Undertale seems to have reached that point in it's life where most people have somewhat forgotten about it, but there are still those devout hundreds of YouTube accounts playing role-play in Earthbound videos and making Skeleton Puns that nobody asked for. This means only one thing for me; to throw my rose-tinted glasses, stomp on them until they're but a measly pile of pink atoms and complain about it in a review in hindsight.
After have thought about it for at least 30 seconds I've concluded that Undertale really didn't deserve all the praise. Don't get me wrong, the story and the characters are great, the music is amazing and there is a good reason that people say the game was the best of the year. This said, I don't really think that the game deserves to be called "The Best Game Ever" as so many have dubbed it. Because it's not. Undertale tells a great story, but in terms of gameplay it gets pretty boring pretty fast. Sure, you've got a level of interactivity in choosing what to kill and what to spare, and it influences the game a heap. But that gimmick gets old pretty fast. There's a reason people remember games like Braid (of the indie) and CoD 4 (of the cis white male AAA scum). It's because they had some form of replay value. Undertale, on the other hand, despite the multiple endings, has little to no replay value once you get to the bones of it (get it?). I really don't think the game is worth playing a second, third or even fourth time to have a fucking flower scold me in a different manner.
With a game like Braid, you could attempt to speedrun it, you could collect all the stars, you could discuss for hours on end the meaning of the notably cryptic books. But I think with Undertale everything's a bit obvious, and shoehorning Gaster in seemed like a bit of a heavy-handed attempt to garner some kind of discussion to prolong the shelf life of the game.
Now don't get me wrong, it's still a great game, and worth checking out if you somehow still haven't. However, the praise which the game received when everyone was still entertained and bemused by a skeleton in a hoodie was a bit ridiculous.
In Hindsight.
After have thought about it for at least 30 seconds I've concluded that Undertale really didn't deserve all the praise. Don't get me wrong, the story and the characters are great, the music is amazing and there is a good reason that people say the game was the best of the year. This said, I don't really think that the game deserves to be called "The Best Game Ever" as so many have dubbed it. Because it's not. Undertale tells a great story, but in terms of gameplay it gets pretty boring pretty fast. Sure, you've got a level of interactivity in choosing what to kill and what to spare, and it influences the game a heap. But that gimmick gets old pretty fast. There's a reason people remember games like Braid (of the indie) and CoD 4 (of the cis white male AAA scum). It's because they had some form of replay value. Undertale, on the other hand, despite the multiple endings, has little to no replay value once you get to the bones of it (get it?). I really don't think the game is worth playing a second, third or even fourth time to have a fucking flower scold me in a different manner.
With a game like Braid, you could attempt to speedrun it, you could collect all the stars, you could discuss for hours on end the meaning of the notably cryptic books. But I think with Undertale everything's a bit obvious, and shoehorning Gaster in seemed like a bit of a heavy-handed attempt to garner some kind of discussion to prolong the shelf life of the game.
Now don't get me wrong, it's still a great game, and worth checking out if you somehow still haven't. However, the praise which the game received when everyone was still entertained and bemused by a skeleton in a hoodie was a bit ridiculous.
In Hindsight.