. My post was saying the numerous reasons why you can't get PS4 or XBO quality graphics.3rd parties can develop for it as long as its tailored towards the audi.....ohhhh
this is a stealth well done Sony post despite the topic being nothing to do with Sony at all, ok now i get it.
Oh, for sure. But I'll say that the WiiU has been cruel to 3rd party games in particular. It's also more that that the 1 million mark is the profit mark for AAA games nowadays.Rainbow_Dashtruction said:And you can say that about every console that Nintendo didn't have a monopoly on. First parties don't sell on ANY Nintendo systems unless theres no real other option.
Thanks for the catch, I likely had the number 7 on the brain.Robert Kalmar said:Wow... i thought the Wii U was released in 2012...
Rayman isn't an adult game, is it? Their statement would still allow for Rayman development. Are we just going to ignore that they specified mature titles like Assassin's Creed rather than say, Just Dance 8 or whatever?OT: Yeah, Ubisoft games doesn't sell on Wii U... WAIT A MINUTE! I tought that Rayman Legends sold better, than on other consoles with a considerable smaller user base. The attach rate on the Wii U was around 10%, while on other platforms it was around 0.5%. I also leave this here: http://sheattack.com/shovel-knight-wii-u-interview/, and this: http://www.ign.com/boards/threads/frozenbyte-trine-2-wii-u-sales-are-going-well-wii-u-will-be-our-best-system-and-more.452806262/
You know UbiSoft... if you want success on a Nintendo platform maybe you should develop games that catter to that specific audience
You know, it's attitudes like that which cause 3rd party developers and players to shun the console when making or buying their "super macho mature" titles.Rainbow_Dashtruction said:"Nearly ALL Nintendo games are focused for kids."
It's not an adult game, yet it's not a casual game like Just Dance either. It's in the "for everyone" category like Mario games. The funny thing is AFAIK, Just Dance sold barely better, than AC games on Wii U. Sure, it's a smaller budget game, but why is it ok to sell just 280k of Just Dance and not ok to sell 260k of AC3? But really, i won't miss these games on the platform... I'm done with UbiSoft AAA games since AC Brotherhood, it made me lose all my faith in their big budget games. Yeah, i know i'm part of the problem, but there is a problem for a reason... Mainly: Nintendo fans don't want dark and gritty "Mature" games on their platform. They bought a Nintendo platform for a simple reason: they want colorful and fun games, which can be played by anyone. I play "mature" games mainly on my PC and local coop with my friends on my Wii U.Lightknight said:Rayman isn't an adult game, is it? Their statement would still allow for Rayman development. Are we just going to ignore that they specified mature titles like Assassin's Creed rather than say, Just Dance 8 or whatever?
But that would take flexibility, diversity, and skill, all of which Ubisoft lacks. Their titles having been getting more and more homogenized as of late and it's increasingly clear that they're cripplingly rigid in their methods. It does not have to be this hard for them, they just MAKE it hard for themselves due to ineptitude. I am seriously wondering how these guys have been around this long when they clearly don't know how to market products properly.Robert Kalmar said:Wow... i thought the Wii U was released in 2012...
OT: Yeah, Ubisoft games doesn't sell on Wii U... WAIT A MINUTE! I tought that Rayman Legends sold better, than on other consoles with a considerable smaller user base. The attach rate on the Wii U was around 10%, while on other platforms it was around 0.5%. I also leave this here: http://sheattack.com/shovel-knight-wii-u-interview/, and this: http://www.ign.com/boards/threads/frozenbyte-trine-2-wii-u-sales-are-going-well-wii-u-will-be-our-best-system-and-more.452806262/
You know UbiSoft... if you want success on a Nintendo platform maybe you should develop games that catter to that specific audience
What I just realized is that I'm kind of an outsider when it comes to the Gamecube...Now that the Gamecube has been left to rest I look back at all of the games that it has and I guess looking back paints a rosier picture than what there was back when the lunchbox was still relevant and, new. I didn't have a Gamecube between 2001 - 2006...I didn't get mine until 2010 and it was easy to forget (or not realize) that 3rd party GC games were lacking. All I know is the Gamecube had Dead to Rights, Splinter Cell, Prince of Persia and, Burnout among other titles...I guess what I didn't realize is that it didn't have things like Max Payne, Breakdown, Panzer Dragoon, Soul Caliber III...Rainbow_Dashtruction said:Yah know, the terrible third party sales were universal on all Nintendo systems since the 64. I don't get why people say: "The second coming of the gamecube". Theres a reason many exclusives on the gamecube quickly made ports for PS2 and Xbox (which nearly universally sold far better). No Nintendo system has ever had third party support without a monopoly, and if it began with them, it quickly lost it because of extremely low sales. Every single time. It is not a thing Nintendo systems have. Nearly ALL Nintendo games are focused for kids. Therefore, you got a history of systems with both extremely poor third party support, as well as very few mature games which even then, don't sell.Shoggoth2588 said:-snip-
The gamecube was exactly the same as the 64, and the Wii, and the WiiU. A complete failure for anything other then first party games. Anyone who says the WiiU having no support is a stupid move on developers are completely ignoring reality. Of course, the 3DS, as shite a device as it is, does have a monopoly and therefore, will continue to have support, so Nintendo is fine financially. It's unfair that it is, but I guess its the unignorable truth.
Okay, first point; fair enough; "ultra super macho man, grim and gritty dark mature super bloody fun times" is a bit of a stretch for most games. Exaggeration and stretches are terrible explanations for all games with exception of a choice few.Rainbow_Dashtruction said:It's attitudes like you guys that ignore that not all games that are more mature then Nintendo's are super macho mature ultra dark gritty racism theme filled games. And its attitudes like yours that ignore that there is actually a couple of good games in those games. The Witcher 2 for example.AdamRBi said:You know, it's attitudes like that which cause 3rd party developers and players to shun the console when making or buying their "super macho mature" titles.Rainbow_Dashtruction said:"Nearly ALL Nintendo games are focused for kids."
It's really nothing more than a "comic book vs. graphic novel" difference in title, but it can make a world of difference.
Nintendo games are only childish because if they change, they will have lost the only customers they have left.
Huh, i thought the only capable division of UbiSoft is the marketing department... I mean, they clearly sold an average at best GTA clone to millions of dissatisfied customers (Watch_dogs). I don't think it has to do with the skill of their developers, it's the guys above them, that makes these decisions. Yvet said in an interview that games like Rayman, Child of Light and Valiant Hearts are morale booster projects, where the developers gained creative freedom. So, you can guess how happy their developers are about making AssCreed every year.Aiddon said:But that would take flexibility, diversity, and skill, all of which Ubisoft lacks. Their titles having been getting more and more homogenized as of late and it's increasingly clear that they're cripplingly rigid in their methods. It does not have to be this hard for them, they just MAKE it hard for themselves due to ineptitude. I am seriously wondering how these guys have been around this long when they clearly don't know how to market products properly.Robert Kalmar said:Wow... i thought the Wii U was released in 2012...
OT: Yeah, Ubisoft games doesn't sell on Wii U... WAIT A MINUTE! I tought that Rayman Legends sold better, than on other consoles with a considerable smaller user base. The attach rate on the Wii U was around 10%, while on other platforms it was around 0.5%. I also leave this here: http://sheattack.com/shovel-knight-wii-u-interview/, and this: http://www.ign.com/boards/threads/frozenbyte-trine-2-wii-u-sales-are-going-well-wii-u-will-be-our-best-system-and-more.452806262/
You know UbiSoft... if you want success on a Nintendo platform maybe you should develop games that catter to that specific audience