EA is the reason Valve decided to make their own advertizement. Could you imagine Portal 2 getting the same advertizing treatment Dead Space 2, or Dante's Infero got? Hell as stated in a previous post the advert for the Orange box was rather obnoxious.count9 said:EA could take a page from this book.
Good advertising tells an essential truth. Bad advertising lies.Ekonk said:"But how will you be able to sleep at night?!"TheAmazingHobo said:I hope this works out for them.
If only because of my burning and probably somewhat unhealthy hatred for Ad agencies.
"I´m going to LIE to people as a job when I grow up! Weeee."
"On a bed made of money."
The majority of that ad spend will be media space (eg time on TV) so they've saved themselves very little.NLS said:I'm pretty sure the TV ad won't be the only promotion we will see for Portal 2, plus distributing tv commercials, posters, cardboard stands etc. isn't free either. So they will obviously save some money, but there's still costs attached.markcocjin said:That just means Valve just saved themselves 25 million dollars:
http://www.1up.com/news/valve-launching-25-million-campaign
True but what you're really paying for, creatively, is the experience. Minds honed to create at the drop of a hat. That doesn't come from new technologies.Dastardly said:With the current state of technology, a lot of these "middleman jobs" are going to start disappearing... or at the very least becoming part-time hobbies, rather than dedicated professions.Logan Westbrook said:Permalink
What separated these ad men in the past wasn't so much their ideas. It was the resources they had available to dedicate to putting those ideas on paper or screen. You couldn't just use a single computer and a suite of software to get all of these things done, so it was cost-effective for a company to hire out to the folks that already had all those resources.
If you've got a computer and a few free weekends, you can get the basic hang of a lot of the software needed to put together a video with some basic effects. And ideas? They're a dime a dozen, really. Even the best of them. It's about resources, and those are far easier to come by now. Yes, it's partially about experience, too, but having the resources affords someone the opportunity to experiment and gain the experience. Entry level is a much stronger position than it once was.
You can see the same kinds of things happening with the music industry. A lot more artists are self-produced. They have the equipment to record, mix, package, advertise, and distribute their own stuff digitally (and even physically, for a few bucks more). Everyone can "get their goods to market," so the gates to that market have been thrown wide.
With fewer technological barriers to entry, more and more hobbyists are producing quality products--at least good enough for their purposes. Ad companies, producers, hell, probably even accountants are going to see more and more decline if they don't find some new tricks that Joe Public can't pull off at home with at least workable success.
Exactly.Mortuorum said:Of course, this is all a bit disingenuous of Valve. First of all -- and let's be honest here -- we all know that they would sell millions of copies if they didn't advertise at all. It's Valve and we all already know that Portal is going to rock. Hard. You already know whether or not you're going to buy it and chances are all the advertising in the world isn't going to change your mind.
Secondly, Valve already has an internal marketing division. Granted, it's small, but these guys have some pretty solid experience at this stuff, not to mention dozens of other staffers who... you know... might have a little bit of experience creating artistic visual presentations.
Finally, they are in the unique position among gaming companies of having a direct marketing channel (Steam) installed on the desktops of many, many potential purchasers. (Hell, not a lot of non-gaming companies have that level of exposure to their marketing audience... television networks, maybe.)
So, while it?s quite feasible for Valve to say "poo poo" to ad agencies, most other companies don't have the resources Valve has. For better or for (mostly) worse, ad agencies still bring value to the table, warts and all.
This. It's a pure waste.mattinkent said:The majority of that ad spend will be media space (eg time on TV) so they've saved themselves very little.NLS said:I'm pretty sure the TV ad won't be the only promotion we will see for Portal 2, plus distributing tv commercials, posters, cardboard stands etc. isn't free either. So they will obviously save some money, but there's still costs attached.markcocjin said:That just means Valve just saved themselves 25 million dollars:
http://www.1up.com/news/valve-launching-25-million-campaign
Agreed, and one of the points I'm making is that access to the resources allows more people to practice. Think of it this way: if, as a kid, you don't have a baseball bat and a large field near your house, you're probably not going to get a lot of chances to practice hitting home runs. If you do, and you use it, you're going to be able to build a lot of that experience. And then, if that experience helps you get on a team, you'll start getting pointers that will refine your technique. But it all starts with having access to a bat, a ball, and a field.mattinkent said:True but what you're really paying for, creatively, is the experience. Minds honed to create at the drop of a hat. That doesn't come from new technologies.