My stuffed animals whisper to me all the time, but I just ignore them. "Come play with us, Bert, forever, and ever...."dalek sec said:Yeah, this is pretty much my main question as well. It's Pandoras box for the love of the gods! Also, objects that whisper and talk to you are never good things, just ask Fulgrim about that....Eric the Orange said:Seriously, what part of Pandoras box didn't he understand.
That is the basis for philosophy. Like this week's quiz [http://www.escapistmagazine.com/news/view/101125-Take-this-Quiz-to-Discover-What-Kind-of-Gamer-You-Are], there is no one right answer.canadamus_prime said:My cheap knock-off senses are tingling.
Also what part of 'Never Open' does that guy not understand. Of course one has to wonder, if the box was never to be opened, why did they even make a key for it.
I always wonder about that when there's a plot device that involves something that's "Never meant to be opened." If it was never meant to be opened, why did you even make it possible to open it?
And would have replaced it with a lightsaber Ash style. Wait...that actually sounds cool.Psylenia said:And on a sidenote, let's thank GAWD that George Lucas had nothing to do with this...or that guy would have LOST that hand -_-
here, a police officer greets him, but he is killed by a werewolf
Wouldn't they be your ancestors? Your nemesis should be the Council of Fruits.BlueHighwind said:We are the Council of 98 not because we have 98 members, but because all of our computers still use Windows 98. Also, we're bitter enemies with the Council of 95.
I'm not talking about philosophy, I'm talking about logic. Like logically if you don't want something opened, you ensure that there is absolutely no way to open it. Granted that doesn't allow for very interesting storytelling, but at least it makes sense.samsonguy920 said:That is the basis for philosophy. Like this week's quiz [http://www.escapistmagazine.com/news/view/101125-Take-this-Quiz-to-Discover-What-Kind-of-Gamer-You-Are], there is no one right answer.canadamus_prime said:My cheap knock-off senses are tingling.
Also what part of 'Never Open' does that guy not understand. Of course one has to wonder, if the box was never to be opened, why did they even make a key for it.
I always wonder about that when there's a plot device that involves something that's "Never meant to be opened." If it was never meant to be opened, why did you even make it possible to open it?
You eat their souls? I remember playing the demo and being completely unimpressed.LLORTREPUS said:Its a shame that the cutscene doesn't show all the werewolves, minotaurs, griffins and ghosts that fly out of that thing.
Legendary was a good looking game, and the story had potential. Unfortunately, the story fades away pretty quickly and the game consists of 'walk through this straight path, killing monsters. Then eat their souls.'