While it has been years (many of them) since I have actually played in a D&D game, I do still have plenty of stories of what my players have done in the games I have DMed myself.
This story, while short, has given rise to a new term that I and my friends use:
"Barbarian-Toboggan"
-noun
1. An idea presented by a group after extended contemplation that is even more horrible than the first blurted out ideas (or simply sounds as such).
While the party came to a grand total of 4 at the time, only 3 were present at this event.
Romere: A letcherous death cleric.
Achien: A steriotypical gruff fighter.
Bearclaw: A drunken barbarian.
After weathering a long storm at an inn in town, the group had happened to pick up rumors of caravans vanishing on the trade road heading north.
At the time they had thought little of it, as they had more pressing concerns of having accidentally murdered the inn keeper and were attempting to figure out how to take over his business. However, when the time came for them to leave the town in search of information from a Northern city, they turned their attention to the rumors and decided to investigate before they made their full journey.
Roughly two days later, after trudging down a cobblestone road through farm country, they reached a small forest through which the trail wound into the darkness. Becoming more cautious, they began to slowly delve deeper into the woods; made all the more paranoid by the discovery of a battered and broken trade wagon. Upon investigation of the wagon, the barbarian was able to determine that tracks lead away from the site of a small scuffle, and off into the woods to the West. Wishing to discover just what was causing these issues in the woods (and not wanting it to sneak up on them if they made camp), they followed the Barbarian's lead as he followed the trail deeper into the forest.
Upon reaching the end of this trail, they discovered a small hill in the middle of a clearing, into the side of which was built a large circular doorway. After clearing away overgrown brush and vines, they were able to see that the doorway lead very deep underground; deep enough that their lantern could not fully make out the end of the steep, ramped hallway..
Now, while they had been discussing the potential danger of traps up to now, and how to cautiously move ahead to avoid them.. when they heard just how steep the decline of the hallway was, they came up with something that, to them, sounded like a fantastic idea at the time. Made all the more horrible by the fact that they all seemed to come up with it at once:
"Are you thinking what Im thinking? Thought so.. lets have the barbarian lay down on his stomach facing the bottom of this ramp/hallway, and us other two will sit on his back. We'll ride him down the hallway and be going too fast to get hit by any traps that we might set off!"
The results of this was as follows:
3 meters into slide:
-Pressure plate pressed; door seals shut behind them.
-Without sunlight, everything goes dark for the all human group.
10 meters into slide:
-Barbarian's face hits trip wire; large cleaver blade falls from cealing, lodges into fighter's back.
-Fighter, sitting in front of the cleric, is stuck in place by the heavy blade, causing cleric to tumble back off barbarian, and barbarian to shoot out from beneath the pair and continue down the hallway.
30 meters into slide:
-Barbarian impacts doors at end of hallway, smashes head through ancient wood.
The end results of this being the fighter half dead, and the cleric forced to use up his already very limited supply of healing spells to fix him up.
It should be noted, the group was able to escape this dungeon, but both the fighter and the barbarian mannaged to shatter both their weapons (the barbarian's great sword fell prey to yet another trap related idea which he refered to as "The barbarian trap finding technique", as did a second sword he found to replace the first).
And there it is, perhaps not the best, perhaps it is. Regardless of which, it lives on as a famous moment with me and my players as one of the most spectacular failures of their ideas in the campaign.
This story, while short, has given rise to a new term that I and my friends use:
"Barbarian-Toboggan"
-noun
1. An idea presented by a group after extended contemplation that is even more horrible than the first blurted out ideas (or simply sounds as such).
While the party came to a grand total of 4 at the time, only 3 were present at this event.
Romere: A letcherous death cleric.
Achien: A steriotypical gruff fighter.
Bearclaw: A drunken barbarian.
After weathering a long storm at an inn in town, the group had happened to pick up rumors of caravans vanishing on the trade road heading north.
At the time they had thought little of it, as they had more pressing concerns of having accidentally murdered the inn keeper and were attempting to figure out how to take over his business. However, when the time came for them to leave the town in search of information from a Northern city, they turned their attention to the rumors and decided to investigate before they made their full journey.
Roughly two days later, after trudging down a cobblestone road through farm country, they reached a small forest through which the trail wound into the darkness. Becoming more cautious, they began to slowly delve deeper into the woods; made all the more paranoid by the discovery of a battered and broken trade wagon. Upon investigation of the wagon, the barbarian was able to determine that tracks lead away from the site of a small scuffle, and off into the woods to the West. Wishing to discover just what was causing these issues in the woods (and not wanting it to sneak up on them if they made camp), they followed the Barbarian's lead as he followed the trail deeper into the forest.
Upon reaching the end of this trail, they discovered a small hill in the middle of a clearing, into the side of which was built a large circular doorway. After clearing away overgrown brush and vines, they were able to see that the doorway lead very deep underground; deep enough that their lantern could not fully make out the end of the steep, ramped hallway..
Now, while they had been discussing the potential danger of traps up to now, and how to cautiously move ahead to avoid them.. when they heard just how steep the decline of the hallway was, they came up with something that, to them, sounded like a fantastic idea at the time. Made all the more horrible by the fact that they all seemed to come up with it at once:
"Are you thinking what Im thinking? Thought so.. lets have the barbarian lay down on his stomach facing the bottom of this ramp/hallway, and us other two will sit on his back. We'll ride him down the hallway and be going too fast to get hit by any traps that we might set off!"
The results of this was as follows:
3 meters into slide:
-Pressure plate pressed; door seals shut behind them.
-Without sunlight, everything goes dark for the all human group.
10 meters into slide:
-Barbarian's face hits trip wire; large cleaver blade falls from cealing, lodges into fighter's back.
-Fighter, sitting in front of the cleric, is stuck in place by the heavy blade, causing cleric to tumble back off barbarian, and barbarian to shoot out from beneath the pair and continue down the hallway.
30 meters into slide:
-Barbarian impacts doors at end of hallway, smashes head through ancient wood.
The end results of this being the fighter half dead, and the cleric forced to use up his already very limited supply of healing spells to fix him up.
It should be noted, the group was able to escape this dungeon, but both the fighter and the barbarian mannaged to shatter both their weapons (the barbarian's great sword fell prey to yet another trap related idea which he refered to as "The barbarian trap finding technique", as did a second sword he found to replace the first).
And there it is, perhaps not the best, perhaps it is. Regardless of which, it lives on as a famous moment with me and my players as one of the most spectacular failures of their ideas in the campaign.