After starting Red Dead Redemption 2 this topic came to mind.
I think the worst with this problem was the start of Final Fantasy XIII
Why sometimes games give you the control of the character and interact with the game if it just to go from point A to B or pass a section with no "challenge"
I remember FF13 was 'Cutscene' gameplay section where you walk 30 second 'cutscene' for like half an hour.
In RDR 2 you get these too, near the beginning where you walk the mountain to John, is there a reason why this section is just not a cutscene instead of having interactive gameplay that serve no "use" or something?
Some part is basically cutscene but you have to press forward or gallop to move...!?
I think the worst with this problem was the start of Final Fantasy XIII
Why sometimes games give you the control of the character and interact with the game if it just to go from point A to B or pass a section with no "challenge"
I remember FF13 was 'Cutscene' gameplay section where you walk 30 second 'cutscene' for like half an hour.
In RDR 2 you get these too, near the beginning where you walk the mountain to John, is there a reason why this section is just not a cutscene instead of having interactive gameplay that serve no "use" or something?
Some part is basically cutscene but you have to press forward or gallop to move...!?