Assassin's Creed Unity - Who Are the Bad Guys Again?
Abstergo Industries - "We're not at awful as Umbrella Corporation."
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Abstergo Industries - "We're not at awful as Umbrella Corporation."
Watch Video
I found intresting with the first three games but after that meh. The Pieces of Eden have really just become the main reason why the characters seem to fight and not the difference between their doctrines. It also gives them a lazy reason as to why you should kill so and so and not you know an actual reason as to why they have to die. Its why I consider the first three games in the series as the best. You have actual reasons to fight and kill most of your targets and not just because they are after or hold yet another magical mcguffin.leviadragon99 said:So I have to ask... was the whole "pieces of Eden" element of the Ass Creed story ever NOT completely batshit as a concept and in execution?
I mean it's never going to be resolved at this rate, with how much Ubisoft loves sequel-milking the series, so it's just an ongoing "okay... what?" part of the internal mythology.
Zerragonoss, nice, but there's also:zerragonoss said:Ok unskipable watchers, I think its time we hammer out all these weapons puns.
Axe you a question
Have a knife day
We can sword this out
Want to hammer a good time
Do you have a spear moment
Arrow you feeling alright
Thoes are the best I have for the moment but several of them could cerntily be better, and thier are also more weapons. Like I have no idea what to do for staff. (Also not claiming all, or any are orginal.)
Well, my ongoing problem with the series is that especially in the later games I'm becoming increasingly convinced that the Assassins are the bad guys despite the intent of the series.CrazyBlaze said:I found intresting with the first three games but after that meh. The Pieces of Eden have really just become the main reason why the characters seem to fight and not the difference between their doctrines. It also gives them a lazy reason as to why you should kill so and so and not you know an actual reason as to why they have to die. Its why I consider the first three games in the series as the best. You have actual reasons to fight and kill most of your targets and not just because they are after or hold yet another magical mcguffin.leviadragon99 said:So I have to ask... was the whole "pieces of Eden" element of the Ass Creed story ever NOT completely batshit as a concept and in execution?
I mean it's never going to be resolved at this rate, with how much Ubisoft loves sequel-milking the series, so it's just an ongoing "okay... what?" part of the internal mythology.
Swords of Eden were brought up before, in Subject 16's hacking puzzles in II. Joan of Arc was said to have used one (maybe that same one in the video?) before she was burned at the stake.shrekfan246 said:Abstergo: "At least we're not Weyland-Yutani."
I don't recall lightning-swords being a part of earlier Assassin's Creed games. In fact, of all the multitude of useless weapons they've crammed into the franchise since the first one, lightning-sword is of the few that has remained conspicuously absent; presumably because it would actually change the combat system in some way.
Also, I'm pretty sure even Ubisoft doesn't know who's supposed to be the "good" or "bad" guys anymore.
Or, specific to this particular situation:zerragonoss said:Ok unskipable watchers, I think its time we hammer out all these weapons puns.
Axe you a question
Have a knife day
We can sword this out
Want to hammer a good time
Do you have a spear moment
Arrow you feeling alright
Thoes are the best I have for the moment but several of them could cerntily be better, and thier are also more weapons. Like I have no idea what to do for staff. (Also not claiming all, or any are orginal.)
Wait you're going to have to explain this to me- the animus allows you to relive the memories of a distance relative who died before procreating, but somehow the final memories are teleported into the surviving relative's DNA? Or similarly, existing offspring get the final memories of parents encoded into *their* DNA by some remote power?Thunderous Cacophony said:"Time to go to sleep. Good-knife!"
But yeah, that's kind of silly. And the Abstergo marketing to the average joe is kind of interesting, but I can't imagine that most people would want to experience getting knifed in the stomach or the other horrible fates of their ancestors. Maybe sell an "adjustment kit" that lets the Helix only take you back to that time that your great-great-grandfather found a puppy?
I'm not sure how it works either, but in the Ezio trilogy (#2, Revelations, and Brotherhood) you follow him right up until his death. Somehow you get to know everything that a person did with their life, regardless of the time when they actually became your ancestor. I suppose it has as much basic in real genetics as the rest of the plot.Link Satonaka said:Wait you're going to have to explain this to me- the animus allows you to relive the memories of a distance relative who died before procreating, but somehow the final memories are teleported into the surviving relative's DNA? Or similarly, existing offspring get the final memories of parents encoded into *their* DNA by some remote power?Thunderous Cacophony said:"Time to go to sleep. Good-knife!"
But yeah, that's kind of silly. And the Abstergo marketing to the average joe is kind of interesting, but I can't imagine that most people would want to experience getting knifed in the stomach or the other horrible fates of their ancestors. Maybe sell an "adjustment kit" that lets the Helix only take you back to that time that your great-great-grandfather found a puppy?
I haven't played anything but AssCreed 1 so I don't know the extent of ridiculousness in the following sequels.