The Last of Us, Part 3
Graham and Paul take us further down the rabbit hole that is The Last of Us.
Watch Video
Graham and Paul take us further down the rabbit hole that is The Last of Us.
Watch Video
It is character development for Joel. He has to protect a kid for the rest of the game. It's rather important to keep his daughter's death in mind throughout.008Zulu said:The kid's death seemed more like character development for the main guy, she wasn't really alive long enough to make any sort of emotional connection. Reminds me of Nameless Kid during the opening of Mass Effect 3.
Protecting another human being shouldn't be done out of guilt laden obligation.varmintx said:It is character development for Joel. He has to protect a kid for the rest of the game. It's rather important to keep his daughter's death in mind throughout.
Why aren't Unskippable and Loading Ready Run episodes showing up on the Escapist front page's "latest" banner recently? Do the new Escapist overlords have something against the Loading Reading Run team or something?Graham_LRR said:Graham and Paul take us further down the rabbit hole that is The Last of Us.
I have no idea how that is the conclusion you came to from what I said, but that's not what is going on.008Zulu said:Protecting another human being shouldn't be done out of guilt laden obligation.varmintx said:It is character development for Joel. He has to protect a kid for the rest of the game. It's rather important to keep his daughter's death in mind throughout.
What should it be done out of?008Zulu said:Protecting another human being shouldn't be done out of guilt laden obligation.varmintx said:It is character development for Joel. He has to protect a kid for the rest of the game. It's rather important to keep his daughter's death in mind throughout.
Pay laden obligation. Nothing is a better motivator than legal tender.Arakasi said:What should it be done out of?008Zulu said:Protecting another human being shouldn't be done out of guilt laden obligation.varmintx said:It is character development for Joel. He has to protect a kid for the rest of the game. It's rather important to keep his daughter's death in mind throughout.
That's why the very first gameplay is you being Sarah scared and home alone, and watching the situation unfold from the backseat of a car. This gives you that emotional connection. Without it it would've probably been the kid from ME3 all over again, though with much better characterisation.008Zulu said:The kid's death seemed more like character development for the main guy, she wasn't really alive long enough to make any sort of emotional connection. Reminds me of Nameless Kid during the opening of Mass Effect 3.
As you said;varmintx said:I have no idea how that is the conclusion you came to from what I said, but that's not what is going on.
varmintx said:1- He has to protect a kid for the rest of the game
2- It's rather important to keep his daughter's death in mind throughout