nomotog said:
*Nerd Glasses.* Um Actually the xcom reboot was in the works before they announced the Bureau.
Fair point, but my point still stands. People were going bananas because there hadn't been an X-COM game of any kind since Enforcer in 2001, which was a third person shooter that wasn't particularly well received. There hadn't been a game with similar gameplay to the original X-COM since Apocalypse which was a 1997 game. And many people wouldn't even consider that, because it was still a bit of a departure from the 'defend the Earth' style represented by the first X-COM: Enemy Unknown and X-COM: Terror from the Deep with the global map and worldwide base building and all that jazz, the latter game of which was way, way back in 1995.
Then a new X-COM game was announced in 2010. Everyone rejoiced, it'd been a solid 13 or 15 years (depending on opinion on whether Apocalypse counts) since the last traditionally-styled XCOM strategy game. Then it turned out to be a shooter and everyone went "wait...what?", especially in light of how mediocre the last attempt at that had been (nine years previous) and given that part of that criticism was precisely because it wasn't a strategy game. Then the President of 2K explains that strategy was not 'contemporary', hence the change. And then everyone thought they'd completely lost their minds. With good reason.
Its worth noting that XCOM:Enemy Unknown was only announced in 2012.
scotth266 said:
Kaimax said:
Wow this thread is like seeing people "shit-on" Mario RPG for not being a jumping side scrolling game.
Amen. A lot of what I'm hearing here is: "Remember, we need innovation and change in games! Just not in any franchises I like, because all I want out of those is the same stuff done ad nauseam!"
At the risk of hammering away on the XCOM analogy: there's a bunch of stuff in XCOM2 that changed compared to the original. But the core of what people liked is still there; they've not gutted the basics in order to produce something that's so different as to be unrecognisable.
On the flip side Egosoft did extremely well with a small but dedicated market and fanbase for the X series of games. X2 introduced a huge amount over the original, X3 went further again with further iterations of X3 adding more and more; but throughout the core concepts were all still there. Then they brought X:Rebirth out and it was absolutely savaged for completely changing the game on the most fundamental level to the point it was completely unrecognisable as an X game. (As well as being horrendously buggy and incredibly broken all round.)
There's a difference between making new and innovative stuff and taking a beloved but extremely negelected franchise and butchering it. If SEGA wants to make a new and innovative JRPG then fine; but they should make it a new property. Not dig up one that they've not produced a game for in half a decade and slap that over the top regardless of whether it is an appropriate franchise to use given what they're actually doing with the game system.
For further contrast: Persona 4 was released in 2008 and has had three spinoffs. Persona 5 was announced as being in development the same year the first spinoff of Persona 4 released, which was also the same year the Persona 4 Golden enhanced remake first came out. People didn't complain about these spinoffs, despite them being totally different in style to the core series (two are fighting games and one is a rhythm game), because the core series very clearly hadn't been abandoned. Unlike Valkyria Chronicles, which has been for five years now, they didn't even bring the last one out outside Japan.
And again: A few people have mentioned Metal Gear Rising. Again, its a terrible comparison. MGR was announced in 2009, just one year after MGS4 was released. It was released in 2013. Which was the year after MGS5 was announced. There's no comparison to be made here because the situations are so drastically different. There was no abandonment of the MGS series when they brought out their spinoff, it was just something extra.
If Valkyria Chronicles 4 had been announced last year for PS4 and was well into development by now then nobody would be complaining about an announced spinoff, however it looked. Instead people are going to be critical of this because the response is "Really? That's your next big plan for this tactical RPG series after five years or more of nothing new? A hack-and-slash JRPG? Where's the console sequel to the game that we all liked eight years ago that this franchise is based on?"